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And burning a healer mech serum for just a nose-job seems a bit wasteful
And, Standard Problem-Solving Rimworld Reply: There are certainly mods that fix that problem. :)
I might be wrong, but from what little I remember when I first encountered the issue and saw the outcry of other players complaining about the woefully damaged probosci of their pawns, it was basically a situation where the "nose" doesn't really exist, but the injury does and it's classed in such a way as to demand a "replacement" solution. But, there's no "nose slot" to glue anything to in order to "replace" it.
Or something like that.
And, it was left like it was to torture Rimworld players... As if.
https://steamcommunity.com/sharedfiles/filedetails/?id=1595520572
(imagine Plastic Surgery by little...)
<!-- Missing body part -->
<HediffDef ParentName="InfectionBase">
<hediffClass>HediffWithComps</hediffClass>
<defName>MissingBodyPart</defName>
<label>missing body part</label>
<labelNoun>a missing body part</labelNoun>
<labelNounPretty>missing a {1}</labelNounPretty>
<defaultLabelColor>(0.5, 0.5, 0.5, 1)</defaultLabelColor>
<makesSickThought>false</makesSickThought>
<tendable>true</tendable>
<comps>
<li Class="HediffCompProperties_TendDuration">
<baseTendDurationHours>12</baseTendDurationHours>
<disappearsAtTotalTendQuality>15</disappearsAtTotalTendQuality>
</li>
</comps>
<stages>
<li>
<painOffset>0.0125</painOffset>
<restFallFactorOffset>1</restFallFactorOffset>
<label>mild pain</label>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.10</offset>
</li>
</capMods>
</li>
</stages>
<injuryProps>
<bleedRate>0.12</bleedRate>
<painPerSeverity>0.0125</painPerSeverity>
<canMerge>true</canMerge>
</injuryProps>
</HediffDef>