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one day a raid came, and my dude defended the whole colony, taking down the majority of raiders. however, he was heavily injured from the fight, and the one thing i failed to notice was one scar that would shape his life:
his brain was almost completely lobotomized, leaving only a huge wound that left the brain at 1 HP.
he became extremely slow and disabled, but for some reason he seemed to get along with other colonists much better now, and everyone loved him. but he walked extremely, extremely slow.
one day this sad, disabled colonist could do nothing esle except haul, and he wanted to contribute to the colonies well-being by hauling a recent drop pod of potatoes back into base. but the drop pods were at the other side of the map.
with a move speed of about 3 tiles per hour, i noticed him too late. by the point where he was almost home, he died of starvation, trying to carry a punch of potatoes to the nearest table because that's how you properly eat.
the resulting death sent my remaining colonists into a death spiral of sadness and despair, as they witnessed their maskot dying so pointlessly.
A lightning strike one tile from the wall of my house caused the wall and the surrounding area to set on fire. My 2 pawns went to go battle the fire. However, because the house was wood, and there was no rain to stop the fire, the fire spread very quickly, causing those two battling the fire to collapse from heat stroke and eventually get consumed by the flames themselves. 2 rooms over, I had my 3 unconscious pawns laying there until the fire spread to that room and consumed them.
That was my first playthrough, I'm amazed that I even came back to this game after that. Glad I did, easily one of my favorites. This story hurt considering I make a big deal out of any of my colonists dying, as I develope my own stories for them. I always build a tomb for each after their deaths, make sure my finest artist builds the sarcophagus so that I can get a fine, detailed story on their demise to always remember them.
>A raid happens and kidnapps me (that colonist was an imitation of me, hence the wimp trait)
>RIP 2 day colony
> defended by 2 turrets, sounds easy
> forget that you have a turret mod installed
> 2 turrets turn out to be tactical missile launchers
> 6 highly cybered colonist bite the dust the moment the map loads
All is well and nobody dies, life goes on. But something is bugging Veronika, even as a transhumanist with a wooden leg and mood buff, the pain sent her on a murderous rage. She decided to kill my pawn with 20 in crafting and intelligence, so we can't have that now can we. So I sent Viktor after her to take care of her by arrest/knockout but no, he lands a punch in the face, specifically her entire right eye socket was broken. Killing her instantly. I stripped her of her mechanicus skull and chef hat and put her in a sarcophagus.
It could have gone better, but it could have gone way worse. Because I got the "incapacitated refugee quest" the sent me after veronikas blonde beautiful sister. And sure enough, I sent Viktor and schlitzer after her to pick her up. The man that killed her sister was there to save the day for her. It will never again be the same without my 2nd to join.
Having a true love of bunkers and easily defended locations, my first first base was built into a mountain with a large gateway, half a dozen doors wide and guarded by a number of automated turrets that had done their job successfully so far. Going with the theme, I also worked on relations, trying to befriend as many of our neighbors as I could.. so trade convoys were fairly frequent.
So far, so good.
So the END of said colony was while I was hosting a trading colony, one that was camping in the large hallway that formed the spine of the bunker. Got another notification that another convoy was incoming, which had me smiling, because that was a chance to stock up on more things I needed for the coming winter. They approached and entered my bunker, at which point I learned a very important fact.
Those factions have relations with each other too.
Faction A opened fire on faction B right on my own doorstep. Several of my pawns went down from that alone, caught in the crossfire. Faction B lost their cargo-animal, wares spilling all over the ground, of which there was fuel. Faction A had a boomalope for sale and.. you guessed it, -=boom=- and instant panic as my entryway, kitchen and freezer all went up in flames.
Seeing no good way out of this, I drafted my combat pawns for duty and chose a side, but it was too little too late to fight back the faction that held the rocket launcher...
Several -long- minutes later, one faction was dead, the other fleeing after taking their angst out on my automated turrets. Of my colony, all I had left was my gardener, bleeding out in the ruined remains of the kitchen, unable to help herself but also unable to simply kill herself.
Whenever I play a game of Rimworld, I always think back to that poor gardener, trapped there, all alone in the dark and cold, unable to get help, no friends, surrounded by bodies and blood... kinda reminds me of the ending of SOMA, but without the happy ending.
(Oh, and she finally died a day or so later. Rabid Squirrel. Rimworld loves flipping you the bird sometimes..)
These dogs were work animals and helped a ton. After the first few easy raids, the raiders brought guns. One of my dogs was out grabbing some logs and got caught before I could intercept. Once shot, one single shot, destroyed her jaw.
The dog still tried her best to help out around the base, but was only able to move one thing at a time. It was sad the first time I saw her moving a single unit of haygrass to the barn from the field. This was the first time I had felt bad over anything I had seen in RimWorld. I also didnt know how to handle the situation; do I put her down, or keep her.
This scenario legit messed me up. And I have seen cannibalism and torturing prisoners.
But as expected they put up a fight soooooooooooooooooooooo I gave them all double peg legs then removed them so now no escape from docs Wolfenstein like facility and after a rather bad raid we lost 3 people and the farm was undermaned before so we needed labor what I did next is frowned upon in most sets of morals , ethics etc and makes the things we did before look nice. I removed all the limbs and some organs of 6 of the 14 remaining prisioners and replaced them with fake ones and then drugged them up and covinced them to join me and make all 6 work on the farm and i though why stop?. By this point potato was doing better with fully fuctioning robotic limbs and most organs and acted as a semi human tank and preventor of forced workers (slaves by now) from escaping.
So now the 7 remaining "Pure Humans" spend most being lazy while doc is kinda insane while potato is mostly machine with a 3 other war thralls the other ones died while transplanting organs to the "pure" ones. We needed more workers to maintain the ever expanding industry and organ trade , farms etc. So at this point we have 30 slaves all is good for the "pure" ones and doc is rolling in cash and potato can't be happier UNTIL raid pod strikes the (forced) workers shelter before potato and thralls arive all but 3 are dead we finish off the raiders we now lack the majority of our work force and the battle thralls drag the bodies to the harvesting center (waste not) but that took a while and we could sell them for a profit but another trade caravan never came back to docs village.
Then it got worse a thunder storm destroyed both our crops and the fire spread to the store house NOT GOOD the only good farmer killed himself after this and only got worse from there potato hunted what he could but it was not enough houseing all those slaves drained the area of animals and most trees we could not live off farming alone. Slowly they began dying off by the winter only potato and doc were alive but a raid came in with 12 people and doc got a good chunk of his body destroyed but potato killed all the raiders they would eat good that night but doc did not live to see sunlight and he was buried in the orginal graveyard where we put people before the harvesting and potato went back to work trying to restore power to the main building and trying to find food the winter only got worse from there potato killed or took everything that could be eaten and soon nothing could be ate. I knew where the wind blew so i gave the loyal cyborg that survied so much and 12 years a final order, dig a grave he did and he tried to get back to the main building but froze on the way. And that was the end.
Pretty sure she's still wandering aroun super slow in that A16 save, cleaning up. :/
One of my 1.0 colonists got that wound, but one of my mods (I think?) includes the "Healing Hand" shaman, and that was the first time I ever bothered to send a caravan out.
Something about dain bramage in this game really hits me in the feels.
(in the same game is a body purist with a cybernetic leg. As you cam imagine he wandered around being emo about that. But I needed himto beabletomove fast, he was thebest gunner I had.)
A 17/18, a Starving colony going through the flu or whatevs in the winter.. a guy dying in the hospital and 25 huskies bumrushing the door to devour his corpse was pretty dark (and surprising) but I think I just headshook at that, versus it being actually sad / tragic.
idk. A lot of stuff hits me in the feels about this game. I am quite a pansy about it because of it. No cannibalism, no body butchering, no corpse harvesting, releasing instead of executing prisoners when food is tight, etc. Money is made because we are a colony of militant hippies who made assault rifles and masterwork granite sculptures. Cause nothing beats panther freezing to death in cubist style.