RimWorld

RimWorld

boccadoro82 Jan 24, 2019 @ 10:37am
Why is this circuit with solar panels not charging batteries?
As title, i can't understand. Solar panels are connected to batteries and batteries to lights but the batteries does not accumulate charge while solar panels are filling the yellow bar..
https://imgur.com/a/V0TtHBF
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Showing 1-15 of 17 comments
Gentlest Giant Jan 24, 2019 @ 10:45am 
You have a whole lot of electronics so maybe the power generation is not sufficient to generate a surplus?
Jaasrg Jan 24, 2019 @ 10:51am 
Insufficient energy production.
Also your turbines are (at least partially) blocked, fill the front&back area of them with flooring/solar panels/non-tree farms.
grapplehoeker Jan 24, 2019 @ 11:02am 
Originally posted by boccadoro82:
Why is this circuit with solar panels not charging batteries?
https://imgur.com/a/V0TtHBF
It's night time... it's dark o.O
boccadoro82 Jan 24, 2019 @ 11:02am 
Thank you guys.
1. How can i check the whole energy requirement?
2. Solar panels does not block the wind turbines?
3. What does the yellow bar in the turbines and solar panel means?
Last edited by boccadoro82; Jan 24, 2019 @ 11:06am
grapplehoeker Jan 24, 2019 @ 11:05am 
Originally posted by boccadoro82:
Thank you guys. How can i check the whole energy requirement?
Solar panels does not block the wind turbines?
Test them if you like. Cut off the connection to everything else and just run them to the battery.
Simpler though wouuld be to read the wiki ;)
https://rimworldwiki.com/wiki/Solar_generator
...and no they do not impede wind turbines.
Last edited by grapplehoeker; Jan 24, 2019 @ 11:06am
Deathwing Jan 24, 2019 @ 11:06am 
The main draw on your power supply are the sun lamps. Each of them consumes 2000W! that's a total of 6000W in your setup. The absolute maximum your solar panels and turbines can produce is more than enough to power them - but they will never run at peak output for very long.
Your colony seems to be in a temperate or even rain forest - why do you put your crops indoors?
Wolfguarde Jan 24, 2019 @ 11:09am 
Originally posted by boccadoro82:
Thank you guys.
1. How can i check the whole energy requirement?
2. Solar panels does not block the wind turbines?
3. What does the yellow bar in the turbines and solar panel means?

1: When you have anything in a power grid selected, it will show a usage figure in the details panel. If that figure's not in the negative during full daylight, you're good until nightfall. If your batteries retain at least some charge over the course of a night with all your electronics active, your setup's adequate for your needs.
boccadoro82 Jan 24, 2019 @ 11:15am 
Originally posted by Deathwing:
The main draw on your power supply are the sun lamps. Each of them consumes 2000W! that's a total of 6000W in your setup. The absolute maximum your solar panels and turbines can produce is more than enough to power them - but they will never run at peak output for very long.
Your colony seems to be in a temperate or even rain forest - why do you put your crops indoors?
i put my crops indoor because can't resist to winter cold. Indoor instead i can make them grow in winter as well
Last edited by boccadoro82; Jan 24, 2019 @ 11:16am
M.K. (Banned) Jan 24, 2019 @ 11:29am 
Hunnybun... math

Lets assume you chop down those trees that are blocking your wind turbine
Let's assume it is daytime, so your solar cells are operating.

You have THREE growlamps, at 2700 watts each.
also FIVE+ aircons and NINE heaters, using variable but nonzero power
Also one lightbulb.
For power saving, you seem to have your researchers working in Braille books for the blind, in the dark. Very inventive approach, that.

Your total power income is not quite enough to handle your MINIMUM daytime power load. Your average power income is well under half of your power load.

WHY do you use growlamps, in summer in a friendly temperature?
If nothing else, store the lamps until winter, and un-roof those growing rooms of yours as long as the temperature is friendly.

Speaking of roofs, I notice your crematorium does not have one. Sparking choice there! You might want to consider a roof to keep the rain out.

and... For the sake of your *poor* researchers' eyes. Please give them a light to read their books by?
Last edited by M.K.; Jan 24, 2019 @ 11:30am
Deathwing Jan 24, 2019 @ 11:30am 
This is quite understandable, but let me give you a couple hints on that. First of all, your sun lamps have a much bigger light radius than you are currently using. You can easily save at least one of them by putting your crops closer together, building one big room with two or even just one lamp in it. To check the radius of the sun lamp, select it and move the cursor somewhere outside. The radius shrinks dynamically if you try to put the lamp inside a room, because the game wants to show you that walls will block the light from the lamp - try placing it outside and you will see that it is a lot bigger. Build a room around the perimeter of that light radius, if you really must have an indoor farm. Also, Sun lamps generate quite a lot of waste heat, you probably don't even need the heaters you placed in those rooms, ever.

Secondly, I would only ever consider setting up an indoor farm for really valuable crops like smokeleaf or psychite that I want to sell. In order for your colonists to get enough food for the winter, two 8x8 growing zones outside, one with potatoes and one with rice, will reap in enough food during late spring to early autumn that your colonists will not have to worry about food, especially if you also send them hunting to supplement your meals with meat. Your map should have more than enough animals on it that you can hunt, and new ones will wander in eventually.

Lastly, I would suggest that you take a look around your map for a steam geyser, research Geothermal power if there is one, and place a Geothermal power generator on top of it. They generate 3600W of power 24/7. I personally think that it's even worth moving your entire colony closer to a geyser just to get that constant power generation. Geothermal power generators also produce a TON of heat. you can use that by building a vent system around your colony that spreads some of that heat around, so you can save on building and powering heaters. It won't be able to take care of all your temperature needs, but it will help quite a bit.
Last edited by Deathwing; Jan 24, 2019 @ 11:31am
happyscrub Jan 24, 2019 @ 12:18pm 
No reason for you to be planting in doors there. Planting indoors is advance/harder difficulty stuff. Play regular and learn the game 1st. Then move to harder places and try growing in doors when you want a harder game.
raubrey Jan 24, 2019 @ 12:28pm 
Originally posted by happyscrub:
No reason for you to be planting in doors there. Planting indoors is advance/harder difficulty stuff. Play regular and learn the game 1st. Then move to harder places and try growing in doors when you want a harder game.

I beg to disagree. I just began the game on medium difficulty and had an extended Toxic Fallout + Solar Flares + Fires + Mad Animals + Raids, early on. I can see the appeal to grow indoors. Granted I later learned you could go outside *briefly* and let your colonists recover from toxic sickness but still...if I had to do it over again I would go the hydroponic route.
AlexMBrennan Jan 24, 2019 @ 12:32pm 
If nothing else, store the lamps until winter, and un-roof those growing rooms of yours as long as the temperature is friendly.
Why? Solar and wind is renewable so you don't gain anything by not using the electricity. Either fix the power generation now, or die when winter comes so you might as well fix it now.
boccadoro82 Jan 24, 2019 @ 12:38pm 
Thank you so much guys. I really didn't consider lots of things such as light near the research tables or heath generated by growlamps. I'd never had imagine such as that high level of complexity and simulation of real life settings. Seems i have understimated the game.
Btw, i have some geyser near my base so i think i'll research for geothermal energy.
boccadoro82 Jan 24, 2019 @ 12:40pm 
Originally posted by AlexMBrennan:
If nothing else, store the lamps until winter, and un-roof those growing rooms of yours as long as the temperature is friendly.
Why? Solar and wind is renewable so you don't gain anything by not using the electricity. Either fix the power generation now, or die when winter comes so you might as well fix it now.
yes it is true but for meet the energy needs i have to set up a lot of solar panel and turbines which means an investment in materials which i am starting to lack, especially components
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Date Posted: Jan 24, 2019 @ 10:37am
Posts: 17