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Could be a mod issue.
No need to kill the dude.
Quality of clothing has a major impact on how much insulation it provides, so a very low quality muffalo parka might add less cold insulation than a very high quality cloth one (I don't know the min and max temperatures of each material off hand). If you select a colonist and click their equipment tab it will show you near the top their temperature ranges. The game will give you a cold weather warning if it predicts the lowest temperature for the day will go below that temperature range, even if it's only by like half a degree for a few minutes in the middle of the night.
Yeah, its just a warning - you're right the guy isnt actually debuffed by it.
I looked much closer at his gear and tolerances to temperature. I made mistake in that he's wearing a bearskin parka and muffalo pants, not as I originally said. I made him trade his bearskin parka (quality 89%) for another parka (quality 92%) worn by a colonist with much lower threshold for temparature.
The warning went away :)
Although a little later a raid happened and it was devestatingly brutal killing 2 of my colonists who were wearing warm quality clothing. So now we have a much larger wardrobe of good clothing - but it's tainted now, of course.
I love Rimworld :)
The 89% and 92% things are durability. Item health doesn't effect stats (anymore, it used to), but if it falls below 50% then colonists will suffer a mood loss. Quality is like when an item is listed as "awful" or "excellent."