RimWorld

RimWorld

HOW DO I CREAT A MOD
i have been interested in creating a mod for rimworld for over a year now can anyone help me out?
Originally posted by Henry of Skalitz:
There are some guides on the ludeons forum if you are interested, although I didn't understand half of what's written there (and it was basic XML)
I said "screw it" and I watched a youtube video for custom animals
https://youtu.be/VnrcThroSas

After that I looked at some XML files, said "hey that's easy, this and this is self explainable blah blah blah" and my creativity sparked.
By trial and error I learned even more (how to make sounds, custom damage descriptions (instead of a gunshot it's a laser for example), custom research, buildings, recipes etc.)
Beware, rotatable building are different than normal ones. You have to make 3 different textures, each for rotatable side. I believe it's buildingname_north , buildingname_south and buildingname _east

There are also extracted textures from rimworld 1.0 somewhere around the ludeons forum. They can help if you plan to only modify textures OR if you don't know the dimensions.

When I have some free time I will post how I modified the mini turret to be a 5-shot laser turret. Turned out quite good.


Good luck!


Edit: Here's my turret:

https://steamcommunity.com/sharedfiles/filedetails/?id=1611907144
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Showing 1-3 of 3 comments
Learn to code. Not sure, but I think the main things you would need would be reading/editing xml, I think C++, and graphic designing to make any new textures. However, some mods wouldn't ned all of those, but you gave no context. Not trying to sound discouraging, but this would be an insanely difficult endeavor if you had no prior experience with modding. However, I think some people on the RimWorld Discord server do mods for commision, tho it might just be for textures they will take commisions on.
BlackSmokeDMax Jan 1, 2019 @ 8:00pm 
xml for basic mods

xml and C# for advanced mods (which also likely includes doing some decompiling)
The author of this thread has indicated that this post answers the original topic.
Henry of Skalitz Jan 1, 2019 @ 8:54pm 
There are some guides on the ludeons forum if you are interested, although I didn't understand half of what's written there (and it was basic XML)
I said "screw it" and I watched a youtube video for custom animals
https://youtu.be/VnrcThroSas

After that I looked at some XML files, said "hey that's easy, this and this is self explainable blah blah blah" and my creativity sparked.
By trial and error I learned even more (how to make sounds, custom damage descriptions (instead of a gunshot it's a laser for example), custom research, buildings, recipes etc.)
Beware, rotatable building are different than normal ones. You have to make 3 different textures, each for rotatable side. I believe it's buildingname_north , buildingname_south and buildingname _east

There are also extracted textures from rimworld 1.0 somewhere around the ludeons forum. They can help if you plan to only modify textures OR if you don't know the dimensions.

When I have some free time I will post how I modified the mini turret to be a 5-shot laser turret. Turned out quite good.


Good luck!


Edit: Here's my turret:

https://steamcommunity.com/sharedfiles/filedetails/?id=1611907144
Last edited by Henry of Skalitz; Jan 2, 2019 @ 7:27am
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Date Posted: Jan 1, 2019 @ 5:15pm
Posts: 3