RimWorld

RimWorld

Why do insects stop maintaining their hive all of a sudden?
I love building bases in caves, and when there's an insect hive nearby i use it for food. I steal their insect jelly at night and give them corpses to eat in return. A fun symbiotic relation that works like a charm. I'm talking about the hives that are dormant and that already exist on a map with caves. I've spent a number of in game days building a wall around the hive to protect it from the brutal cold outside, which was a great challange since the insects would often attack me because i was to close. But i succeeded. Only now, after a season of getting jelly from my insects, they suddenly stopped maintaining their hive. The hive just sits there, stating it needs maintenance. The insect just wander around it without maintaining it. After a nuber of hours of this the hive deteriorates and dies and the insects go beserk... Super annoying! Why does this happen? I use some mods, but none that should interfere with this...

It all worked fine for numerous days. Insects maintained the hive just fine, until now all of a sudden... I've tried reloading and going back 3 days in the game, but the same thing keeps happening. On april 7th in the game, no matter what i do, the hive needs maintenance, the bugs ignore it, the hive dies, and the bugs go beserk.

Does anyone know of this problem or had the same problem? Did i do something wrong? Am i missing something? Or is this a simple bug bug?
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Showing 1-12 of 12 comments
grapplehoeker Nov 26, 2018 @ 10:07am 
I don't believe they do maintenance and that thehives do suffer cold damage. For this reason you can expect hives to swarm into a manhunter state whenever the hives receive too much damage and it's all due to the climate.
Last edited by grapplehoeker; Nov 26, 2018 @ 10:08am
BlackSmokeDMax Nov 26, 2018 @ 10:11am 
I wonder if it is related to this bug they moved to their Mantis tracking system:

https://ludeon.com/forums/index.php?topic=46147.0

Astasia Nov 26, 2018 @ 10:29am 
Jelly is awful food anyway, has a high food poisoning chance. I remove it from my diet restrictions and sell it to caravans.
grapplehoeker Nov 26, 2018 @ 10:40am 
Stuff the jelly. Prior to B18 I would use the critters as part of my densive strategy, but since then their behaviour was changed and so now I torch them at the earliest opportunity.
johan.wittens Dec 1, 2018 @ 12:14pm 
Originally posted by grapplehoeker:
I don't believe they do maintenance and that thehives do suffer cold damage. For this reason you can expect hives to swarm into a manhunter state whenever the hives receive too much damage and it's all due to the climate.

I know of the cold damage, i've had problems with that before but figured it out. It used to be around -15°c that they started to take damage, but now it seems to have been lowered even further. That's one of the reasons why i built the wall around their nest. The nest heats the room it is in. It's not cold damage, its a balmy 10 degrees in the insect enclosure... Its definetely the nest needing maintenance and the bugs not maintaining it when it needs it. It even says: "deteriorating due to lack of maintenance" even though the bugs are wandering around it aimlessly eating the hive's jelly. And they did the maintenance just fine for over a game year, its just now that they seem to have stopped maintaining it for no obvious reason...
Last edited by johan.wittens; Dec 1, 2018 @ 12:15pm
johan.wittens Dec 1, 2018 @ 12:19pm 
Originally posted by BlackSmokeDMax:
I wonder if it is related to this bug they moved to their Mantis tracking system:

https://ludeon.com/forums/index.php?topic=46147.0

Thanks for the reply, but i don't know what it means. Sorry... Bug moved to mantis tracking system? what does that mean? All i know is i had a hive in a cave that i started my base next to, i built a wall around it with a door. Bugs were fine and maintained the hive for over a game-year. All of a sudden they stop maintaining and just wander around the hive aimlessly until it deteriorates.
johan.wittens Dec 1, 2018 @ 12:20pm 
Originally posted by Astasia:
Jelly is awful food anyway, has a high food poisoning chance. I remove it from my diet restrictions and sell it to caravans.

In my experience the food poisoning chance is very low if the room you keep it in is clean. In the early game i have had a few instances of food poisoning from jelly, but after that almost never. So then it is a great food source as it raises morale too besides meeting the food demand... And you get it fr free without any labour need or waiting time...
Last edited by johan.wittens; Dec 1, 2018 @ 12:22pm
johan.wittens Dec 1, 2018 @ 12:27pm 
Originally posted by grapplehoeker:
Stuff the jelly. Prior to B18 I would use the critters as part of my densive strategy, but since then their behaviour was changed and so now I torch them at the earliest opportunity.

If you build a room around one of the starter "inactive" hives, they are quite docile and easy to maintain. Just go in there when they are asleep and no troubles. Give corpses, get easy jelly... I actually got annoyed at caravans attacking my pet hives as they would kill the bugs and then the hive would die. I've had instances were i had to build a temporary steel wall in front of the door to the bug room, because otherwise the caravans would attack it, killing my food supply... And if you're on a mountainous ice map with no plants or animals surviving for more than a few days, jelly can be a life saver or an easy food supply...
Astasia Dec 1, 2018 @ 2:37pm 
Originally posted by johan.wittens:
In my experience the food poisoning chance is very low if the room you keep it in is clean. In the early game i have had a few instances of food poisoning from jelly, but after that almost never. So then it is a great food source as it raises morale too besides meeting the food demand... And you get it fr free without any labour need or waiting time...

Nah, the room food is stored in doesn't matter. The only effect cleanliness has is on cooking food, it just adds onto the chefs food poisoning chance, and it doesn't go into negatives. If a room is clean enough it adds 0 to food poisoning chance, it never negates food poisoning. So insect jelly always has a 2% chance to cause food poisoning, and with 10 colonists eating 2 meals a day, that's like somebody getting sick almost every other day on average. You might get lucky for a while, but I tend to have the opposite luck with it and 2% feels more like 20%.
crgzero (Banned) Dec 1, 2018 @ 3:04pm 
Originally posted by Astasia:
Originally posted by johan.wittens:
In my experience the food poisoning chance is very low if the room you keep it in is clean. In the early game i have had a few instances of food poisoning from jelly, but after that almost never. So then it is a great food source as it raises morale too besides meeting the food demand... And you get it fr free without any labour need or waiting time...

Nah, the room food is stored in doesn't matter. The only effect cleanliness has is on cooking food, it just adds onto the chefs food poisoning chance, and it doesn't go into negatives. If a room is clean enough it adds 0 to food poisoning chance, it never negates food poisoning. So insect jelly always has a 2% chance to cause food poisoning, and with 10 colonists eating 2 meals a day, that's like somebody getting sick almost every other day on average. You might get lucky for a while, but I tend to have the opposite luck with it and 2% feels more like 20%.
As mentioned, you only need to keep your kitchen clean. You can store your food in mud and ♥♥♥♥♥♥♥ and it'll be just fine as long as it was cooked in a clean kitchen. (vanilla)
johan.wittens Dec 3, 2018 @ 2:58am 
Originally posted by crgzero:
Originally posted by Astasia:

Nah, the room food is stored in doesn't matter. The only effect cleanliness has is on cooking food, it just adds onto the chefs food poisoning chance, and it doesn't go into negatives. If a room is clean enough it adds 0 to food poisoning chance, it never negates food poisoning. So insect jelly always has a 2% chance to cause food poisoning, and with 10 colonists eating 2 meals a day, that's like somebody getting sick almost every other day on average. You might get lucky for a while, but I tend to have the opposite luck with it and 2% feels more like 20%.
As mentioned, you only need to keep your kitchen clean. You can store your food in mud and ♥♥♥♥♥♥♥ and it'll be just fine as long as it was cooked in a clean kitchen. (vanilla)

Thanks, didn't know that clean food storage didn't matter! (Even though now i think it should :) )
I always play with very few colonists, max 4-5, and often i play solo or with a couple. Maybe that's why i get so little food poisening from jelly? As i said i have the opposite experience. In the start of the game it feels like 20% chance, but in the later game it feels more like a 0.01% chance. Don't know why it seems to differ if clean storage doesn't matter. In the early game i have food poisening every 5 to 10 days, and in the late game i can go for entire seasons without poisoning. It happens maybe once or twice a year. But i often have the same rate with regular food so for me the ease of aquiring, plus the no need for production time, and the high sell price, far outweigh the small chance of poisoning from jelly. I had a game with 2 insect nests nearby and in the first year i managed to earn over 5000 silver just from selling the jelly... And you can always switch to regular food and sell the jelly once you get a garden up and running.

I often play on very extreme maps with naked brutality mode, so in the early game the jelly can be a real life saver. All hail the jelly! ;)
Last edited by johan.wittens; Dec 3, 2018 @ 2:58am
Grishnerf Dec 3, 2018 @ 6:55am 
Originally posted by Astasia:
Originally posted by johan.wittens:
In my experience the food poisoning chance is very low if the room you keep it in is clean. In the early game i have had a few instances of food poisoning from jelly, but after that almost never. So then it is a great food source as it raises morale too besides meeting the food demand... And you get it fr free without any labour need or waiting time...

Nah, the room food is stored in doesn't matter. The only effect cleanliness has is on cooking food, it just adds onto the chefs food poisoning chance, and it doesn't go into negatives. If a room is clean enough it adds 0 to food poisoning chance, it never negates food poisoning. So insect jelly always has a 2% chance to cause food poisoning, and with 10 colonists eating 2 meals a day, that's like somebody getting sick almost every other day on average. You might get lucky for a while, but I tend to have the opposite luck with it and 2% feels more like 20%.


didnt know about the 2%, that explains alot why my colonists have regulary food poisoning.
first i was like : ok enough of that clownfiesta only chefs with cooking skill 6+ are allowed to cook.
food poisoning was still happening, even with sterile tiles full cleaned kitchen and master chef.
i thought there was a base 1% chance or something now in 1.0 no matter what you do.
but now it makes sense and problem solved. jelly and insect meat only for dog food from now on.
Last edited by Grishnerf; Dec 3, 2018 @ 6:55am
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Date Posted: Nov 26, 2018 @ 5:49am
Posts: 12