RimWorld

RimWorld

Nuggs Feb 2, 2020 @ 7:41pm
What is the single worst thing to ever happen to one of your colonies
I dont have many hours in at the time. but i do remember one of my runs ending shortly when i was new to the game because i didnt know having a butchers table next to a stove would cause food poisoning. So all my colonists got food poisoning. And before it could be treated a heatwave came and two of my 3 colonists got even more sick because of hot temperatures. and before they could recover a sizeable raiding party came in to murder my colony.
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brian_va Feb 2, 2020 @ 9:14pm 
started with a single cannibal, ice sheet. her ex lover crashed a few days in, hes good at building. she rescues, he builds her a lovely home and basic essentials while she does some research with some gardening mixed in for fun. before long, she decides she needs a comfy chair at the research bench, so she turns the exlover into a (terrible) chair and a couple meals.

as it turns out, if you go far enough north, raiders transform into robots, and she sucked at shooting.
di eshor ribly Feb 2, 2020 @ 11:14pm 
I started with a solo pawn one game. During a psychic drone he contracted both Fibrous mechanites and muscle parasites. He had a small food stock so I wasn't worried about him starving... up until he decided to destroy his heater during a mental break. The resulting explosion blew off both of his legs and set his house on fire around him.
Morkonan Feb 2, 2020 @ 11:48pm 
Fastest "worst thing" was in one of my first games where I had a singleton pawn and he was murderized by a raging squirrel... I had little experiential knowledge of Rimworld and learned an important lesson - Never take unnecessary risks.

The "worst" in terms of how I felt about it was a founding-member Colonist that was in a caravan that incurred injuries during a Attack Mission. On their way back, slow because they were carrying wounded, they were ambushed. There was only one survivor and she died on the trail before rescuers could reach her. It was my "Lost Patrol." :(

(Then, of course I reloaded and did it over because of course I did!)

There's always the tragic end of the last surviving pawn that ends up with a Mental Break due to combat/hardship in a mission map that ends up wandering around the area until they starve to death...

Key takeaway from the debriefing - Don't leave the base. :)
Had toxic fallout, a cold snap and a volcanic eruption all at the same time (winter) couldnt go outside for months. And this was in a colony made up of several buildings. Good for killing raiders though.
imwithdummy Feb 3, 2020 @ 2:24am 
Originally posted by brian_va:
started with a single cannibal, ice sheet. her ex lover crashed a few days in, hes good at building. she rescues, he builds her a lovely home and basic essentials while she does some research with some gardening mixed in for fun. before long, she decides she needs a comfy chair at the research bench, so she turns the exlover into a (terrible) chair and a couple meals.

as it turns out, if you go far enough north, raiders transform into robots, and she sucked at shooting.
Is that something she did of her own accord? Do pawns just do stuff like this? I had no idea...that's some twisted stuff if so. Wow lol
Herr Morlock Feb 3, 2020 @ 2:32am 
I recently played a game with a friend of mine (multiplayer mod) on two colonies (me, as starting base on an ice sea level and him, having wandered with his share of colonists to an ice sheet level).
As he had been wiped out in his colony some minutes ago, I was "recruiting" random folks for him to rebuilt his own base. After doing that (in a painfully slow way), we equiped ourselves with winter clothes (which were quite rare since there is no flora or fauna - and even no stone - on my map) in order to survive the more temperate summer temperatures (around - 40 °C) when traveling to his base and while trying to reenable his energy system.

Since his new dudes were recruited on a "you take what you get" base, he had no one who was properly able to build stuff, so I did send one of my own three guys (all three of them handcrafted at the start to be cannibals, psychopaths and mysagonists) in order to rebuild his wind energy power plants.

When we had arrived, finally, one-two of his men were in poor mood, because they somehow were quite hypothermial (it did went colder in the night, as it seemed). When my guy went out to start repairing the wind power plants, one of his dudes cracked and went on a killing spree, attack my (ranged weaponry) repair specialist, near him. I immediately ordered all other colonists to them to attack the lunatic, but it was to late, he killed my very special and very needed own colonist! Mean while the other two remaining colonists of him were starting to get in reach. The lunatic took the bolt action rifle of my killed colonist and hurled back some shots at the other colonist (who was at first in reach). Since the lunatic had some cover and the other one was standing in the free, the sane colonist was wounded badly and ordered to retreat inside the colony, while the second colony continued to kill the lunatic, which was killed, finally...

Although the heavily wound colonist were able to survive his injuries, he did develop an infection, which killed him off in a few days, leaving the single colonist all alone in a colony with some energy but no working hydroponics (since my repair specialist was killed before finishing them) and the outside temperatures were starting to get so low, that he would freeze to death for sure, if he would have tried to return to my colony (as has been tried recently, with the colonists before, who all froze to death, trying so...).
After having seen all his company dying and starting to starve himself, one or two days later, he cracked, finally, and wandered right into the snow. And has never been seen again...
brian_va Feb 3, 2020 @ 5:02am 
Originally posted by imwithdummy:
Originally posted by brian_va:
started with a single cannibal, ice sheet. her ex lover crashed a few days in, hes good at building. she rescues, he builds her a lovely home and basic essentials while she does some research with some gardening mixed in for fun. before long, she decides she needs a comfy chair at the research bench, so she turns the exlover into a (terrible) chair and a couple meals.

as it turns out, if you go far enough north, raiders transform into robots, and she sucked at shooting.
Is that something she did of her own accord? Do pawns just do stuff like this? I had no idea...that's some twisted stuff if so. Wow lol
No. They can start fights but I've never seen it lead to death.
MayoCulpa Feb 3, 2020 @ 10:53am 
I'd just moved my year 12 colony to a new tile and got a toxic fallout on day 2. I miscalculated the amount of food we needed to bring so everyone was malnourished when we arrived. Set animals to be slaughtered to make food, then went around designating walls and roofs to build. Only to see the animals hadn't got to the roofed area where I restricted them before being slaughtered, and were now rotted and inedible on the open ground.

Had to eat a couple prisoners while waiting for the first rice to mature in my makeshift dirt floor greenhouse. My highest melee skill pawn had a tantrum and punched a molotov cocktail, blowing up half my equipment stockpile. Another pawn had a Gave Up mental break - the only time I've seen one! - and I just let him go.

Lots of lessons learned. I still have fond memories of that settlement, which I named Boomtown.
RipVanWinkle Feb 3, 2020 @ 7:11pm 
Had an early colony in the very beginning of spring,and we were out of food. So as a newbie, I decided the best option would be to hunt a rhino. At the time, I didn't know that rhinos manhunted in packs. One chase later,we killed one after the two rhinos downed two of people, and my two other colonists got chased around my base until they finally killed the last one while cornered in a back room. After my best worker died of his injuries, I gave up on that world a little while later. I'm still kinda new to the game, so I'm sorry if my story isn't as emotional or tragic of the others.
imwithdummy Feb 4, 2020 @ 1:24am 
Originally posted by RipVanWinkle:
Had an early colony in the very beginning of spring,and we were out of food. So as a newbie, I decided the best option would be to hunt a rhino. At the time, I didn't know that rhinos manhunted in packs. One chase later,we killed one after the two rhinos downed two of people, and my two other colonists got chased around my base until they finally killed the last one while cornered in a back room. After my best worker died of his injuries, I gave up on that world a little while later. I'm still kinda new to the game, so I'm sorry if my story isn't as emotional or tragic of the others.
Lol that sounds like a post I made just a few weeks back...had no idea that if you aggroed Rhinos, you chanced aggroing the whole damn herd. A carefully planned Rhino hunt quickly turned into a catastrophic nightmare of blood, despair and crushed dreams. Mostly blood though. Goddang there was a lot of blood.

Gotta watch those damned Rhinos! I bet you don't make that mistake again...I know I didn't =P
MayoCulpa Feb 4, 2020 @ 9:41am 
Ooof a herd of manhunting rhinos is a tough thing to get stomped by when you're just starting out. First time that happened to me it was caribou. But sometimes either you really need the meat or you decide to roll the dice and take the risk, and it doesn't pan out. I've probably lost more individual colonists to "complications of tame fail incident" than any other single cause.
AmerBud Feb 4, 2020 @ 6:06pm 
Not so much a specific colonist, but more a colony. Long ago, our nation lived peacefully in a mountain. Then everything changed when Randy attacked. Only Randy, master of all the ♥♥♥♥♥♥♥ RNG, could make a cold snap happen. I thought well rip my crops we were in the 90's on corn, but it ain't that bad. Damn was I wrong. A volcanic winter happened literally 10 seconds after. My map became so damn cold and since I was tribal it was tough. Didn't have complex clothing. But you know we managed to hole up in the mountain with the little food we had, using our nutrient paste dispenser to stretch the little food we had left. Volcanic winter lasted a long ass time. Somewhere in the 20's of days. So by the time it ended I was happy, and it was time to go out back into the beautiful sun and grow crops. Before even the first crop zone was finished planting, we got struck with Toxic Fallout. This also lasted somewhere in the 20's of days. How I managed to have enough food to survive this long is well beyond me, but due to the crippling effect this had on our colony, it didn't take much for a siege to finish us out. They burnt our fields after the fallout ended, and broke into our mountain base. They mercilessly killed each and every last one of my colonists.
Last edited by AmerBud; Feb 4, 2020 @ 6:07pm
lemursinorbit Feb 6, 2020 @ 6:05am 
There was one colony that I made that played out like a tragic movie. one person was non-violent which wouldn't have been a problem but I ended up with a captured raider. The non-violent one fell in love with another person and while my third colonist was recovering after the raid there was a prison break. so then my last fighter is standing out in the rain as the raider escapes. The fight seemed to last a long time and then my fighter goes down. the nonviolent colonist is standing just next to the whole situation and rushes in to rescue the fighter. The raider attacks my colonist, heavily wounded from the previous fight. the nonviolent colonist smashes the raider just once and the raider goes down but not before critically wounding the nonviolent. so there in the rain the colony died and the nonviolent delivered the last blow to the person that killed their lover.
Dr@g0n Feb 6, 2020 @ 2:34pm 
hahaha. Played a lone thrumbonian colonist, they are near invincible. Bite wound took out a major organ by a failed tame, the small mod cuddly creature that has like 180 chance and it said something like 98%chance fail and i assumed my colonist would kill it no prob. Went back to planning my base blueprints and stuff. Screen says would YOU like to continue and wait for someone to show up..........
Sgt.Apples Feb 6, 2020 @ 3:03pm 
Randy's Wrath.

Infestation destroying the food supplies followed by a pirate siege
soon as took out the siege & started rebuilding, Mechanoids dropping inside of my base.
While all of this was going on most of my combat colonists were comming back from an item stash
They ♥♥♥♥♥♥♥ got ambushed by rocket launchers.



Moral of the story : Randy does not ♥♥♥♥ around when it comes to ending your colony.
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Date Posted: Feb 2, 2020 @ 7:41pm
Posts: 19