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New one for me. Neat.
It should be noted that in order for this to work, at least 1 has to survive and leave the map. Otherwise they get upset that they never heard back from their delegation.
You can put non tree farms infront and behind of your wind turbine and it won't block it
Do you want to have maximum energy output from renewable sources? Place solar panels instead of farms infront and behind the turbine. Yes, they don't block wind!
those small Insulation and protection from shirt, duster, Bowler hata nd pants really adds up
heat is a good way to kill things, trap anything in a sealed room with something burning can be really effective..good way to kill insect infestation.
you can also burn corpse and tainted cloth with Molotov, just force your pawn to throw on them (preferably in a place where fire will not spread). no need of a crematorium.
mechanoids and mad animal will attack any human, including traders and raider. if you have a crashed poison ship that is far away from base, you might want to wait a bit to see if some "friendly" raider come here. also you can shoot a Thrumbo near raider/trader to make it attack the raider/trader.
you can knockout your pet and put it into ship casket....if you want to take your pet with you to space.
I am sure many people know it by now but I never knew until I tamed one.....you can milk Boomalope for chemfuel
and you can send them into enemy as suicide bombers if you dont' mad the fire. so yeah I really love those boomalope.
also chemfuel and shells will explode. it can be used for your advantage.
you can build a room to contain Thrumbo inside when it is sleeping. and if you put many beer inside it will eventually die from alcoholism.
and yes animal will eat drug. it was a sad story when I have to butcher my Thrumbo with Luciferium addiction
"Occupant" have to have been part of your colony at time of death for them to use it for recreation purpose.
Has same recreation type(solitary) as having pawn mope in their room.
Guess it works for those colonies that have one big barrack, just to have that one extra recreation variety.
2. Telescope increases intelectual stat by a little while its used
3. this one is a bit more technical but you can make some basic mods for rimworld using notepad and paint (including your very own race)
4. Toxic buildup if kept under 40% is mostly harmless, but if you pass 40% then after quite some your pawn will develop dementia.
5. Miniguns (and some other weapons) have something called forced miss radius, it means that weapon always lands shots in that radius no matter what the accuracy (shots are evenly distributed) soo a pawn with low shooting is perfect for minigun, and for the most part you want to aim behind and not at the enemy, this way all shots that are forced to land behind enemy give you additional chance to hit your enemies.
This one makes perfect sense lol. Trust a tentacle to linger around.
Pawns don't complain about room size when sleeping. You can make a 2x1 bedroom and they won't bother the small size
Is this true? Where did you read this?