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I usually aim for 10-12 colonists. When I have more than that I find a lot of my colonists are just sitting around not doing much. When I have 6 or less I find that some of my work bills go unattended if someone is in the med bay for any reason.
Source: Rimworld Reddit
Huge base: require huge number of people in order to run, starting at 30-40
THIS NUMBER ARE SUBJECTIVES
*everyone* hunts, to keep up their shooting skill
*everyone* harvests food and wood, in their spare time.
*everyone* hauls, in their spare-spare time. Assuming the passel of Huskies are not keeping up with hauling.
One Animal handler/tamer, who is nominally designated primary hunter too.
One primary constructor, with a side of Mining
One Primary Cook.
One Farmer, with a side of cooking for when primary is offline
One Researcher, also Primary medical officer. Also Social talker.
One Moneyprinter, erm, wood statue maker. Secondary skill of construction, **only** for rebuilding simple walls and traps after raids.
One crafter. Makes weapons, clothes, stone blocks, etc.
One Janitor. He also skills in Construction, mining, crafting.. really, in everything he is the #3 guy.
If your pawns are more "normal", not the industrous, quick-sleeping transhumanists my usual crowd are, then you may need to spread out those secondary jobs to separate people. In which case, 12 or so.
More than 24 are too much micromanagement for me. Also its a Performance thing:
2 Builder
4 Miner
4 Farmer
2 Crafter/Artists/Cooks each
8 Hauler (2 of them are Medics, 1 research and 2 focus cleaning first)
PS: I let only colonist hunt which are less worth. Because i usually hunt dangerous animals.
Shooting skills automaticly goes up with the fights on the highest difficulty.
https://steamcommunity.com/sharedfiles/filedetails/?id=1566408411
Quite a few would be idling, maybe 20 on average. However, I designed the colony to be aesthetic instead of efficient, so there was always plenty of hauling and cleaning to do. This is a screenshot of the colony's center. The colony was so big I couldn't fit it into a single screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=1517269402
I used to do 15-20 colonists, but that was when I did not fully understand about minor and major passions. Now that I know about it and try to put the right people in the right jobs, I can get by with 10 colonists and feel like the colony is running nicely and smoothly.
But IMO the actual number depends on a few things, including how far apart everything is. A bigger/wider base area probably will need more people doing stuff all over the base, because it really is amazing how little actually gets done when colonists are travelling all over the map doing stuff, and that includes if they base lay out is large from logistical ideas such as the storage area is far from the crafting area.
While its still relevant even today, this could have been said in a more recent post. Pheanox would you do the honors?