RimWorld

RimWorld

Mats Feb 2, 2020 @ 6:43am
Missing textures
Hey there,

ever since I started my current colony (with about 100+ mods) I keep getting pawns without a head texture. These are the logs that show up when a pawn is spawned in my world without a head:
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Failed to find any texture while constructing Multi(initPath=Things/Pawn/Humanlike/Heads/Female/Female_Things/Pawn/Humanlike/Heads/Female/Female_Narrow_Pointy, color=RGBA(1.000, 0.937, 0.821, 1.000), colorTwo=RGBA(1.000, 0.937, 0.821, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch4(Object)
Verse.PawnRenderer:RenderPawnAt_Patch2(Object, Vector3, RotDrawMode, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
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Does anyone know how I can fix this? I would appreciate the help.
Last edited by Mats; Feb 2, 2020 @ 6:43am
Originally posted by TwoTonGamer:
Likely a hair mod conflicting with another mod that affects faces/heads, or adds equipment like helmets. So, I would look into all your pawn graphic and equipment mods first.
If you are using Combat Extended, I've read it conflicts with many mods. So, read its workshop page.
If you are using EDB Prepare Carefully, read its workshop page as it can have workarounds for other mods that add facial beards and stuff.
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Showing 1-4 of 4 comments
PIT_DEFENDER Feb 2, 2020 @ 8:43am 
Do they look like pink squares instead ?;p
I am no expert but, when that happens to me, I ussualy remove all the mods that might have caused this, like hair clotes pants etc etc, and then I add them one at the time to see which one was the culprit.
Also I noticed that placing these kind of modes as far in the queue as possible ussualy fixes the issue.
hope it helps <3
The author of this thread has indicated that this post answers the original topic.
TwoTonGamer Feb 2, 2020 @ 9:49am 
Likely a hair mod conflicting with another mod that affects faces/heads, or adds equipment like helmets. So, I would look into all your pawn graphic and equipment mods first.
If you are using Combat Extended, I've read it conflicts with many mods. So, read its workshop page.
If you are using EDB Prepare Carefully, read its workshop page as it can have workarounds for other mods that add facial beards and stuff.
Hoki Feb 2, 2020 @ 11:44am 
Originally posted by Matsflats:
(with about 100+ mods)

to help you efficiently we also gotta now which mods you're running. are those pawns humans?
Mats Feb 3, 2020 @ 9:15am 
It turns out the Combat Expanded mod indeed conflicted with some hair mods I have installed. So when I removed it the problem was fixed. Thank you!
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Date Posted: Feb 2, 2020 @ 6:43am
Posts: 4