RimWorld

RimWorld

Spidey19355 Dec 18, 2019 @ 5:53pm
Colonists Are Invincible
Started playing again after a while and found that none of my colonists or any pawns for that matter can be hurt through any sort of physical damage, not even explosions. I was about to chalk it up as a mod issue as I use a lot and start going through them, but I started a test world and realized it was just my world that had invincible pawns with the same mod list. Anyone know what might be wrong or how I could fix it without starting a new game?
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Showing 1-10 of 10 comments
brian_va Dec 18, 2019 @ 6:16pm 
its almost certainly (99.99999999999% positive) its your modlist. care to share?
Astasia Dec 18, 2019 @ 6:25pm 
A mod probably updated since the last time you played breaking your old save. If you can figure out which one you might be able to roll back that mod, assuming they have an archived version for you to manually download. If you've already played for a while and made new saves using your current modlist and don't have any backups, then rolling back might not work as those issues might now be baked into your save.
Nobody Dec 18, 2019 @ 6:27pm 
If you are 100% sure it has nothing to do with your mod list you could verify game files.
Spidey19355 Dec 18, 2019 @ 6:55pm 
I tried verifying and had checked all of my mods before starting a new world to see if one wasn't working properly, but to avail. I guess one of my mods might have permanently borked my save. My list is below if anyone recognizes any conflicts.

https://steamcommunity.com/sharedfiles/filedetails/?id=1733520744
Last edited by Spidey19355; Dec 18, 2019 @ 6:55pm
agznai Dec 18, 2019 @ 7:37pm 
No friendly fire is probably to blame
Spidey19355 Dec 18, 2019 @ 8:13pm 
Originally posted by Shyguy streaams (096):
No friendly fire is probably to blame

Already checked and no dice unless it permanently screwed with the save. Even then though, it's impossible to hurt animals and other pawns too.
Last edited by Spidey19355; Dec 18, 2019 @ 8:13pm
Morkonan Dec 19, 2019 @ 7:44am 
Originally posted by Spidey19355:
I tried verifying and had checked all of my mods before starting a new world to see if one wasn't working properly, but to avail. I guess one of my mods might have permanently borked my save. My list is below if anyone recognizes any conflicts.

https://steamcommunity.com/sharedfiles/filedetails/?id=1733520744

Check Expanded Prosthetics. It has a compatibility patch for old saves. Also, check the "Harvest Everything" as well as anything else that touches "body parts." (There's a note in Harvest Everything stating that older versions were not compatible with Expanded Prosthetics. That has been fixed, according to the page.)

Your pawns could be getting hit in body parts that don't exists anymore as far as the game is concerned, though I'd expect a crash or error. Still, Rimworld is darn "stable" concerning most mod-conflicts effecting the running game. Lots of traps/catching for errors there, I guess.

Check your logs. You can also enable a verbose log using the devmode. (Remember to turn it off afterwards, though as it will happily keep generating gigs-worth of a log file... :) )

Not sure, but check Medical Tab, too, to make sure it doesn't add anything at all outside of "vanilla" body locations/parts/work orders.

PS - I don't use any of the above mentioned mods, just read their entries for you. :)
Last edited by Morkonan; Dec 19, 2019 @ 7:45am
Spidey19355 Dec 20, 2019 @ 5:23am 
Originally posted by Morkonan:
Originally posted by Spidey19355:
I tried verifying and had checked all of my mods before starting a new world to see if one wasn't working properly, but to avail. I guess one of my mods might have permanently borked my save. My list is below if anyone recognizes any conflicts.

https://steamcommunity.com/sharedfiles/filedetails/?id=1733520744

Check Expanded Prosthetics. It has a compatibility patch for old saves. Also, check the "Harvest Everything" as well as anything else that touches "body parts." (There's a note in Harvest Everything stating that older versions were not compatible with Expanded Prosthetics. That has been fixed, according to the page.)

Your pawns could be getting hit in body parts that don't exists anymore as far as the game is concerned, though I'd expect a crash or error. Still, Rimworld is darn "stable" concerning most mod-conflicts effecting the running game. Lots of traps/catching for errors there, I guess.

Check your logs. You can also enable a verbose log using the devmode. (Remember to turn it off afterwards, though as it will happily keep generating gigs-worth of a log file... :) )

Not sure, but check Medical Tab, too, to make sure it doesn't add anything at all outside of "vanilla" body locations/parts/work orders.

PS - I don't use any of the above mentioned mods, just read their entries for you. :)

Thank you so much just for examining everything and trying to help me. I did check these mods and checked the logs to see if I could track down the problems in the save file. I ended up finding the damage error in the logs, but I could not for the life of me fix it. I ended up just scrapping the save and starting a new one. I removed some mods and added new ones, then tested them in a new world and got no errors in the log after I played for a bit. I also used dev mode to keep tracking the logs after spawning mod content in to make sure there were no errors. Damage was also working correctly again and everything works now.

I would post the error, but I’m not at my computer at the moment. I’ll post it later today if anyone is curious about the issue.
Morkonan Dec 20, 2019 @ 8:35am 
Originally posted by Spidey19355:
...
I would post the error, but I’m not at my computer at the moment. I’ll post it later today if anyone is curious about the issue.

Sorry about your save. :(

But, absolutely post your findings! It'd be much appreciated and might help someone else.
Spidey19355 Dec 20, 2019 @ 12:13pm 
Originally posted by Morkonan:
Originally posted by Spidey19355:
...
I would post the error, but I’m not at my computer at the moment. I’ll post it later today if anyone is curious about the issue.

Sorry about your save. :(

But, absolutely post your findings! It'd be much appreciated and might help someone else.

It's no issue, thanks for trying to help :)

Damage error is below. In this case, I tried to shoot one of my colonists with a revolver:

Exception ticking Bullet_Revolver197768: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TaleManager.CheckCullUnusedVolatileTales () <0x00046>
at RimWorld.TaleManager.CheckCullTales (RimWorld.Tale) <0x00020>
at RimWorld.TaleManager.Add (RimWorld.Tale) <0x00044>
at RimWorld.TaleRecorder.RecordTale (RimWorld.TaleDef,object[]) <0x003d8>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.PreApplyDamage_Patch2 (object,Verse.DamageInfo,bool&) <0x00a0f>
at Verse.Pawn.PreApplyDamage (Verse.DamageInfo&,bool&) <0x0015e>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00220>
at RimWorld.Bullet.Impact (Verse.Thing) <0x0034f>
at Verse.Projectile.ImpactSomething () <0x00635>
at Verse.Projectile.Tick () <0x00453>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()



Also, for anyone wondering why my mod collection is hidden now. I changed a lot of mods in my collection to avoid this ever happening again. My updated collection has nothing to do with this error and I don't want to accidentally confuse anyone.
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Date Posted: Dec 18, 2019 @ 5:53pm
Posts: 10