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And food poison cause -50% consciousness... so if the chef keep cooking when he is poisoned, there will be much higher chance of poisoning other people
Yes, when meals stack, poison for all meals becomes average of combined meals. Same with deterioration and spoilage.
Say, your stack of 50 meals has 20% poison chance and you add 50 clean meals - now it's 10%.
Then you eat 50 and add 50 more meals - now poison chance is 5%.
So poison chance in a stack will go down to astronomically low numbers over time, but to remove it completely, you need to destroy/consume/sell old stack.
Health conditions won't affect poison chance, last time I checked, only cooking skill and kitchen cleanliness.
If the kitchen is dirty and that causes food poisoning, there's a different message for it than incompetent cook.
The explanation of a sick cook also make senses, since I can't confirm that my cooks are never hurt or sick at any point in time that they are making food.
In the past any meals dropped by raiders or bought from traders had a 0% food poisoning chance because they weren't cooked by anyone. I don't think that's changed, but it's possible.
by 15 and up, barring sickness, ANYTHING such cooks cook should NEVER even remotely get poisoned. If the best arent perfect, the helll is the point BEING the best at all
You have not seen the back-end of a working restaurant, have you? :)
It's a fairly recent thing that some restaurants moved to "Show Kitchens" where you can see everything going on, supposedly, in the back end. You can see food being prepared, plated, yada yada... But, there's a reason why it's so expensive to do compared to a "regular" restaurant.
Just about any household kitchen is cleaner than a restaurant's. You can consider colonist "chefs" as being line-cooks and none of them have their own T.V. shows. Because... reasons.