RimWorld
FrankTheMagicPotato 2018 年 12 月 26 日 下午 4:13
How to get rid of traits mid-game.
I, occasionally, cheat. I never do the big bad crazy stuff, but just once in a while, I cheat, a bit. But I always make up for it. For example, building a tiny prison block when I hadn't already, but a raid was coming. Later, I calculated the wood and deleted it. But still cheating, since otherwise it would have been harder to take prisoners. So, I found a great colonist, who is an amazing fighter, charging into combat with his thrumbofur parka and plasteel longsword. Buuuuuuut he has the trait wimp, so he gets downed from pain easily. I used Prepare Carefully to find the cost of that trait, and the cost of wood, so I will get rid of an equal amount of wood. This is just cheating, since wood isn't the same value as an amazing fighter. But I really need to find how to get rid of the trait. Please dont say anything about how I shouldnt cheat and that i need to enjoy the game without cheating, thats not why I made this.
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Dyantier 2020 年 11 月 28 日 上午 10:30 
Thanks @FrankTheMagicPotato I came here to ask the same question as [11eFL] Viper.
BeJust 2022 年 10 月 28 日 下午 1:26 
Hate being the necromancer, but a stumped upon this tread, so maybe my expereince my help someone.

While you can't remove singular tratis from pawns in dev. mode, you can remove all of them with "T: Remove all traits" option in dev. mode (you can just search "trait") and then add the ones you didn't want to delete or wanted to add with "Give trait..."
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发帖日期: 2018 年 12 月 26 日 下午 4:13
回复数: 32