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*Its like they knoooowww*
It's good that you know where they'll spawn. That makes managing them so much easier ;)
Seal it up and place a stone door. Set one or two incendiary IED traps in the room and leave it.
If any should manage to dig their way out, have a shooting party or turrets waiting for them.
It will all be over very quickly and it will be effective every time.
Just make whatever repairs are needed, clean up the slime, reset the traps and never worry about it ;)
For example,
https://steamcommunity.com/sharedfiles/filedetails/?id=1556478275
The bugs and especially their nests provide ample fuel for the fire.
Stone walls.
DOUBLE stone door, to prevent the burning bugs from escaping by cracking open your door..
.
and. REMEMBER to exclude the room from your home zone, or otherwise disable firefighting. That room's interior will go over 1000C temperature, and any colonist opening the door will get flash-fried.
You need the double door, as they often manage to gnaw through a single granite or even plasteel door before dying. They still die afterwards, but now you have a column of superheated air in your base, that's bad for your base's feng shui. Trust me, double stone door. also double stone walls if you can.
Also.. in late game when the infestations get to immense size, you may want to *increase* the spawn room's size, simply to allow enough floorspace for the 50-ish bugs + 12 nests you will be getting. If the room is physically too small to accommodate the number of spawn, the infestation will spread out radially until it fits, possibly teleporting across solid rock to do so.
Eventualy temprature will rise and most of them should die before they break the walls
this is so far most relialable way to deal with infestation , sadly whatever made of food within room and flamable items will be destroyed
still better then losing colonists most of the time
But the op is asking for a repeatable events, in which case tha advice given by myself and others above is the most reliable way to deal with all future events.
In other words, incendiary IEDS are the way to go... no other flammables necessary since the hives and critters themselves are the fuel for the fire ;)
http://dailygrindhouse.com/wp-content/uploads/2015/07/arachnid_rush.png
It's much, much neater to just lock them in a room, throw in a match, and Burn baby Burn.
* I say "hundreds", but I do not know how many insects there were.
I got a "normal" infestation in the mines of my rather rich base, the infestation spilled over into an adjacent Ancient Wonder building, for lack of space to put all the hives.
All I know is that by the time the butchering was done, I had just over 16000 units of insect meat to turn into kibble.
Another way to managing them in the past was to start building up mining shafts. Similar to what I used to do in Minecraft, only in 2D. Then the insects spawn there, FAR from my base and I just ignore them. They never seemed to spawn anywhere else later on.
They're learning!
... Clever girl!
If you have only this 4x4 area, you can keep temperature there at -20 and infestation will never spawn. You can see spawn locations in dev mode with "draw infestation chance" enabeled.