RimWorld

RimWorld

imwithdummy Jan 14, 2020 @ 12:35am
Little advice for getting rid of a tamed Boomalope
I had him rescued to my living room after his spine was shattered by a raider...he's unmilkable, can't move himself to a different zone...

I tried euthanizing him by cut, but forgot that they exploded, so he did...and my stack of 300+ chemfuel caught on fire...exploded almost immediately, my doctor was obliterated, every damn thing was on fire...was actually something to see but I couldn't alt F4 fast enough, was just a little too much, too fast lol
So now there he sits on a doggy bed, totally helpless...and I don't want to shoot him to death, he's been a good provider, I really wish him all the best, but...I also kind of wish he was dead. He's an eating machine and I'm in a volcanic winter here =P

He's not bonded with anyone, but...yeah is there any way around having to clear out the surrounding area and shoot him to death, anyone think?
Last edited by imwithdummy; Jan 14, 2020 @ 12:38am
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Showing 31-45 of 64 comments
GeneralVeers Jan 14, 2020 @ 10:41pm 
Originally posted by imwithdummy:
Your doctor is just letting blood...there's nothing to make a spark, nothing to set off the chemfuel
Yes there is. There's a zero turning into a one. That's the spark.

Somewhere in the code for this game, there's a line that says something like this:

IF ENTITY_BOOMALOPE.DEAD = 1 THEN CALL EXPLODEY(ENTITY_BOOMALOPE)

It is, after all, a video game. :)

Someday in the future, I'm hoping for a game that will take fourth-wall breaking to the next level........where the handsome guy pawn asks the hot girl "wanna start dating?" and the girl looks straight at the bottom left corner of the screen, reaches out of the game world and clicks on the Social button, looks over her own Social panel, and says "nuts, I only have +55 attraction to you, we can't date yet". Make it happen, Tynan. Pretty please with sugar.
grapplehoeker Jan 14, 2020 @ 11:10pm 
Originally posted by GeneralVeers:
And I think a proper Hawaiian pizza is also supposed to have bacon. The bottom line is, the pineapple by itself won't do. You need ALL the ingredients.
Ah the famous Hawaiian pizza... invented in Ontario, Canada by Sam Panopoulos in 1962, R.I.P.
Pizza base
Tomato sauce
Cooked ham
Mozzarella cheese
Canned pineapple
(Additional bacon optional)
Last edited by grapplehoeker; Jan 14, 2020 @ 11:11pm
GeneralVeers Jan 15, 2020 @ 12:02am 
Originally posted by grapplehoeker:
Ah the famous Hawaiian pizza
Or infamous, one of the two......leave it to a Canadian to invent a pizza that causes controversy. :)
grapplehoeker Jan 15, 2020 @ 12:04am 
Originally posted by GeneralVeers:
Originally posted by grapplehoeker:
Ah the famous Hawaiian pizza
Or infamous, one of the two......leave it to a Canadian to invent a pizza that causes controversy. :)
He was Greek actually ;p
Apparently it was the '60's and he had just learned to cook pizza after visiting a Chinese fast food vendor in Detroit. One day he saw a can of pineapple and decided to give it a try. The rest is history ;)
Last edited by grapplehoeker; Jan 15, 2020 @ 12:07am
GeneralVeers Jan 15, 2020 @ 12:06am 
Originally posted by grapplehoeker:
Originally posted by GeneralVeers:
Or infamous, one of the two......leave it to a Canadian to invent a pizza that causes controversy. :)
He was Greek actually ;p
The Wikipedia page says "Greek-Canadian". Far as I'm concerned, that's Canadian. :)
Freeasabird🕊 Jan 15, 2020 @ 12:09am 
No don't kill them, keep them around...until the next raid that is.
GeneralVeers Jan 15, 2020 @ 12:19am 
Originally posted by Freeasabird🕊:
No don't kill them, keep them around...until the next raid that is.
OP is (err, WAS) dealing with a boomalope that can't move. And is in the living room.

I wouldn't be a huge fan of allowing a raid to break into my base in the hope that they would path through the living room and blow up the leather sofas and the flatscreen TV.
grapplehoeker Jan 15, 2020 @ 12:25am 
Originally posted by GeneralVeers:
Originally posted by Freeasabird🕊:
No don't kill them, keep them around...until the next raid that is.
OP is (err, WAS) dealing with a boomalope that can't move. And is in the living room.

I wouldn't be a huge fan of allowing a raid to break into my base in the hope that they would path through the living room and blow up the leather sofas and the flatscreen TV.
What kind of living room is that where you can't smoke your weed for fear of igniting chemfuel farts because some muppet thought it would be a good idea to let the boomalope sleep where it wanted to? This is unacceptable!
GeneralVeers Jan 15, 2020 @ 12:37am 
Originally posted by grapplehoeker:
What kind of living room is that where you can't smoke your weed for fear of igniting chemfuel farts because some muppet thought it would be a good idea to let the boomalope sleep where it wanted to? This is unacceptable!
It's a living room that actually exists.

Yes, a living room in which you don't keep exploding pets or indulge dangerous hazards that start fires can be a boring room, but three of the generally-accepted prerequisites for a living room are (1) that it is not on fire, (2) that it has a roof, and (3) that the floor doesn't have any bomb craters in it. Especially that last one. Bomb craters are just not in style these days. I mean, what color drapes are going to match a bomb crater??? Camo?? Puleeze.
grapplehoeker Jan 15, 2020 @ 12:47am 
Originally posted by GeneralVeers:
Yes, a living room in which you don't keep exploding pets or indulge dangerous hazards that start fires can be a boring room, but three of the generally-accepted prerequisites for a living room are (1) that it is not on fire, (2) that it has a roof, and (3) that the floor doesn't have any bomb craters in it. Especially that last one. Bomb craters are just not in style these days. I mean, what color drapes are going to match a bomb crater??? Camo?? Puleeze.
Right. If this happens again, our beloved colony leader isn't waking up again.
For the colony!
M.K. (Banned) Jan 15, 2020 @ 2:19am 
Originally posted by MortVent:
they don't explode .... iirc.

yrnsvaaa,mdw





(you recall not so very accurately at all, my dear watson)
GeneralVeers Jan 15, 2020 @ 3:06am 
Originally posted by M.K.:
(you recall not so very accurately at all, my dear watson)
WTSHDYMAAOOTSIOJSIO?

(you're on your own for figuring that one out, lol)
MortVent Jan 15, 2020 @ 6:38am 
Originally posted by imwithdummy:
Originally posted by MortVent:
they don't explode if you kill them in certain ways , such a simply slaughtering them iirc.
Eh...yeah that's what I thought too...lol well if I'd actually done much thinking before sending my doctor in to get exploded on. Nope, they still go boom, which you wouldn't think was the case because it doesn't make a whole lot of sense.

Your doctor is just letting blood...there's nothing to make a spark, nothing to set off the chemfuel, you know?
But if it weren't lessons learned the hard way, some of us wouldn't be learning at all. On account of the crippling learning disability, its seeming like. With this damn game lol

Most of the time I simply form a caravan and dump pets I don't need in the next hex over. Same with some prisoners/colonists as the abandoned debuff is less than the killing one
Morkonan Jan 15, 2020 @ 7:40am 
Originally posted by imwithdummy:
Just an update......

Something you can do for next time:

Animal Handlers will move them to an Animal Sleeping Spot/bed that they are zoned for if they're currently "wounded." (ie: Set their only allowed zone there, remove the other beds, etc.) (Question: What was the Health status of the animal when you moved it? Just curious to see how that was done, mechanically.)

"A Dog Said" is sometimes worth looking at installing if you want to save a particularly beloved creature with implants/prosthetics. It can be installed in a currently running game as long as there are no conflicting mods already loaded in that save. (AFAIK) There are others, as well.

There is no shame in using Healer Mech Serum on a beloved animal. I've done it, but it was long ago when I was a total softie, and before I learned that selling puppies to a trader was like letting them go live "on a farm" where they'd be happy... rather than the reality - They'll likely be turned into coats.
Jill Jan 15, 2020 @ 11:00am 
Not sure if anyone else suggested this, but have you tried selling him to a trader? You could install a comms console to invite traders as well if anything. I'm not sure if they have anything against crippled animals. Another option is to install the mod allowing animal bionics so you can install a new spine on him.
Edit: I see the comment before this suggested that mod: A Dog Said
Last edited by Jill; Jan 15, 2020 @ 11:01am
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Date Posted: Jan 14, 2020 @ 12:35am
Posts: 64