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Note that this commenter meant easier but way more ACTIVE time consuming. Terrain can be terraformed using dirt for the cost of 5~10 dirt per tile...meaning that if you want to dredge a lake you could be set back 1000's of dirt which are mined at a rate of 10 dirt per operation which takes any amount of time between relatively quickly (with 10+ mining skill) or forever (anything below 5 mining skill). Not trying to sayit's bad; it's still faster than the vanilla moisture pump but can be quite time consuming and an incovenience if you need to terraform many tiles early game (when you have little population to spare or have no colonists with a high mining AND construction skill (because you need to lay down the dirt like paved tiles too).
Another suggestion is the More Bridges mod...it allows you to build heavy bridges that will function just like any other terrain (supports heavy construction on top of it). Downside to THIS mod is that it can become quite resource intensive. Depending on the bridge-mod used you will need loads of steel and you can't subsequently pave over it (whhich you can with VGP or the moisture pump mod in an earlier post).
I assumed that was implied with the "you can devote several pawns to the task" =)
Manual labor time vs "hardcoded sit and wait" time.
Real fix: Moisture pump.
Quick fix: Build 'bridges', then build light stuff on that. Will not support heavy equipment. (also works with fixing soft sand)
There are many mods that alter the behaviour of both the Pumps and Bridgebuilding.
ack, M.K. sniped me :)
Just trying to give the OP the best choice for their question seeing as VGP's option isn't really suited for when playing in a marsh/swamp as you basically permanently have to allocate at least 2 pawns to both the digging and the construction. Basically; the more terraforming that needs to be done; the less viable VGP truly becomes (unless you're talking about end-game)
Its not cheating, you know...