RimWorld

RimWorld

Iron Collie Dec 31, 2018 @ 12:25pm
What's your most tragic Rimworld story?
I've been playing rimworld for a while now. I think I began at around version Alpha 16. Anyway, I've had a lot of ups and downs with the games, Especially with my colonist. The moment I remember the most however, came from my very first play through with the game. I launched the game and had three colonist crash land on the planet. I believe their names were Bear, Laika, and Emu. Anyway, it was about day 2 (My facts may be off, this was a long time ago.) and we were starting to get our buildings set up, when suddenly, one boar in the area went mad and started attacking us. Something i should mention is that we nobody in the camp at this point had a decent shooting skill, so about 85% of their shots missed as well as the fact that Emu was a pacifist. Naturally, the boar took all three colonist down and for about an hour or two, my colonist were helpess. Bear was the first one too get up, and start dragging people back to their beds for recovery. Sadly, when Laika was getting treated, he died. Throughout the rest of the game, the last two managed to stay alive and recruit new colonist.
On the last day, we were prepping the last parts for our escape pods, ready to get everyone off the planet, when suddenly a raid from a nearby tribe decided too show up. We had some decent defenses as well as some good guns too help back us up, but with the numbers they had, a few got through. Two stuck onto Laika, while everyone else dealt with the other stragglers. Laika was knocked unconscious and was given about 2 hours too live. Sadly, we weren't able to end the fight fast enough to save him and we lost Laika.
We got the escape pods off the planet with Bear being the only one of the three too make it off planet.
It may not be much too some people, but after so long with these characters, it was devestating too watch one of your original colonist get killed on the last day.
Tell me your stories below, would love to hear how other people have been affected by this game.
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Showing 1-15 of 15 comments
gabgab01 Dec 31, 2018 @ 12:59pm 
i once had a dude, i forgot his name, but he was a fine fighter and been there from the start.
one day a raid came, and my dude defended the whole colony, taking down the majority of raiders. however, he was heavily injured from the fight, and the one thing i failed to notice was one scar that would shape his life:
his brain was almost completely lobotomized, leaving only a huge wound that left the brain at 1 HP.
he became extremely slow and disabled, but for some reason he seemed to get along with other colonists much better now, and everyone loved him. but he walked extremely, extremely slow.

one day this sad, disabled colonist could do nothing esle except haul, and he wanted to contribute to the colonies well-being by hauling a recent drop pod of potatoes back into base. but the drop pods were at the other side of the map.
with a move speed of about 3 tiles per hour, i noticed him too late. by the point where he was almost home, he died of starvation, trying to carry a punch of potatoes to the nearest table because that's how you properly eat.

the resulting death sent my remaining colonists into a death spiral of sadness and despair, as they witnessed their maskot dying so pointlessly.
ServiusIra Dec 31, 2018 @ 11:30pm 
I wrote a couple of years back about my sad little colony when I first started. I made a house out of wood and had a total of 5 people in my colony. We had just been raided and I had 3 of my colonists who were severely injured. Nothing too crazy, but were out because of the pain. A dry storm started, and since I was in a forested area, one lightning striked basicallly ruined everything.

A lightning strike one tile from the wall of my house caused the wall and the surrounding area to set on fire. My 2 pawns went to go battle the fire. However, because the house was wood, and there was no rain to stop the fire, the fire spread very quickly, causing those two battling the fire to collapse from heat stroke and eventually get consumed by the flames themselves. 2 rooms over, I had my 3 unconscious pawns laying there until the fire spread to that room and consumed them.

That was my first playthrough, I'm amazed that I even came back to this game after that. Glad I did, easily one of my favorites. This story hurt considering I make a big deal out of any of my colonists dying, as I develope my own stories for them. I always build a tomb for each after their deaths, make sure my finest artist builds the sarcophagus so that I can get a fine, detailed story on their demise to always remember them.
MrBarskih Jan 1, 2019 @ 12:13am 
All what I remember is Doomsday rocket launcher have shot...
Last edited by MrBarskih; Jan 1, 2019 @ 12:14am
Security Cam #7 Jan 1, 2019 @ 1:56am 
>Wimp gets food poisoning on the second day and goes K.O (naked brutality)
>A raid happens and kidnapps me (that colonist was an imitation of me, hence the wimp trait)
>RIP 2 day colony
Yaldabaoth Jan 1, 2019 @ 1:59am 
> take item stash quest
> defended by 2 turrets, sounds easy
> forget that you have a turret mod installed
> 2 turrets turn out to be tactical missile launchers
> 6 highly cybered colonist bite the dust the moment the map loads
Rams0505 Jan 1, 2019 @ 3:02am 
None.I just Alt Tab and goto Task Manager and force close the game even on perma death mode if I lost a big pawn. I wish there was a way to make auto save for perma death mode every 10-15 days so I can stop Alt Tabbing since I wouldnt want to start back from 10-15 days ago from when I force closed the game. I just cant help it even when Im not save scumming.
Last edited by Rams0505; Jan 1, 2019 @ 3:03am
Mr. Bauch Jan 1, 2019 @ 3:55am 
McCormick 50 yo geezer who always complained, I kept him and his spirit alive though mostly by beer and weed. Even tried to find him similar aged woman to cheer him up (no success, always rebuffed, she married sbdy else lol). For his birthday he developped back problems. He was the only one with decent melee skill in the colony though so I thought lets test it out (plasteel sword + belt). He virtualy saved my colony during a big raid while fighting in front taking all the damage. Well he lost his leg and arm during the fight. I healed him, but u know... his mood went even lower, fked up back, no arm, no leg, some scars... When he was at the edge to break totally I sent him to the edge of map to cryo chamber (from ancient danger) . Was hoping to develop the colony, get some bionic arms, legs, eyes to help him out and turn him to mean lean sex fighting machine. Well firestorm came and burned half of the map... including him. Just couldn't get there on time. When he died my only male husky (bonded to him) went manhunting. I had to shot him. well I ate him too.... rip McCormick... and doggy.
Aturchomicz Jan 1, 2019 @ 1:47pm 
Originally posted by Santa Fish:
>Wimp gets food poisoning on the second day and goes K.O (naked brutality)
>A raid happens and kidnapps me (that colonist was an imitation of me, hence the wimp trait)
>RIP 2 day colony
Your now in a better place https://youtu.be/MToOECmwMB0
Security Cam #7 Jan 1, 2019 @ 4:08pm 
Originally posted by Aturchomicz:
Originally posted by Santa Fish:
>Wimp gets food poisoning on the second day and goes K.O (naked brutality)
>A raid happens and kidnapps me (that colonist was an imitation of me, hence the wimp trait)
>RIP 2 day colony
Your now in a better place https://youtu.be/MToOECmwMB0
(*)
Last edited by Security Cam #7; Jan 1, 2019 @ 4:09pm
Ok Thalmor Jan 3, 2019 @ 5:10am 
So I has my colony survive a dropped ship with like 3 Lancers and a Scyther, I sent out both of my constructors and schlitzer the shock trooper to deal with it. Both schlitzer and Veronika lose limbs to charge lances but don't go down to pain shock even after losing entire limbs. Finish the shootout and then collapse, patched major wounds before then and had Viktor, who emerged unscathed, to bring them to beds.

All is well and nobody dies, life goes on. But something is bugging Veronika, even as a transhumanist with a wooden leg and mood buff, the pain sent her on a murderous rage. She decided to kill my pawn with 20 in crafting and intelligence, so we can't have that now can we. So I sent Viktor after her to take care of her by arrest/knockout but no, he lands a punch in the face, specifically her entire right eye socket was broken. Killing her instantly. I stripped her of her mechanicus skull and chef hat and put her in a sarcophagus.

It could have gone better, but it could have gone way worse. Because I got the "incapacitated refugee quest" the sent me after veronikas blonde beautiful sister. And sure enough, I sent Viktor and schlitzer after her to pick her up. The man that killed her sister was there to save the day for her. It will never again be the same without my 2nd to join.
Asarlai Jan 3, 2019 @ 2:03pm 
My most tragic would probably be my first game ever, back in A16 or 17 (forget which).

Having a true love of bunkers and easily defended locations, my first first base was built into a mountain with a large gateway, half a dozen doors wide and guarded by a number of automated turrets that had done their job successfully so far. Going with the theme, I also worked on relations, trying to befriend as many of our neighbors as I could.. so trade convoys were fairly frequent.

So far, so good.

So the END of said colony was while I was hosting a trading colony, one that was camping in the large hallway that formed the spine of the bunker. Got another notification that another convoy was incoming, which had me smiling, because that was a chance to stock up on more things I needed for the coming winter. They approached and entered my bunker, at which point I learned a very important fact.

Those factions have relations with each other too.

Faction A opened fire on faction B right on my own doorstep. Several of my pawns went down from that alone, caught in the crossfire. Faction B lost their cargo-animal, wares spilling all over the ground, of which there was fuel. Faction A had a boomalope for sale and.. you guessed it, -=boom=- and instant panic as my entryway, kitchen and freezer all went up in flames.

Seeing no good way out of this, I drafted my combat pawns for duty and chose a side, but it was too little too late to fight back the faction that held the rocket launcher...

Several -long- minutes later, one faction was dead, the other fleeing after taking their angst out on my automated turrets. Of my colony, all I had left was my gardener, bleeding out in the ruined remains of the kitchen, unable to help herself but also unable to simply kill herself.

Whenever I play a game of Rimworld, I always think back to that poor gardener, trapped there, all alone in the dark and cold, unable to get help, no friends, surrounded by bodies and blood... kinda reminds me of the ending of SOMA, but without the happy ending.


(Oh, and she finally died a day or so later. Rabid Squirrel. Rimworld loves flipping you the bird sometimes..)
Monoxide Jan 3, 2019 @ 2:17pm 
I had prepared carefully with a male and female Labrador so I could breed them. I got them trained early to help haul (which -for me- is always a big issue, I plan too much and never move what needs moved).

These dogs were work animals and helped a ton. After the first few easy raids, the raiders brought guns. One of my dogs was out grabbing some logs and got caught before I could intercept. Once shot, one single shot, destroyed her jaw.

The dog still tried her best to help out around the base, but was only able to move one thing at a time. It was sad the first time I saw her moving a single unit of haygrass to the barn from the field. This was the first time I had felt bad over anything I had seen in RimWorld. I also didnt know how to handle the situation; do I put her down, or keep her.

This scenario legit messed me up. And I have seen cannibalism and torturing prisoners.
1celtic2 Jan 3, 2019 @ 4:13pm 
3 orginal colonists 1 good farmer 1 good doctor 1 dumb as soup hunter after a lot of effort we got 12 people and 16 prisioners from people trying to raid us so by this point the dumb as soup hunter was basicly just a potato with 1 good lung legless and just 1 arm so the now I wanted the doc to help him later on get new limbs so I have the doc remove the lungs of 1 prisoner but it failed and he died so i used the next prisoner much more healthy and it worked and potato got a new set of lungs

But as expected they put up a fight soooooooooooooooooooooo I gave them all double peg legs then removed them so now no escape from docs Wolfenstein like facility and after a rather bad raid we lost 3 people and the farm was undermaned before so we needed labor what I did next is frowned upon in most sets of morals , ethics etc and makes the things we did before look nice. I removed all the limbs and some organs of 6 of the 14 remaining prisioners and replaced them with fake ones and then drugged them up and covinced them to join me and make all 6 work on the farm and i though why stop?. By this point potato was doing better with fully fuctioning robotic limbs and most organs and acted as a semi human tank and preventor of forced workers (slaves by now) from escaping.

So now the 7 remaining "Pure Humans" spend most being lazy while doc is kinda insane while potato is mostly machine with a 3 other war thralls the other ones died while transplanting organs to the "pure" ones. We needed more workers to maintain the ever expanding industry and organ trade , farms etc. So at this point we have 30 slaves all is good for the "pure" ones and doc is rolling in cash and potato can't be happier UNTIL raid pod strikes the (forced) workers shelter before potato and thralls arive all but 3 are dead we finish off the raiders we now lack the majority of our work force and the battle thralls drag the bodies to the harvesting center (waste not) but that took a while and we could sell them for a profit but another trade caravan never came back to docs village.

Then it got worse a thunder storm destroyed both our crops and the fire spread to the store house NOT GOOD the only good farmer killed himself after this and only got worse from there potato hunted what he could but it was not enough houseing all those slaves drained the area of animals and most trees we could not live off farming alone. Slowly they began dying off by the winter only potato and doc were alive but a raid came in with 12 people and doc got a good chunk of his body destroyed but potato killed all the raiders they would eat good that night but doc did not live to see sunlight and he was buried in the orginal graveyard where we put people before the harvesting and potato went back to work trying to restore power to the main building and trying to find food the winter only got worse from there potato killed or took everything that could be eaten and soon nothing could be ate. I knew where the wind blew so i gave the loyal cyborg that survied so much and 12 years a final order, dig a grave he did and he tried to get back to the main building but froze on the way. And that was the end.
LYNX Scout Jan 3, 2019 @ 4:52pm 
Erika in A16. It was the reason I first installed RBSE ... and then once I had researched to repair that permanent AI personal core for the gunshot injury to the brain, the fact that it would leave her unable to hear/speak (no social) made me change my mind.

Pretty sure she's still wandering aroun super slow in that A16 save, cleaning up. :/

One of my 1.0 colonists got that wound, but one of my mods (I think?) includes the "Healing Hand" shaman, and that was the first time I ever bothered to send a caravan out.

Something about dain bramage in this game really hits me in the feels.

(in the same game is a body purist with a cybernetic leg. As you cam imagine he wandered around being emo about that. But I needed himto beabletomove fast, he was thebest gunner I had.)

A 17/18, a Starving colony going through the flu or whatevs in the winter.. a guy dying in the hospital and 25 huskies bumrushing the door to devour his corpse was pretty dark (and surprising) but I think I just headshook at that, versus it being actually sad / tragic.

idk. A lot of stuff hits me in the feels about this game. I am quite a pansy about it because of it. No cannibalism, no body butchering, no corpse harvesting, releasing instead of executing prisoners when food is tight, etc. Money is made because we are a colony of militant hippies who made assault rifles and masterwork granite sculptures. Cause nothing beats panther freezing to death in cubist style.


Last edited by LYNX Scout; Jan 3, 2019 @ 4:56pm
Hydrationator Jan 3, 2019 @ 4:53pm 
Having the game inrepairably crash at a certain date everytime foring me to start a new game
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Date Posted: Dec 31, 2018 @ 12:25pm
Posts: 15