RimWorld

RimWorld

Construction level needed for wooden traps
I am playing naked survival and it seems I cannot build wooden traps. What level of construction is needed exactly?

I also think you need at least level 2 crafting to at least make a bow/club/clothes from crafting spot, is that correct?

Are there any other stats that are critical to survival with one person?
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Battleseed Dec 27, 2018 @ 7:45pm 
Need 3 construction for traps.
BlackSmokeDMax Dec 27, 2018 @ 8:00pm 
You'll want to make sure you can at least do Social, even if poorly, so you can attempt to recruit more pawns. It is not 100% necessary, as there are events that will let you get around that, but it can take much longer waiting for those events to happen.
kevinshow Dec 28, 2018 @ 2:47am 
Originally posted by Battleseed:
Need 3 construction for traps.

One nice way to build up construction early on is to deconstruction the ruined buildings around the map. Of course, with 1 person only, that is usually low priority compared to so many other things.

However, if it's a map with lots of materials like wood, then at least constructing and deconstructing wooden walls near your base can help achieve the same goal as running around the map doing it to the existing walls.

I think at least a few points for cooking can help so you don't get sick, which affects your down time. Or else, make the paste dispenser if you want to make a better use of the available foods but not get sick.
Last edited by kevinshow; Dec 28, 2018 @ 2:48am
M.K. (Banned) Dec 28, 2018 @ 5:42am 
Originally posted by Stacker Camper:
Are there any other stats that are critical to survival with one person?

absolute MUST_HAVES
Construction 3 (for traps), and 6 is very handy to allow building electrical stuff.
Crafting 2(for shortbow).

very, very handy:
Animal skill: To keep that Alpaca meat fresh, don't kill it. TAME the beast, then butcher when needed.
Medical: Because infections got to be treated right, on first try. If you fail infection bandage skill, by the time you can try again it is too late to save you.

No points needed, but you *must* be able to do it:
Plant skill. Will level up very rapidly as you farm
Cook. Will level up very rapidly. Food poisoning is not lethal, just very inconvenient.
Shooting: Will level up rapidly, even faster if you suck. Each *attempt* to hunt will improve it.

Optional, but you actually do need it to progress at all:
Mining. Just the ability to swing a stick at the rock is enough. If you have time to worry about Steel and Components and stuff, you are no longer fighting for survival, just comfort.

Optional and unneeded.
Research.. You will be too busy to spend time at a desk, anyways. Get a slave to do it.
Melee.. virtually useless, if you cannot afford to be wounded, ever.
Social.. There is a reason why you are abandoned naked and alone in the wilderness.
Art.. As with research. takes too much time, make someone else do it. later.


Stacker Camper Dec 29, 2018 @ 7:47pm 
Thanks for that,
I found the most important thing for survival to be avoiding ever getting into a melee fight, infact just avoid getting injured at all. So I made traps that funneled with sand bags and was able to see off all crazy animals and raids that way.

I ended up finding that growing food was easier than I thought and stuff like corn keeps for ages without refrigeration.

On my latest run I've now built up to a colony of 14 people from 1 naked :-D

Weird that I never encountered any drop pods with people in them, I had to get all people by capture and a few who wandered in and joined.
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Date Posted: Dec 27, 2018 @ 7:44pm
Posts: 5