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Killed a Husky
P.S. I just set him free to be abused as i was somewhat annoyed them nymphs jumping over the rest of my colony as soon as someone went to bed....Too many were depressed of disturbed sleep.
Don't mention canon : cyborgs colonies (forced bionics), replacing prisoners organs with crude prosthetics before releasing them and force prisoners to fight each other so I can train medicine again and again.
Jeap i like the automatization the Industry Roller mod offers *shrug.
Sims and Creatures 2 were different stories though ...
You break it, you bought it. Unfortunately for the prisoner, the payment is in organs.
got a special room, for visitors that just unasked stay in my home. they dont survive first night HAHAHAHA
I just imagined we left her proped up on a rock facing the sunset or something. Hey, maybe someone found her and rescued her and she didn't die horribly of dehydation or animal predation! Yeah, yeah, that sounds right...
And I can't really fault anyone for doing terrible things to raiders that are your prisoners, had they won, they'd have done much worse things i'm sure, besides, hows that saying go? Revenge is a dish best served to someone with 2 new peg legs and arms?
Some of the unpleasant events in this game actually make for good storytelling. Leaving somebody behind out of desperation = drama!
RimWorld > Twilight (the vampire movies, not the pony)
I had four rose plants potted in the rec room next to the pool table. They were planted for a wedding (yes, two of my colonists got married by the pool table--that was pretty heinous of me, but that's not the worst thing I did here) and somehow, when one of the rose bushes died and the pot emptied, my gardener managed to plant daylilies in that pot.
NO. BAD GARDENER. IT'S SUPPOSED TO BE ROSES.
So I opened Dev Mode, placed a rose plant in that pot, then used the Grow To Maturity command on it. Then I noticed the daylilies were still in the pot. I had ended up with TWO plants right on top of each other.
Innocently enough, I used another Dev command to delete the glitched pot. RimWorld threw an error message (something about trying to delete an already-deleted object). The game didn't crash, but now I'm afraid to save the game for fear of producing a glitchy save.........
Oops.