RimWorld

RimWorld

Balduin Feb 2, 2020 @ 9:47am
Relationships improvement
Hi. Is there any way how to increase relationships among colonists? Some mode you could recommend maybe?
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Showing 1-9 of 9 comments
Kittenpox Feb 2, 2020 @ 10:57am 
Give them recreation time together - unless they hate each other, in which case give them time apart until they stop hating each other before putting them together.

I normally allow the pawns to form those relationships naturally.
GeneralVeers Feb 2, 2020 @ 11:27am 
Just use the dev console. (egad, here we go with this again!)

The "force interaction" command allows you to make pawns interact with each other; it has options for chitchat and deep talk and stuff. Look for the one labelled "kind words". That one gives a relationship buff of something like +40.
Balduin Feb 2, 2020 @ 12:21pm 
Ok,thank you for the advices.
budisourdog Feb 2, 2020 @ 3:42pm 
The easiest way to make sure couples are content is to check their schedules and work assignments. If they rarely see their partner, the relationship probably isn't going to last. If they work alongside each other, they will talk throughout the day. Also make sure they both have recreation in the same time block for the same reasons.
haidunia Feb 2, 2020 @ 3:44pm 
I usually give my colonists a very loose schedule, sleep 23-05, rec 7-9, all other times set to anything. For my nightowls it's rec 7-9, sleep 11-17, all other times set to anything.
That way everyone has rec time at the same time and usually that means they interact and improve their social. 2 people working in the same room for a long time will usually interact more, and hopefully become friends, maybe even lovers. Something to think about if you want to influence your pawns. Unless, like Kittenpox said, they hate each other... then you want to put them on opposite sides of the map if possible :D
crgzero (Banned) Feb 2, 2020 @ 3:48pm 
Vanilla, even if you have a perfect base and get people reasonable amounts of time together the game can quite easily make a couple break up over "had a conversation over tables" and then they divorced...

Even had stupid ♥♥♥♥ like that happen while modded.

The game just likes to ♥♥♥♥ with you. If you want to keep a couple together, best way is to force it with the console and then keep it doctored with the console.

And yes, I know some one is going to try and be smart and say they've never had any breakups or other lies like that, I've had several games with no breakups, but I've also had several games, both modded and unmodded where pawns would hook up long enough to get married then get divorced the day after. Sorta like life, even the initiator of the divorce has been the female which goes with the 75% of all divorces (actually I think it's 80%) being initiated by the woman.

Anyway, as I said, the easiest way to get pawns together, and to maintain them, is with the console. Unless you have a mod that keeps them from breaking up period. Even "rational romance" isn't completely effective...
Last edited by crgzero; Feb 2, 2020 @ 3:49pm
cheaters gunna cheat
MayoCulpa Feb 3, 2020 @ 9:05am 
Good advice all around. Just wanted to add my favorite way to get in a few quick interactions is to manually prioritize them to smooth walls or floors right next to each other. That takes a bit and they're highly likely to at least chitchat. Especially if they both have low construction skill.

crgzero (Banned) Feb 3, 2020 @ 2:09pm 
Originally posted by MayoCulpa:
Good advice all around. Just wanted to add my favorite way to get in a few quick interactions is to manually prioritize them to smooth walls or floors right next to each other. That takes a bit and they're highly likely to at least chitchat. Especially if they both have low construction skill.

My go to is to put a crafter making weapons and a researcher researching in the same room and let them do their things. Or 2 researchers side by side. Generally the only tweaks I make in "Prepare Carefully" is to make it so at least 2 pawns have the capacity to work together in some way, like as Mayo mentioned or as I mentioned.
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Date Posted: Feb 2, 2020 @ 9:47am
Posts: 9