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A shortbow?
Why would you need to? You should be able to farm plenty of weapons from dead raiders.
First i didn´t know what i can do, when i get attacked - but the trap helped me out
Nah, it's vanilla. Same goes for beer bottles if I remember correctly
It actually did save my pawn's life, because I forgot to make a weapon for him and a guy decided to come over and say "Hi!". Luckily my pawn had a much better melee skill than that raider.
An effective "spear" is a bit different than a long pointy thing.
In practical terms, I mostly agree with you. In a spur of the moment combat, a long pointy thing is an advantage vs nothing. But, even a long pointy wooden thing with a fire-hardened tip is better than a long pointy wooden thing without one. To me, that's what the colonists "discover" with their research. That as well as attaching cutty piercy things to their long pointy things, resulting in long pointy cutty piercy things...
The word "Long" doesn't mean anything in RW, as every melee has a range of 1 tile. Spears and longswords should have a longer range imho
I wouldn't have an issue with spears having additional range, but then you'd have to wrap around the concept of "touch" range and a spear would basically be at a severe disasadvantage, while a shive or knife would rule in that sort of combat. IOW - It might be going too deep down the rabbit hole of melee combat, when most players end up quickly getting past that and only end up with very advanced melee combat forms, if any. (A lot of things in the game end up making melee combat a highly situational choice.)
For a "medieval" mod, I could see the desirability though. But, I don't know if melee items can have that class of mechanics.
Speaking of this, I'd love if there were some sort of mechanic that made melee useful. Shield belts are okay, but by the time you get any, the enemies you're facing will have enough guns to just power through the shield