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It's not just a +15% bonus though. I'm not sure the exact details but factors into social calculation equation somewhere.
(i've got a caravan request on my docket, but it'll be like a week real-time before i get to it.......)
This says the Magic Hat doesn't affect trade prices. What a ripoff. Gonna call Amazon and get a refund. (yup, Amazon still exists in the year 5500!)
I hope they get it with there new glenn and dont mess up with the refund
(for the record, this game doesn't render any images on active TV screens, and it's kind of depressing to see your colonists sit there and watch a blank screen.........)
Cooking channel would be boring to watch... but the discovery channel would be a huge hit lol
"THAT I CAN'T GET TO BECAUSE I'M STRANDED IN THIS DUMP!!!"
Extreme break risk
Second, as Astasia mentioned, you can check detailed info on colonist's stats, and the only place Bowler/Cowboy hat mentioned in is Social impact (duh).
So if anyone were wondering:
NO, "+X% Social impact" does not affect negotiation ability nor improve trade prices.
Latter one confirmed with/without bowler hat equipped.
My impression is that it only affects colonists talking to each other. That is, it increases the relationship bonus a colonist gets from “deep chats” and insults. Chit-chat only gives +1 so presumably it’s not affect by +20%, unless fractions are tracked.
Wanting your colonists to like each other is a not-obvious but important mechanic, so I guess it has some value. At this point, though, I generally switch to helmets ASAP. Brain injuries and death are serious business, and often my colonists don’t have time to switch to armor when combat starts.