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another good option is, like astasia said, giving them a taste of their own medicine
and ofcourse there's always the option of waiting out the siege which, while it is fun, brings you back to square 1
then let your killbox do the thing.
if you dont have a killbox somehow, try and make a chokepoint before they start firing, then aggro them enough to charge you, make sure they have no suitable cover
When they drop into theater and start assembling the mortars, the raiders will defend the builders. They won't attack you or your base. They will attack your pawns IF your pawns enter their firing range--but if you attack from long range with rifles, your snipers won't come under fire from any raiders not armed with long-range rifles of their own. If you pick off their snipers first, you can then start firing on the builders with impunity.
Once you kill the builders, the rest of the raiders will give up on building the mortars, turn into a standard raid, and initiate a plain old basic attack.
If they already have a mortar firing, that required killing 2-3 of them.
If they are still building their sandbags and mortars, 2-3 shots even without significant wounds will make them charge.
To inflict the damage: either fire your own mortars at them. The target is a nice big stationary location, so *some* hits are inevitable. You should have the time to send at least 3 volleys, assuming you have the mortars and ammo ready.
or
Send your troops out with longrange weapons. Sniper, charge lance, bolt-action.
Plink away at the enemy until they charge, then run for it! I usually use this approach, as it gives them time to construct their mortars(more loot for me!), and my snipers have good legs, they can lead the enemy on a most pleasing tag chase over the countryside while my sluggards are prepping ambushes.
But then later, by accident, I found that if I somehow hurt a few of them, either by sniping or by long ranged gun like a bolt action rifle (longer than what they can shoot back at me), at some point, it triggers the group to abandon building the mortars and then just start attacking the base.
I don't know the threshold of how many needs to be killed/hit but it seems like it works most of the time. Just actually go harass them with a few of your long-ranged shooters and then most of the time, they will start coming after you before even the whole setup has been built.
You then kill them as usual, and go get their supplies that landed but didn't get fully used up.
Eventually, I get to the point where I have my own mortars though, and so while the rest of my base does their normal thing, I have a few people shooting mortar shells at the enemy group. If I'm lucky and kill enough of them, they'll run away on their own even before doing much of anything, otherwise, they do a charge to the base but then they come into my own defenses and colonists, so hopefully it isn't long before they run .
If you want to mortar back then to save on shells I've found incendiary to be pretty effective.
A couple of shots close by, not even direct hits can spread pretty quick and cause them to break off the siege. Particularly if the fire reaches their own mortar shells.
Combining the fire with some snipers usually works pretty well too; splitting the raiders between firefighting and shooting back
Take a good look at what they bring to the party. Raiders will usually have a mix of long range, short range, melee and grenadiers of some sort. If you have time, build some traps behind wherever you think their riflemen will take cover. Space your shooters out and use whatever strategy best fits the environment. You can kite or use a melee fighter with a shield belt to tank if you have one, but be wary of anyone carrying grenades or molotovs.
I prefer good strategy over the kill boxes or trap mazes a lot of people use, but play the game however you choose.
1) Counter-battery fire. (Shoot them with your own mortars. Always build two and the shells for them.)
2) Attack, immediately. Kill as many as you can.
3) Snipe the Mortar Loaders and/or, if you can, get some fire into their supply of shells. (Big badda-boom) If you can disable or kill the Raiders loading the mortar, no other Raiders will be assigned to load it and they will then do a regular attack. (If their morale isn't broken.)