RimWorld

RimWorld

bobcoof0 Nov 30, 2018 @ 6:22pm
Repairing shattered nose?
Is there any way to repair a shattered nose? I know there used to prosthetics for it in earlier versions, but I can't find a solution in 1.0
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Showing 1-15 of 18 comments
Astasia Nov 30, 2018 @ 7:58pm 
There was never a prosthetic nose in vanilla. You may have been able to harvest a prisoner/colonist nose at one point as a replacement, I don't remember if that was a mod thing or not. Currently the only way to fix it without mods is a healer mech serum or luciferium.
zachareeh Jun 30, 2019 @ 2:31am 
I have a colonist on the luci and she's had a shattered nose for over a decade at this point and it definitely hasn't healed. Her and her husband both have shattered noses and judge each other (-15) harshly for it lol
M.K. (Banned) Jun 30, 2019 @ 3:14am 
I think the game uses "shattered" as equivalent for "destroyed", thus the Luci won't work.

And burning a healer mech serum for just a nose-job seems a bit wasteful
Aldehydra Jun 30, 2019 @ 3:51am 
Without mods, healing serum is the only way. There are no prosthetics. Luciferum fixes scars but not missing body parts.
Morkonan Jun 30, 2019 @ 4:30am 
Yeah, Healer Mech Serum is the only way in vanilla unless there was an undocumented addition to a patch. IIRC, it's always been like that, though I've never tried to harvest a nose... Not sure it's possible, really. (I remember that injury being a frustrating problem with no good solution.)

And, Standard Problem-Solving Rimworld Reply: There are certainly mods that fix that problem. :)
itssirtou Jun 30, 2019 @ 5:29am 
Does EPOE have fake noses?
MisterSpock Jun 30, 2019 @ 7:07am 
Healer Mech serum like mentioned above.
Dire Jun 30, 2019 @ 7:56am 
It's strange how colonist can craft bionic eyes but not a prosthetic nose.
Chaoslink Jun 30, 2019 @ 9:18am 
I think death and resurrection works too.
Sugar Show Jun 30, 2019 @ 9:20am 
Randy Random on savage always deliver pack of Wooden nose
sbhink805 Jun 30, 2019 @ 9:32am 
Maybe that's what the tribal masks are for. To cover that hideous nose?
Jigain Jun 30, 2019 @ 10:07am 
Originally posted by Sugar Show:
Randy Random on savage always deliver pack of Wooden nose
Smells like EPOE spirit.
Morkonan Jun 30, 2019 @ 11:11am 
Originally posted by Dire:
It's strange how colonist can craft bionic eyes but not a prosthetic nose.

I might be wrong, but from what little I remember when I first encountered the issue and saw the outcry of other players complaining about the woefully damaged probosci of their pawns, it was basically a situation where the "nose" doesn't really exist, but the injury does and it's classed in such a way as to demand a "replacement" solution. But, there's no "nose slot" to glue anything to in order to "replace" it.

Or something like that.

And, it was left like it was to torture Rimworld players... As if.
qaron Jan 25, 2020 @ 4:37am 
change this inside Hediffs_Local_Injuries.xml and your missing body parts should regrow tending them...
(imagine Plastic Surgery by little...)
<!-- Missing body part -->

<HediffDef ParentName="InfectionBase">
<hediffClass>HediffWithComps</hediffClass>
<defName>MissingBodyPart</defName>
<label>missing body part</label>
<labelNoun>a missing body part</labelNoun>
<labelNounPretty>missing a {1}</labelNounPretty>
<defaultLabelColor>(0.5, 0.5, 0.5, 1)</defaultLabelColor>
<makesSickThought>false</makesSickThought>
<tendable>true</tendable>
<comps>
<li Class="HediffCompProperties_TendDuration">
<baseTendDurationHours>12</baseTendDurationHours>
<disappearsAtTotalTendQuality>15</disappearsAtTotalTendQuality>
</li>
</comps>
<stages>
<li>
<painOffset>0.0125</painOffset>
<restFallFactorOffset>1</restFallFactorOffset>
<label>mild pain</label>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.10</offset>
</li>
</capMods>
</li>
</stages>
<injuryProps>
<bleedRate>0.12</bleedRate>
<painPerSeverity>0.0125</painPerSeverity>
<canMerge>true</canMerge>
</injuryProps>
</HediffDef>
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Date Posted: Nov 30, 2018 @ 6:22pm
Posts: 18