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"How can I change a pawns traits after starting my base?" would have sufficed. Did you try searching for a mod?
to make it easier, employ mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1817260583
https://steamcommunity.com/sharedfiles/filedetails/?id=1739749298
Edit: ♥♥♥♥ it, I made her a firemage since I couldn't get rid of the trait. Seems fitting
I don't think mood matters much (maybe not at all, or maybe just a small amount?) for those arbitrary mental break traits like Pyro, Gourmand, Chemical interest, etc.
I don't mind them much, but I do have the "snap out!" mod which makes other colonists attempt to calm them down. They fail to do so probably more than half the time, but even that brings the negatives down to an acceptable level for me.
It all just starts with "one little stat". Next it's the whole game file. Before you know it you're hacking into your neighbours computers to mine bitcoins. Suddenly it's the Kremlins mainframes that control all the nukes.
Cheating at Rimworld = nuclear war.
Just don't do it.