RimWorld

RimWorld

ancalimon Nov 26, 2019 @ 6:53pm
How can I change mud to some stable terrain?
I just started the game and trying to figure out some basic functionality. I built a wooden building but a small part of it is on a muddy surface. I want to dig the mud and pour some other material there. How do I do it?
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Showing 1-12 of 12 comments
Monoxide Nov 27, 2019 @ 7:45am 
As said above, the moisture pump in vanilla. If you want to change it up, you can check out the VGP garden mod. This gives you the ability to dig dirt and place it. Its a little easier gamewise, but seems logical; dig dirt at point a, move it to point b. And really, its not "easier" it just takes a lot less time since you can devote several pawns to the task.
Last edited by Monoxide; Nov 27, 2019 @ 7:46am
Overeagerdragon Nov 27, 2019 @ 8:00am 
Originally posted by Monoxide:
As said above, the moisture pump in vanilla. If you want to change it up, you can check out the VGP garden mod. This gives you the ability to dig dirt and place it. Its a little easier gamewise, but seems logical; dig dirt at point a, move it to point b. And really, its not "easier" it just takes a lot less time since you can devote several pawns to the task.

Note that this commenter meant easier but way more ACTIVE time consuming. Terrain can be terraformed using dirt for the cost of 5~10 dirt per tile...meaning that if you want to dredge a lake you could be set back 1000's of dirt which are mined at a rate of 10 dirt per operation which takes any amount of time between relatively quickly (with 10+ mining skill) or forever (anything below 5 mining skill). Not trying to sayit's bad; it's still faster than the vanilla moisture pump but can be quite time consuming and an incovenience if you need to terraform many tiles early game (when you have little population to spare or have no colonists with a high mining AND construction skill (because you need to lay down the dirt like paved tiles too).

Another suggestion is the More Bridges mod...it allows you to build heavy bridges that will function just like any other terrain (supports heavy construction on top of it). Downside to THIS mod is that it can become quite resource intensive. Depending on the bridge-mod used you will need loads of steel and you can't subsequently pave over it (whhich you can with VGP or the moisture pump mod in an earlier post).
Monoxide Nov 27, 2019 @ 8:05am 
Originally posted by Overeagerdragon:
Note that this commenter meant easier but way more ACTIVE time consuming.

I assumed that was implied with the "you can devote several pawns to the task" =)

Manual labor time vs "hardcoded sit and wait" time.
Last edited by Monoxide; Nov 27, 2019 @ 8:06am
M.K. (Banned) Nov 27, 2019 @ 8:08am 
Wet ground?

Real fix: Moisture pump.

Quick fix: Build 'bridges', then build light stuff on that. Will not support heavy equipment. (also works with fixing soft sand)

There are many mods that alter the behaviour of both the Pumps and Bridgebuilding.
Last edited by M.K.; Nov 27, 2019 @ 8:09am
BlackSmokeDMax Nov 27, 2019 @ 8:09am 
If you don't want to build anything heavy over it, just place bridges on the mud. That is vanilla, and I think it works with regular buildings and most work benches. Doesn't work with things like: crematorium, i think the high tech research bench, most likely the wind turbine, etc.

ack, M.K. sniped me :)
Last edited by BlackSmokeDMax; Nov 27, 2019 @ 8:10am
Overeagerdragon Nov 27, 2019 @ 8:10am 
Originally posted by Monoxide:
Originally posted by Overeagerdragon:
Note that this commenter meant easier but way more ACTIVE time consuming.

I assumed that was implied with the "you can devote several pawns to the task" =)
Sorry; didn't meant it as an offense but IMHO VGP can be VERY labour intesive in relation to the moisture pump being "fire and forget"...you basically trade all the passive labour from the moisture pump for the active labour of 1 or even several colonist...

Just trying to give the OP the best choice for their question seeing as VGP's option isn't really suited for when playing in a marsh/swamp as you basically permanently have to allocate at least 2 pawns to both the digging and the construction. Basically; the more terraforming that needs to be done; the less viable VGP truly becomes (unless you're talking about end-game)
Preechr Nov 27, 2019 @ 8:52am 
*waits for Veers to come in and suggest dev mode*
Monoxide Nov 27, 2019 @ 8:56am 
Originally posted by Preechr:
*waits for Veers to come in and suggest dev mode*

Its not cheating, you know...
Preechr Nov 27, 2019 @ 8:58am 
Its not!
brian_va Nov 27, 2019 @ 11:43am 
Leave the mud, have it as the opening to your killzone. Enemies walk slower so you can shoot at them more.
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Date Posted: Nov 26, 2019 @ 6:53pm
Posts: 12