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xml and C# for advanced mods (which also likely includes doing some decompiling)
I said "screw it" and I watched a youtube video for custom animals
https://youtu.be/VnrcThroSas
After that I looked at some XML files, said "hey that's easy, this and this is self explainable blah blah blah" and my creativity sparked.
By trial and error I learned even more (how to make sounds, custom damage descriptions (instead of a gunshot it's a laser for example), custom research, buildings, recipes etc.)
Beware, rotatable building are different than normal ones. You have to make 3 different textures, each for rotatable side. I believe it's buildingname_north , buildingname_south and buildingname _east
There are also extracted textures from rimworld 1.0 somewhere around the ludeons forum. They can help if you plan to only modify textures OR if you don't know the dimensions.
When I have some free time I will post how I modified the mini turret to be a 5-shot laser turret. Turned out quite good.
Good luck!
Edit: Here's my turret:
https://steamcommunity.com/sharedfiles/filedetails/?id=1611907144