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If you did conserve the body i sub zero temperature for the whole duration, it should work
whenever one of your colonists has a chance to croak from a disease or other health issue that you can fix, you can put them in cryosleep. That could help in future colonies, though, not for your colonist that you're wondering about.
I almost don't mind that 1 or 2 colonists die, though, even early on.. I put them into a sarcophagus and turn the room into a really beautiful and comfortable room. The colonists love it!
My advice just cheat them alive and and destoy massive amount of wealth as a cost for the revival and pertend you use some rare revive tool as to keep the story working.
I do believe the longer they have been dead will increase the chance of problems.
Can be nothing like resurection sickness or can be devastating like repetating berserk state.
That's what I thought as well, so I buried a colonist (not frozen) and then later tried to ressurect the skeleton, didn't work. I believe the body has to be "fresh", although I've never tried to revive a rotten corpse.
Edit: Recently had a colonist get her head shot off by a lancer and was wondering if I could use the res mech serum to revive her, so I looked it up. Apparently you can revive rotten corpses as well, according to the wiki.
https://rimworldwiki.com/wiki/Resurrector_mech_serum
Rip Engie, recent recruit.
https://steamcommunity.com/sharedfiles/filedetails/?id=1628219227
Would be neat if the game had more super power vibe to it, aka Dr. Manhattan style chance of resurrection or lab accidents how Flash was created, or create a being from a different matter with conditions for a different solar system and planet.
Super Human/Mutant/Magic expansion
At least the game has now psychic abilities, but it's constrained to what the game can do at it's core, and the limited cybernetic modification.
There are still ways to go to reach it's full potential.
Game balance, this isn't meant to be realistic. If you could resurrect skeletons then that would be op cause it wouldn't matter if your best colonist died, you could put him in a ditch and he would be back later.
Also this isn't pvp, and you can modify your game without mods and dev mode anyways, so there is no logic behind game balance if you can circumvent it in numerous ways, and if you want to really use the game balance for the sole reason why not, then that in itself is illogical, because you can balance it out with worse side effects.
Anybody deciding to say a categorical "no" and just tells "for the sake of game balance" is just saying "we don't have the time and resources and it's good enough" or just lacks imagination.
I tried it once on a corpse I kept in a frozen state for... a year? Maybe two? Anyway, it resurrected alright, but the mental capacity left a lot to be desired. Unfortunately, I don't remember the exact issue, only that the pawn was practically worthless after resurrection.
After reading the comments, the issue is that if you don't cut the head off and maybe have to do other stuff to the head, the game will give that character brain issues. Though you prolly can heal it with healing serums, though first one might be needed for the 100 day death countdown if the corpse was too much deteriorated.