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My suspicion is that the only real problem with the map size is when your guys decide to go and pick up a meal or something in a distant part of the map or other ridiculous things like that, which you should be able to get around with zone restrictions.
most times its system related how much you can take. with balance I didn't notice any major things beside them having a longer walk
I think if your going to have more than one or two settlements, it doesnt really matter for perforrmance reasons anyways right ?
But other than that, it hasn't really been a problem for me.
But it is worse than merely slowing everything down. (although that happens too, 2 x the size is 4 x the floorspace is about 8 x the pathfinding work thus 8 x the slowdown)
The computer is lazy, though. Once pathfinding reaches a certain large-ish extent, it starts getting sloppy. On normal maps this sloppyness usually manifests only on edge-to-other-edge travels. Usually seen as a hunter getting lost trying to return from a distant hunt.
But on a sufficiently huge map, your people will start getting lost moving from harvest fields to storeroom, and traders could fail to find your base, starving to death on the fringes, and worse...
IMO the pros outweigh the cons.
on the biggest map you get more options where to start your colony,you rarely run out of resources, enemy usually needs longer time to reach you,natural disaster dont always happen on top of your head and so on.
and i have yet to see path finding problems some people talk about..
the downfall being that if you are not observant one of your pawns might wander off to collect an item on the other side of the map and Randy decides its that one pawn that gets attacked by a manhunter pack or something.once hes hit hes slower,so you need nothing short of a miracle to save him.
on a second note, if you are one of those pro players with 30,40+ pawns and still growing- colonies, then a small map size makes no sense if the map size equals your colony size.
just my 2 cents
The AI behavior that becomes noticeable on the larger maps and people used to complain about, is for example when a colonist spends half a day walking across a map to a steel node, hits it once, then turns around and walks back to the base to play chess or something. This is more player error than AI error though. The reason I love the larger maps and never play on anything smaller than 325, is that distance actually matters and provides another means of progression.
On a larger map if something falls off in the corner, you have to really consider if it's worth allowing it or just letting it rot. If you need steel and the only deposits are around the edges you have to take extra steps to get it reasonably, especially on a snowy map, like creating temporary shelters and assigning colonists to a work area so they stay on that side of the map long enough to do their job.
Later on you get bionic and archotech legs, and areas of the map that used to be too far away to interact with become much easier to get to, especially on a mountainous map where you have spent time digging shortcut paths to reach certain areas quickly. There is a lot of extra gameplay to be had on the larger map sizes, and it is unfortunate that people miss out on it because the dev decided to put a ridiculous warning on the maps instead of letting people use common sense and control their own game performance.
Of course lag happen once you have 30+ colonists, and are raided by 80++ ennemies, and is worse the bigger is the map, but I don't know a size where it doesn't happen at some point.
And also crashpod people are likely to die before you can rescue them, or your caravaners to take ages to join the border on huge maps. And there are some behavorial issues as character don't realise the distances (like affermentionned crossing all the map to mine one shot). But it's really minor and partly avoidable with correct use of zones.
Several colonies + big maps is where performance become a real problem. I wouldn't advise more than 325x325 if you plan to have more than 2 or 3 colonies. Lag became unbearable when I tried to developp a second base with 600x600.