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In this case I had dug into a mountain and used it as a refrigerated storage. There was a small area near the coolers where I knew they could spawn, and some did appear there, but also others appeared further out into the base which was under a roof I had built between my structures.
https://steamuserimages-a.akamaihd.net/ugc/964223454749531644/763FF89A6038E3488AC8C4B588023EE58E93B710/
Only one of the 5 hives spawned in an "overhead mountain" zone.
I reloaded, laid down some carpet and tried it again:
https://steamcommunity.com/id/KalkiKrosah/screenshot/964223454749529290
Carpet no longer stops them from sprouting up. And neither does furniture. They busted my 3x3 table with one hive and popped up through the carpet in several other spots. They are more obnoxious in how they spawn. You can no longer manipulate the spawn points by loading furniture onto the overhead mountain tiles, they will simply bust through them. Smoothing tile no longer seems to affect them either. Tynan is sending a clear message with this one; you build under a mountain and the infestations will come.
The only way to prevent them from spawning is turning that area into a freezer. I think it has to be -5 or lower to prevent them from spawning. Anything else at best just acts as fodder while you get your pawns into positions.
This was mostly design to discourage only mountain bases since those give a natural defense against other forms of raids.
Well they spawned both under the overhead mountain and inside the crematorium.
I presume it was because they could not spawn in the open and since there was ♥♥♥♥♥♥♥♥♥ of them, they used that room to spawn the rest.
Second time they all spawned inside the ancient ruin i had put home area over.
In the past they Only spawned under overhead mountains. Keyword being only. You could dig in a shallow amount under the mountain and never have them bother you since you only built under the thin mountain roof. Now they will spawn in tiles that do not have overhead mountain roofing. The case being that they have a longer range on their spawn zones.
Yes, it seems to work like overhead mountain being the startpoint, then the spawn zone spreads out from there anywhere there has been a mountain/hill before.
It extends beyond the thin roofed areas too. In one of my screenshots they appear in my living room area which is plain dirt flooring. No rock flooring there, which is new.
I hate the bugs!! LOL
Yep my kill box around the deep drill has 4 corner turrets. ;) But it is a pain to have to put turrets in the corners of your freezer.
I will say it is fun to use molotoves in a marble bedroom and burn them. When I do explore tunnels looking for resources I put marble doors on the entrances so I can chuck in a molotov and burn baby burn. :)
Now however they give you ample warning prior to arrival! I can actually evacuate areas.
Typically I compartmentalize the base into burn-rooms. I just torch an area and rebuild OR sometimes I will chill the entire base and/or large areas.
You can stil affect the chances of spawning at a given place. Temperature / Darkness still has bearing.
Yeah, I don't mind them enough to disable them or anything, just surprised to find it acting this way when it wasn't written anywhere that they can spawn in a radius around eligible areas.
Another thing is, is it only in my game that raiders seems to pick out hives to attack instead of the colony itself?
Yeah, I'm sure this isn't new, they spawn near an overhead mountain area. Presumabably they come out of the ground as much as out of an overhead mountain. So, in that area. It doesn't give a specific spread for how far they spawn outside of a mountain, and now you say the wiki says under an overhead mountain. I'm sure when I was looking it up somewhere it was clear the mechanic was that it spawned in a area around and including these square. So, I don't think this is new this release but for quite a while now.