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Can you post a screenshot so we can see your setup. Generally prisoners escape more often when you have multiple prisoners in the same area or if you give them weapons etc.
This isnt fool-proof as I am fairly certain they can still break on a random chance even if happy, but keeping them happy does help.
My prisons are usually better than my pawn's individual rooms; pool table, statues, carpet. Only difference is they sleep together opposed to having individual cells.
A prison break and suddenly all your cells and doors are unlocked.
In my opinion only few cells should get unlocked, not all of them.
Why are you comparing a badly done mechanic (let's face it, prison breaks are dumb in this game, how can all my prisonners suddenly get a master key out of thin air so that they can just walk out & get killed by a firing squad waiting for them) to overpowered, dumb mod examples ?
also if i wanted to deal with a ton of prison breaks, i'd just play prison architect.
When they try to break out, send in your melee team & fisty-cuffs some sense back into them.
Their resistance gets lowered with each failed attempt.
If you treat your prisoners well, you'll have less prison breaks. I know it sounds simple, but there's a LOT of things you can do to make your prisoners more docile and they're all the things your free pawns already need, too.
If you prison breaks still too frequent, give them separate cells, but make them good ones and be sure you have enough wardens assigned to socialize with them. (Pretty time/resource consuming)
IMO, if you're not actively trying to recruit them, heal them up for release, or preparing to harvest their organs (if you're into that sort of thing) then you shouldn't have any prisoners hanging around long enough to cause a lot of problems. If you're trying to build a miniature prison... then, yeah, you're going to have miniature-prison problems.
For the most part...There is not much reason to keep prisoners around unless you plan to recruit them and thats not always a great idea anyway since you can get rescue missions.
If I need parts though....I might keep some prisoners, and keeping them sedated isnt too expensive if you keep some healing herbs growing in the garden.
Whereas keeping them in small cells is just asking for trouble.
Keep in mind that prisoners do not have joy stat, so no need for recreation.
(When I don't have prisoners, that room doubles as extra visitor-lodging.)
1. Build a tiny cell, just enough room for a row of beds and 1 1x1 space below as a walkway.
2. Install peg legs on your prisoner.
3. Remove peg legs.
Your prisoner will now never ever try to break out, because it has 0 movement.
Later on, if you want to recruit one, you can give him prosthetic legs, or maybe bionic ones, if you got a lot of gold and made a bunch of advanced components.
If you want to strategically release prisoners for relation gain, just slap a single peg leg on one and have it waddle away.