Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pawns uses all availble melee attacks at random, some are weighted more than others. Say: punch is more common than bite for humans and spear thrust is more common than punching with fists or bashing with spear handle. Adding weak melee weapon will add weak common attacks to attack pool, reducing overall DPS.
Depends on a few things. Heavy hitting weapons like spears and longswords, depending on quality, have the opportunity to straight up one hit kill something, or in a single attack sever limbs, dramatically lowering their opponents ability to fight back. The downside to that of course is that misses are far more detrimental. In otherwords, things with higher damage per attack but lower DPS have the potential to end a fight quicker or reduce the enemies effectiveness more easily, but tend to suffer in longer sustained fights and missing an attack could be devistating for you. This is why when I give my pawns weapons I tend to give the hard hitting up front damage weapons such as the sniper rifle, spears, and longswords to pawns that have high skill. Much less chance to miss that way.
Sniper rifles actually have less DPS than say an assault rifle, but a sniper rifle can potentially shoot off limbs or out right kill a target in a single bullet, where as an assault rifle will be better for prolonged fights that require higher sustained damage and have multiple targets coming at you.
Pawns that need to be trained still or have low skill but little potential to really ever be good with a weapon get faster shooting/attacking weapons. Since they're going to miss a lot anyway, might as well go the spray and pray approach to them. This also skills them up faster. Autopistols are good for this since they're some of the fastest firing weapons in the game. Also keep in mind that automatic weapon skill gain is per burst, not per bullet, so this makes autopistols and revolvers better than say a machine pistol or SMG for leveling shooting with.