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as it turns out, if you go far enough north, raiders transform into robots, and she sucked at shooting.
The "worst" in terms of how I felt about it was a founding-member Colonist that was in a caravan that incurred injuries during a Attack Mission. On their way back, slow because they were carrying wounded, they were ambushed. There was only one survivor and she died on the trail before rescuers could reach her. It was my "Lost Patrol." :(
(Then, of course I reloaded and did it over because of course I did!)
There's always the tragic end of the last surviving pawn that ends up with a Mental Break due to combat/hardship in a mission map that ends up wandering around the area until they starve to death...
Key takeaway from the debriefing - Don't leave the base. :)
As he had been wiped out in his colony some minutes ago, I was "recruiting" random folks for him to rebuilt his own base. After doing that (in a painfully slow way), we equiped ourselves with winter clothes (which were quite rare since there is no flora or fauna - and even no stone - on my map) in order to survive the more temperate summer temperatures (around - 40 °C) when traveling to his base and while trying to reenable his energy system.
Since his new dudes were recruited on a "you take what you get" base, he had no one who was properly able to build stuff, so I did send one of my own three guys (all three of them handcrafted at the start to be cannibals, psychopaths and mysagonists) in order to rebuild his wind energy power plants.
When we had arrived, finally, one-two of his men were in poor mood, because they somehow were quite hypothermial (it did went colder in the night, as it seemed). When my guy went out to start repairing the wind power plants, one of his dudes cracked and went on a killing spree, attack my (ranged weaponry) repair specialist, near him. I immediately ordered all other colonists to them to attack the lunatic, but it was to late, he killed my very special and very needed own colonist! Mean while the other two remaining colonists of him were starting to get in reach. The lunatic took the bolt action rifle of my killed colonist and hurled back some shots at the other colonist (who was at first in reach). Since the lunatic had some cover and the other one was standing in the free, the sane colonist was wounded badly and ordered to retreat inside the colony, while the second colony continued to kill the lunatic, which was killed, finally...
Although the heavily wound colonist were able to survive his injuries, he did develop an infection, which killed him off in a few days, leaving the single colonist all alone in a colony with some energy but no working hydroponics (since my repair specialist was killed before finishing them) and the outside temperatures were starting to get so low, that he would freeze to death for sure, if he would have tried to return to my colony (as has been tried recently, with the colonists before, who all froze to death, trying so...).
After having seen all his company dying and starting to starve himself, one or two days later, he cracked, finally, and wandered right into the snow. And has never been seen again...
Had to eat a couple prisoners while waiting for the first rice to mature in my makeshift dirt floor greenhouse. My highest melee skill pawn had a tantrum and punched a molotov cocktail, blowing up half my equipment stockpile. Another pawn had a Gave Up mental break - the only time I've seen one! - and I just let him go.
Lots of lessons learned. I still have fond memories of that settlement, which I named Boomtown.
Gotta watch those damned Rhinos! I bet you don't make that mistake again...I know I didn't =P
Infestation destroying the food supplies followed by a pirate siege
soon as took out the siege & started rebuilding, Mechanoids dropping inside of my base.
While all of this was going on most of my combat colonists were comming back from an item stash
They ♥♥♥♥♥♥♥ got ambushed by rocket launchers.
Moral of the story : Randy does not ♥♥♥♥ around when it comes to ending your colony.