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If you can, put your stove in it's own room with sterile tiles.
Also to my original point, regular ground doesnt make dirt, so obfuscate the 'dirty cooking area' entirely by not putting floors for only an insignificant beauty penalty?
Regular ground is slightly dirty, but doesn't create "more" dirt as you've noticed. So if you end up with a floored room that you can see has a lower cleanliness score than regular dirt, you might just get rid of the flooring. Better would be to identify why and how so much mud gets tracked into that room.
You mentioned that your pawns are "always traipsing in there". Do they come in from an area with no flooring? That's the common issue (at least common for me) when you start putting floors: you either put a lot of them down, or the changes between floored and non-floored zones will put mud everywhere and result in a worse situation than before. An answer to that issue would be to put flooring around the kitchen area (or around the zones you want flooring in), so that the pawns track mud before they reach the kitchen.
If that's too big of a task for the moment, the most important would be to make sure that when your cook (or hauler) brings in ingredients, he doesn't walk through mud doing so, since even if you come to clean afterwards, that may be too late: practically, if your freezer if next to your kitchen, put flooring in the freezer and between them.
Here's the kitchen in my other game that's always getting people sick from dirtiness. They are at least walking through the rec room first but I guess it's not far from outside. Still, it's remarkebale how dirty it constantly gets.
https://steamuserimages-a.akamaihd.net/ugc/938337923487215264/42C1DDF0953D1F3C561A7D1D73CB7B1010D8696A/
Thanks, that does help to explain it. I assumed it was the total number of filthy spots. So that makes me think even more that I should rip up the floor in my older game lol.
https://steamuserimages-a.akamaihd.net/ugc/938337923487339540/75ACE3734DF41365846B9392C0963CDC01570C2E/
There is a bit of a threshold to pass. If you can only place a few floor tiles it's not going to be very worth it and might just cause more problems than it solves, but you definitely want to aim for covering everything in floor eventually as that increases movespeed and makes the rooms much more enjoyable for colonists to be in granting various buffs. If colonists aren't walking on dirt they don't pick up any dirt to track around, so it's very easy to keep everything clean if you can get past that threshold.
"But Beautification!" you say. Yes I get it! But it's not beautiful if it's dirty!
And that spot between Merc and the cook in my first screenshot (assuming it works - Steam screenshots should be way more integrated), that tile is always dirty.
So I guess the real answer is to plate my outside non-farming area with my favorite flagstone?
Yup, or concrete.
Another option is this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1508778962
Stick those at the entrances to your base, and backups outside of the kitchen and hospital areas, sucks the dirt off colonist's feet, the mat still needs to be cleaned regularly, but the dirt stays out of the rooms you don't want it in.