RimWorld

RimWorld

Seirith Dec 8, 2018 @ 6:51am
Food Poisoning Fine Meals "Incompetent cook" Skills 14, 15 & 17
I am in mid to late game, 18 people in my colony and lately my people keep getting food poisoning with the message incompetent cook. I have had the same 3 people cooking the whole game, I have a seperate sterile kitchen and all meat/veggies are kept frozen. No rotten is allowed. My cooks are skill 14, 15 & 17. I also have one level 10 cook but he only butchers and makes kibble. All my meals are set to require skill 12.

I only had an issue with food posioning in the begining of my colony and never since except for now. People keep getting it and I don't understand why, nothing has changed. I have 3 deditated house cleaners so my house is clean.

I do have the stacking mod on so my meals stack to 100. If 1 meal is bad and then it gets put in a stack, are all the meals considered poisoned?
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Showing 1-10 of 10 comments
LyNX_019 Dec 8, 2018 @ 7:39am 
Ur cook must be sick/injuried when he cook, that will reduce his consciousness & manipulation
And food poison cause -50% consciousness... so if the chef keep cooking when he is poisoned, there will be much higher chance of poisoning other people
elipod Dec 8, 2018 @ 8:08am 
Originally posted by Seirith:
I do have the stacking mod on so my meals stack to 100. If 1 meal is bad and then it gets put in a stack, are all the meals considered poisoned?

Yes, when meals stack, poison for all meals becomes average of combined meals. Same with deterioration and spoilage.

Say, your stack of 50 meals has 20% poison chance and you add 50 clean meals - now it's 10%.
Then you eat 50 and add 50 more meals - now poison chance is 5%.
So poison chance in a stack will go down to astronomically low numbers over time, but to remove it completely, you need to destroy/consume/sell old stack.

Health conditions won't affect poison chance, last time I checked, only cooking skill and kitchen cleanliness.
Last edited by elipod; Dec 8, 2018 @ 8:09am
M.K. (Banned) Dec 8, 2018 @ 10:29am 
Or maybe one of your colonists vomited on a stack of the food?
Astasia Dec 8, 2018 @ 11:12am 
You can't remove food poison chance without mods. Even at 20 skill there's like a 0.1% chance. With a bunch of colonists eating a couple meals every single day, food poisoning is always going to be a thing. I have noticed it tends to be a bit streaky though, a long period of time with no food poisoning then 3 people get it in a week. I think there's a back end controller for it that ties into the food poisoning chance and creates a wave of it every once in a while.

If the kitchen is dirty and that causes food poisoning, there's a different message for it than incompetent cook.
Last edited by Astasia; Dec 8, 2018 @ 11:13am
LYNX Scout Dec 8, 2018 @ 11:48am 
If you're running Hospitality, "guests help out". So even if you have your own cooks regimented be sure that people under X skill can't cook at the workbench.
kevinshow Dec 9, 2018 @ 5:48am 
I have thought sometimes that when the raiders come and drop their food, and I add it to my colony's inventory, that this is how they are get some food poisoning from low-skilled cook errors. Otherwise, it doesn't make sense with the cooks that I have.

The explanation of a sick cook also make senses, since I can't confirm that my cooks are never hurt or sick at any point in time that they are making food.

Last edited by kevinshow; Dec 9, 2018 @ 5:50am
Astasia Dec 9, 2018 @ 10:56am 
Food poisoning chance is no longer based on any physical stats, it's just purely cooking skill. This was to fix a food poisoning loop where the cook would get food poisoning and then cook more meals causing more food poisoning.

In the past any meals dropped by raiders or bought from traders had a 0% food poisoning chance because they weren't cooked by anyone. I don't think that's changed, but it's possible.
azure_wolf_22 Mar 14, 2020 @ 7:10pm 
Originally posted by Astasia:
You can't remove food poison chance without mods. Even at 20 skill there's like a 0.1% chance. With a bunch of colonists eating a couple meals every single day, food poisoning is always going to be a thing. I have noticed it tends to be a bit streaky though, a long period of time with no food poisoning then 3 people get it in a week. I think there's a back end controller for it that ties into the food poisoning chance and creates a wave of it every once in a while.

If the kitchen is dirty and that causes food poisoning, there's a different message for it than incompetent cook.
Thats utterly brain-dead on the devs part, then.

by 15 and up, barring sickness, ANYTHING such cooks cook should NEVER even remotely get poisoned. If the best arent perfect, the helll is the point BEING the best at all
brian_va Mar 14, 2020 @ 7:44pm 
if your'e gonna argue about the best being perfect, shouldn't that arbitrary suggestion of level 15 be a 20? as previously posted (over a year ago, by the way), room cleanliness matters as well; even the best cooks couldn't make a passable meal in a nasty kitchen.
Morkonan Mar 14, 2020 @ 7:50pm 
Originally posted by azure_wolf_22:
...
Thats utterly brain-dead on the devs part, then.

by 15 and up, barring sickness, ANYTHING such cooks cook should NEVER even remotely get poisoned. If the best arent perfect, the helll is the point BEING the best at all

You have not seen the back-end of a working restaurant, have you? :)

It's a fairly recent thing that some restaurants moved to "Show Kitchens" where you can see everything going on, supposedly, in the back end. You can see food being prepared, plated, yada yada... But, there's a reason why it's so expensive to do compared to a "regular" restaurant.

Just about any household kitchen is cleaner than a restaurant's. You can consider colonist "chefs" as being line-cooks and none of them have their own T.V. shows. Because... reasons.
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Date Posted: Dec 8, 2018 @ 6:51am
Posts: 10