RimWorld

RimWorld

BrackObama2 Aug 2, 2018 @ 12:55am
Best way to kill a centipede?
Hello,
I bought Rimworlds yesterday and when I started a game I found that old building with the cryo "containers", forgot how is it called, and two centipedes and some other creatures were defending those cryo containers, all I had was one revolver and one AK12 rifle (mod).
Of course my colonists were murdered, so I'm curious how the heck are you supposed to kill those creatures? They seem strong as hell.

By the way, if someone could suggest some "tactical deffense plan" for the colony I would be thankful, I need to build defenses, all I have at the moment is that wooden trap and sandbags.
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Showing 1-15 of 27 comments
Slye_Fox Aug 2, 2018 @ 1:37am 
A gun, and if that don't work, use more gun.
crgzero (Banned) Aug 2, 2018 @ 1:54am 
Don't open the "ancient dangers" till you're really well geared.

Best way to deal with centipedes is with good shooters and sniper rifles.

Best tactic for dealing with raids are kill boxes. Look it up on YouTube for an idea of what those are.

Also vanilla turrets suck, they are a little better or were better in the 1.0 unstable test branch, but I prefer 2 mods that add turrets, "more vanilla turrets" and "project moot fox".

Also "Ed embrasures" is a good mod.

Also traps made out of granite are wicked on anything that steps on them. They only work 80% of the time but damn they hurt when they do.
Chad Thundercock Aug 2, 2018 @ 2:51am 
The best way to eliminate a centipede without as much bloodshed would be to lead it into an area where you feel comfortable to fight it, and that leads to your second question which is ideas/plans for defense. The best defenses used to be a combination of traps and turrets but they were heavily nerfed and aren't really a good use of resources until mid-late game now, your best bet for a solid defense is to build a simple sandbag/brick wall meaning one block sandbag then next to that sandbag on both sides a brick wall, then continue the pattern. This allows your colonists maximum protection as the people behind the sandbag get basic cover and the main opening while the people behind the wall can peak around it through the sandbag openings with superior cover. You can also use this strategy while assigning a colonist to throw EMP grenades at centipedes and scythers alike to stun lock them, but keep in mind doing this constantly in a single fight can allow the robots to adapt and be immune to them.
Power Button Aug 2, 2018 @ 3:26am 
It depends on what weapon the centipede use. I had killed a centipede with a shortbow, the centipede was armed with inferno canon, I forgot the exac name, it's like a grenade, it exploded when it reached the target.

My strategy was moving from cover to cover, manual drafting with 3 pawns. I was at tribal stage that time but Randy decided to send down a psychic ship which pops out a centipede when we shot it.
Rushing them in melee also isn't a bad idea. They will deal heavy damage in melee themselves. But it's blunt damage. So very little risk of your pawns actually dying. it also means they won't be firing their weapons.
NegativeX Aug 2, 2018 @ 3:51am 
I lure them into a giant winding path of traps... w/ a kill box at the end.

Last edited by NegativeX; Aug 2, 2018 @ 3:53am
Jee\o/Pee Aug 2, 2018 @ 4:31am 
Yep. build turrets outside the building station ur Colonists and have one Guy open the wall and move out the way. If u have to open a casket , gg good luck to the poor bstrd opening it. But i think those centershockpets are always outside only humas are in the casket.
Henry of Skalitz Aug 2, 2018 @ 4:53am 
I had a single colonist with a shiv in B18 and I was playing with a mod that let you build tents (forgot the name). The tent was the smallest size (like, 6 tiles inside). I opened an ancient danger for the memes and ran into the tent. The centipedes destroyed the door and began coming in 1 by 1 while my colonist stayed in a corner and slaughtered them with a wooden shiv. Was hilarious to watch. But when scythers came it wasn't so beautiful anymore.
Last edited by Henry of Skalitz; Aug 2, 2018 @ 4:53am
LOHR Aug 2, 2018 @ 5:07am 
Centipedes are luckily pretty slow. I find that hit and run works well. Split your pawns into multiple groups with projectile weapons. Harass with one group and then run away, the slow centipede will attempt to follow. Then have another group approach and open fire until the centipede turns on them, then move out, repeat. If you're lucky the centipede won't be able to get many shots off, if any. As it accumulates damage it gets slower and slower, and it's aim gets worse and worse.

It is best to deal with any scythers that may have spawned with it, their quicker speed can screw this up. Multiple centipedes can be handled in this way though, just herd them together and keep up the tactic until they succumb.
Nightmyre Aug 2, 2018 @ 8:11am 
Centipedes are a joke. One pawn with a sniper rifle is all it takes. Even bolt-action outranges most of their weapons. Just kite them.
Mlaaan Aug 2, 2018 @ 9:24am 
Insects.
I will often leave mechoid ships alone to deal with other invaders for me.
If it's winter or the ship is far away I don't worry too much about poison ships. I shoot the ship to activate it and let raids deal with it.
For psychic ships, I remove all non deaf or dull colonist to other bases and buy foil hats. Psychic ships are one of the best defences for my colonies in the game. :)
Myriad Aug 2, 2018 @ 9:35am 
I opened an ancient danger at the end of a long tunnell I mined. There were 4 Scythers inside about 3000 years old with a 96% accuracy. Trying to lure them out was impossible as I'm pretty sure I didn't hit them once.

My efforts resulted in a dead colonist, that was one-shot by them, and being unable to reclaim his gear as the others got hurt pretty bad trying. I decided to leave them alone. Alas, the game ended badly and I started over.

Looking back I could have tried to mine a winding tunnell and mine out blocks in a way that provided cover for a group. But only having a bolt action rifle and a couple revolvers, it was probably best to leave them until later.
Mlaaan Aug 2, 2018 @ 9:39am 
Some times the mechoids will stay close to the area they spawned (ancient dange/ships)
I leave them alone in less they attack, and prevent colonists from going to that area.
Ralistu Aug 2, 2018 @ 9:57am 
grenades. snipers, assult weapons.

this ancient ruin is not made for early game. it made for the middle of mid game
Vyktor Aug 2, 2018 @ 12:32pm 
Use the horn Luke...

Thrumbo horn that is...
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Date Posted: Aug 2, 2018 @ 12:55am
Posts: 27