RimWorld

RimWorld

Sgt.Apples Jan 18, 2019 @ 9:07am
[2019 thread necroed] Stopping CONSTANT PRISON BREAKS ?
seriously, i'm losing way too many prisonners to constant prison breaks.
Last edited by Sgt.Apples; Nov 19, 2022 @ 8:55am
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Showing 1-15 of 24 comments
Jaasrg Jan 18, 2019 @ 9:26am 
Remove legs.
nicknack595 Jan 18, 2019 @ 9:34am 
Originally posted by Sgt.Apples:
seriously, i'm losing way too many prisonners to constant prison breaks.

Can you post a screenshot so we can see your setup. Generally prisoners escape more often when you have multiple prisoners in the same area or if you give them weapons etc.
Monoxide Jan 18, 2019 @ 9:39am 
The better quality your prison, the less often the prisoners will break. Treat prisoners just like a pawn mood-wise. If you have happy prisoners, they are less likely to cause a ruckus.

This isnt fool-proof as I am fairly certain they can still break on a random chance even if happy, but keeping them happy does help.

My prisons are usually better than my pawn's individual rooms; pool table, statues, carpet. Only difference is they sleep together opposed to having individual cells.
Sgt.Apples Jan 18, 2019 @ 9:48am 
Originally posted by Bosh:
Use this mod.
wait ♥♥♥♥ why din't i think of that
Markus Reese Jan 18, 2019 @ 1:10pm 
Cause would rather play the game then have it played for you? Heck. Add mech serums to crafting spot as a base tech needing one steel or mod healroot to make non addictive luciferium as well.
Security Cam #7 Jan 18, 2019 @ 1:13pm 
Yeaah I think this should be more fleshed out.
A prison break and suddenly all your cells and doors are unlocked.

In my opinion only few cells should get unlocked, not all of them.
Battleseed Jan 18, 2019 @ 1:42pm 
You can have a very impresive prison, but as soon as you make it a barracks style you increase the chance for prison breaks, regardless of mood. Unless you mod the game, don't have lots of prisoners in the same prison area. That, or learn to mitigate breaks better, like hobbling the prisoners.
Sgt.Apples Jan 18, 2019 @ 2:44pm 
Originally posted by twistedmelon:
Cause would rather play the game then have it played for you? Heck. Add mech serums to crafting spot as a base tech needing one steel or mod healroot to make non addictive luciferium as well.

Why are you comparing a badly done mechanic (let's face it, prison breaks are dumb in this game, how can all my prisonners suddenly get a master key out of thin air so that they can just walk out & get killed by a firing squad waiting for them) to overpowered, dumb mod examples ?



also if i wanted to deal with a ton of prison breaks, i'd just play prison architect.
Last edited by Sgt.Apples; Jan 18, 2019 @ 2:47pm
Abyssus_j Jan 18, 2019 @ 6:32pm 
Are you using weak wooden doors on your captive cells?
When they try to break out, send in your melee team & fisty-cuffs some sense back into them.
Their resistance gets lowered with each failed attempt.
Last edited by Abyssus_j; Jan 18, 2019 @ 6:37pm
Morkonan Jan 18, 2019 @ 7:01pm 
Originally posted by Sgt.Apples:
Originally posted by twistedmelon:
Cause would rather play the game then have it played for you? Heck. Add mech serums to crafting spot as a base tech needing one steel or mod healroot to make non addictive luciferium as well.

Why are you comparing a badly done mechanic (let's face it, prison breaks are dumb in this game, how can all my prisonners suddenly get a master key out of thin air so that they can just walk out & get killed by a firing squad waiting for them) to overpowered, dumb mod examples ?



also if i wanted to deal with a ton of prison breaks, i'd just play prison architect.

If you treat your prisoners well, you'll have less prison breaks. I know it sounds simple, but there's a LOT of things you can do to make your prisoners more docile and they're all the things your free pawns already need, too.

If you prison breaks still too frequent, give them separate cells, but make them good ones and be sure you have enough wardens assigned to socialize with them. (Pretty time/resource consuming)

IMO, if you're not actively trying to recruit them, heal them up for release, or preparing to harvest their organs (if you're into that sort of thing) then you shouldn't have any prisoners hanging around long enough to cause a lot of problems. If you're trying to build a miniature prison... then, yeah, you're going to have miniature-prison problems.
Gamefever Jan 19, 2019 @ 9:24pm 
Keep them happy with drugs and alcohol.

For the most part...There is not much reason to keep prisoners around unless you plan to recruit them and thats not always a great idea anyway since you can get rescue missions.
If I need parts though....I might keep some prisoners, and keeping them sedated isnt too expensive if you keep some healing herbs growing in the garden.
Last edited by Gamefever; Jan 19, 2019 @ 9:27pm
Zaltys Jan 19, 2019 @ 10:25pm 
Room quality is the most important factor. I've learned to keep prisoners in huge luxurious barracks, because that tends to result in less breakouts. At most, I get one every few years, and that frequency feels reasonable.

Whereas keeping them in small cells is just asking for trouble.

Keep in mind that prisoners do not have joy stat, so no need for recreation.

(When I don't have prisoners, that room doubles as extra visitor-lodging.)
Last edited by Zaltys; Jan 19, 2019 @ 10:26pm
Lazarus Nov 19, 2022 @ 12:41am 
Well... Do you have a good doctor in your colony? Because the best, hands down the most effective way is this:
1. Build a tiny cell, just enough room for a row of beds and 1 1x1 space below as a walkway.
2. Install peg legs on your prisoner.
3. Remove peg legs.
Your prisoner will now never ever try to break out, because it has 0 movement.
Later on, if you want to recruit one, you can give him prosthetic legs, or maybe bionic ones, if you got a lot of gold and made a bunch of advanced components.
If you want to strategically release prisoners for relation gain, just slap a single peg leg on one and have it waddle away.
Jigain Nov 19, 2022 @ 12:45am 
Originally posted by Lazarus:
Well... Do you have a good doctor in your colony? Because the best, hands down the most effective way is this:
1. Build a tiny cell, just enough room for a row of beds and 1 1x1 space below as a walkway.
2. Install peg legs on your prisoner.
3. Remove peg legs.
Your prisoner will now never ever try to break out, because it has 0 movement.
Later on, if you want to recruit one, you can give him prosthetic legs, or maybe bionic ones, if you got a lot of gold and made a bunch of advanced components.
If you want to strategically release prisoners for relation gain, just slap a single peg leg on one and have it waddle away.
I think they've managed to solve it at some point in the past FOUR YEARS.
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Date Posted: Jan 18, 2019 @ 9:07am
Posts: 24