RimWorld

RimWorld

Kírby Aug 6, 2018 @ 1:25am
First weapon you can craft?
Hi

What is the first weapon i can craft?
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Showing 1-15 of 20 comments
grapplehoeker Aug 6, 2018 @ 3:14am 
A shiv?
A shortbow?
Why would you need to? You should be able to farm plenty of weapons from dead raiders.
Last edited by grapplehoeker; Aug 6, 2018 @ 3:15am
Kírby Aug 6, 2018 @ 4:38am 
Becouse the "Naked Brutality" mode in 1.0

First i didn´t know what i can do, when i get attacked - but the trap helped me out
BlackSmokeDMax Aug 6, 2018 @ 5:09am 
With the crafting spot (should be in production menu), you can create shortbows, clubs, and knives.

Xan Aug 6, 2018 @ 5:18am 
If you are really desperate I think your colonists can equip a log as a makeshift bat. This might be a mod tho, not sure.
Security Cam #7 Aug 6, 2018 @ 5:35am 
Originally posted by Xan:
If you are really desperate I think your colonists can equip a log as a makeshift bat. This might be a mod tho, not sure.

Nah, it's vanilla. Same goes for beer bottles if I remember correctly
Last edited by Security Cam #7; Aug 6, 2018 @ 5:35am
johberion Aug 6, 2018 @ 5:52am 
Originally posted by Xan:
If you are really desperate I think your colonists can equip a log as a makeshift bat. This might be a mod tho, not sure.
Not a mod. It's in vanilla. Nice attention to detail and just might save a pawn's life in a pinch.
Security Cam #7 Aug 6, 2018 @ 5:57am 
Originally posted by johberion:
Originally posted by Xan:
If you are really desperate I think your colonists can equip a log as a makeshift bat. This might be a mod tho, not sure.
Not a mod. It's in vanilla. Nice attention to detail and just might save a pawn's life in a pinch.

It actually did save my pawn's life, because I forgot to make a weapon for him and a guy decided to come over and say "Hi!". Luckily my pawn had a much better melee skill than that raider.
Last edited by Security Cam #7; Aug 6, 2018 @ 5:58am
Astasia Aug 6, 2018 @ 6:59am 
Logs and beer bottles do significantly less DPS than fists. Wood shivs are also worse than fists, and steel shivs are only very slightly better. Clubs do about 1 DPS more than fists and are the lowest tier weapon that actually counts as an upgrade over unarmed combat.
StoryTaleBooks Aug 6, 2018 @ 7:07am 
You don't. You use dev mod and give them all charge rifles. lol
burningmime Aug 6, 2018 @ 7:20am 
In Naked Brutality, I start off with getting a bow ASAP if my colonist has decent shooting skill. It's good enough for hunting most prey, and fine for shooting down the first raider to come your way.
Salami Tsunami Aug 6, 2018 @ 12:03pm 
I really don't get how spears require research to craft. Swords and greatbows, I can understand. But the idea of a long pointy thing really isn't that complicated...
Morkonan Aug 6, 2018 @ 12:13pm 
Originally posted by Meat Baton:
I really don't get how spears require research to craft. Swords and greatbows, I can understand. But the idea of a long pointy thing really isn't that complicated...

An effective "spear" is a bit different than a long pointy thing.

In practical terms, I mostly agree with you. In a spur of the moment combat, a long pointy thing is an advantage vs nothing. But, even a long pointy wooden thing with a fire-hardened tip is better than a long pointy wooden thing without one. To me, that's what the colonists "discover" with their research. That as well as attaching cutty piercy things to their long pointy things, resulting in long pointy cutty piercy things...
Security Cam #7 Aug 6, 2018 @ 12:20pm 
Originally posted by Morkonan:
Originally posted by Meat Baton:
I really don't get how spears require research to craft. Swords and greatbows, I can understand. But the idea of a long pointy thing really isn't that complicated...

An effective "spear" is a bit different than a long pointy thing.

In practical terms, I mostly agree with you. In a spur of the moment combat, a long pointy thing is an advantage vs nothing. But, even a long pointy wooden thing with a fire-hardened tip is better than a long pointy wooden thing without one. To me, that's what the colonists "discover" with their research. That as well as attaching cutty piercy things to their long pointy things, resulting in long pointy cutty piercy things...


The word "Long" doesn't mean anything in RW, as every melee has a range of 1 tile. Spears and longswords should have a longer range imho
Last edited by Security Cam #7; Aug 6, 2018 @ 12:20pm
Morkonan Aug 6, 2018 @ 12:27pm 
Originally posted by Smelly Fish:
The word "Long" doesn't mean anything in RW, as every melee has a range of 1 tile. Spears and longswords should have a longer range imho

I wouldn't have an issue with spears having additional range, but then you'd have to wrap around the concept of "touch" range and a spear would basically be at a severe disasadvantage, while a shive or knife would rule in that sort of combat. IOW - It might be going too deep down the rabbit hole of melee combat, when most players end up quickly getting past that and only end up with very advanced melee combat forms, if any. (A lot of things in the game end up making melee combat a highly situational choice.)

For a "medieval" mod, I could see the desirability though. But, I don't know if melee items can have that class of mechanics.
Salami Tsunami Aug 6, 2018 @ 3:41pm 
Originally posted by Morkonan:
Originally posted by Smelly Fish:
The word "Long" doesn't mean anything in RW, as every melee has a range of 1 tile. Spears and longswords should have a longer range imho

I wouldn't have an issue with spears having additional range, but then you'd have to wrap around the concept of "touch" range and a spear would basically be at a severe disasadvantage, while a shive or knife would rule in that sort of combat. IOW - It might be going too deep down the rabbit hole of melee combat, when most players end up quickly getting past that and only end up with very advanced melee combat forms, if any. (A lot of things in the game end up making melee combat a highly situational choice.)

For a "medieval" mod, I could see the desirability though. But, I don't know if melee items can have that class of mechanics.

Speaking of this, I'd love if there were some sort of mechanic that made melee useful. Shield belts are okay, but by the time you get any, the enemies you're facing will have enough guns to just power through the shield

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Date Posted: Aug 6, 2018 @ 1:25am
Posts: 20