Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Noticeably different seasons
- Snow is pretty
- I like the fauna, especially arctic wolves
- Raiders bring parkas!
- Still have the option of trees
Noone will touch my banana plantation. Noone.
It has some... favorable qualities
The limitations brought on by both can be quite fun to me aswell. Arid Shrubland making wood finite resulting in trading wood being a must. Along with the threat of Rhino & Elephant herds easily devouring your entire fields of possibly illegal substances in an instance & being hard to kill as they do so.
Tropical Swamp for the interesting "Green Hell" where you must work around water & fight constant risk of illness.
Both also have douchebag birds trying to size up your colonist and an awful lot of heat waves.
Yes, I know, this is technically the easiest biome. The thing is, the other biomes, while they do add challenges, those challenges are mostly just things that affect the early-to-mid game. They don't really affect late-game.
I find it similar to starting naked brutality. Yeah, the early game is much tougher, but all that means is you're spending longer in the early game. It doesn't change late-game, so it just means more time spent in arguably the least interesting part of the game.
I used to think that was the easiest biome but experience taught me that Arid Shrubland is the easiest. The only downside to the shrubland is the scarcity of wood. Disease is less frequent in the shrubland, the flatter terrain makes caravaning much easier, there's less flora on the map making your shooters have a clear line of sight to shoot at incoming raiders, the animals on Arid Shrubland are less aggressive where the largest threats of rhinos and elephants are herbivores, thunderstorms no longer light the whole map on fire and the growing season is year round.
Temperate forest is hard in that it has lots of variables. It can give both heatwaves and cold snaps, disease is slightly higher, animals are numerous and can be aggressive and the shrubbery is very flammable.
They both are definitely the easiest biomes but Arid Shrubland is the easiest in my opinion.
It's much harder to set up a well defended base compared to an easy, single entrance mountain base. There's no ultra easy weather based raid repellant. If you use no mechanoid raids mod, you get a balanced human/animal/mechanoid treat ratio (humans come in raid and siege or if you want to sae the running away people, manhunters come as they please, mechanoids come in their broken ships).
There are still diseases, tamed animals are usefull and don't require extra farm work if they are not canines.
Also, as mentioned above, seasons matter... in an extreme boime seasons don't matter, you prepare vs extreme cold or extreme hot, you spare one king of temperature management AND has a natural raid blocker on cold snaps / heat weaves, your base will be naturally unhindered anyways. In a temperate forest you should prepare heaters and air conditioners too and have to pay the energy and material price, also there won't be extreme enough temperatures to completely block of raids.
In my opinnion, extreme biomes are the true easy mode, you either die in early game because of an unavoidable situation, which is pointless for me, or establish a base, that enjoys a natural protection through weather... you're practically blocking real endgame threats for some permanent, easy to avoid from mid-game treats.
You're far too concerned with protection from the weather and raids.
I by no means want to limit threats. They're my bread and butter. Give me threats and lots of them lol. I want plenty of raids and a frequent regularity. I don't want to avoid them.
Therefore, the base I build should cater for everything Cassandra merciless throws at me regardless of the biome which is a secondary importance for me and why I have no favourite biome.