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No, they won't. They will continue to disrupt harvesting and planting for other tasks and activities. I want to able to order them to harvest or plant the whole field without interruption without having to right click on every tile.
Yes they will.
They will only go off for other activities if you mismanage their task settings, of if you send them to the field while hungry, sleepy or sick.
Want your harvester to be efficient? Make her happy, healthy and well-rested. Prevent her from hauling the harvest results. You might also want to right-click on the field and prioritise "harvest area". My skilled farmer will typically harvest over 100 rice plants before calling it quits, usually due to food requirements.
^this.
So few players understand the difference between using the "grow" skill or using the "cut" skill for harvesting.
A planted crop in a defined Grow zone, that has reached 100% maturity, is harvested automatically using the Grow skill.
Anything else that gets cut, *including mature harvestable plants in a grow zone explicitly selected*, get cut using the Cut skill.
In my experience, harvesting using Cut tends to give smaller yields, even with similar skills, but is significantly faster than using the Grow skill to harvest. This may be incorrect though, as one tends to use the Cut action in desperate times, by unskilled pawns. (Blight, or a cold snap and you *must* get in the food before the plants freeze)
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Speaking of cold snap.
WHY does freezing my rice plant, at 98% growth, instantaneously disintegrate the plant and rice,
while freezing the rice 1 second after harvest preserves it for eternity?
It does not, however, solve inefficiency when plants mature one by one in same order they were planted and farmers bounce back and forth between farm and other jobs. In some cases, I'm restricting skilled farmers in home zone, so they won't stray far from farm or disabling hauling/cleaning jobs on them so they use downtime for recreation.
https://steamcommunity.com/sharedfiles/filedetails/?id=1571625849
I use both. The growth sync works most of the time, but if there's a blight the harvest sync lets the replanted crops catch up so the next cycle is synced again.
I have lost enitre colonies because they wouldnt harvest I do not know what either im doing wrong or whats up
Solution, if you manually designate them to be harvested only pawn who are assigned to plant cutting will harvest them, Auto-harvesting depends on the grow stat but manual harvesting is plant cutting