RimWorld

RimWorld

Bullwinkle Sep 2, 2018 @ 12:00am
19 pet predator pretty wimpy
So I started a new playthrough when 19 was released. I started with a pet lynx. Every time she went out hunting for dinner, she came back in need of medical treatment. A squirrel and a turkey kicked her butt in exchange for filling her stomach. Then she attacked a deer... and died.

Is it just me, or are predator pets incapable of safely feeding themselves in 19?
Last edited by Bullwinkle; Sep 2, 2018 @ 12:02am
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Showing 1-15 of 20 comments
Don Keigh Sep 2, 2018 @ 12:13am 
In my current game, I happened across a Warg that got downed by a turkey and a raccoon.
bulbatrs Sep 2, 2018 @ 1:49am 
not just pets, all the predators on the map just die from hunting all the time. need a small fix for that.
BobminerZone Sep 2, 2018 @ 6:42pm 
So, I have also lost several pets in this manner, but the thing that disturbs me more is the fact that any time anything from my colonies gets into a melee fight they won't fight back.
I have lost a colony to a mad raccoon. the Colonist would shoot at it but once they get into melee range they stop doing anything and then go down in three or four seconds because the raccoon starts rapid meleeing them. I also seen a weapons caravan of 10 be taken out be 3 mad rabbits. The surviving rabbit killed 3 of my colonist before I killed it.
Then the raids, My first raid on the new version, on a new colony, killed my colony. 2 ranged units and 1 melee unit the ranged units could not hit the raider and when the raider started to attack my melee unit, the unit would not move. Than when the raider attacked with the range units they to would do the same. Then after restarting and getting a raid, I had try to melee with 3 colonies at once and only one would attack the raider while the other to acted as if the raider did not exist and proceed to get killed.
I don't know what's up I've read they added stunning or staggering into the game but the way the animals and raids melee attacks are, three attacks at once, and the fact any colony owned entities being unable to move when attacked in melee -range is perfectly fine other than the decrease accuracy (had a level 10 shooter with a sniper rifle at the start missed like a level 0 shooter with a shotgun)- there is clearly a bug with melee.
My arctic fox on 18 killed three beavers fine. On 19, it got injured from turkeyes. Granted, there were 4 of them.
happyscrub Sep 2, 2018 @ 9:07pm 
I saw a turtle down a bear or something I think. But yea, all the predators are getting owned.
AquaX Sep 2, 2018 @ 9:29pm 
Originally posted by BobminerZone:
So, I have also lost several pets in this manner, but the thing that disturbs me more is the fact that any time anything from my colonies gets into a melee fight they won't fight back.
I have lost a colony to a mad raccoon. the Colonist would shoot at it but once they get into melee range they stop doing anything and then go down in three or four seconds because the raccoon starts rapid meleeing them. I also seen a weapons caravan of 10 be taken out be 3 mad rabbits. The surviving rabbit killed 3 of my colonist before I killed it.
Then the raids, My first raid on the new version, on a new colony, killed my colony. 2 ranged units and 1 melee unit the ranged units could not hit the raider and when the raider started to attack my melee unit, the unit would not move. Than when the raider attacked with the range units they to would do the same. Then after restarting and getting a raid, I had try to melee with 3 colonies at once and only one would attack the raider while the other to acted as if the raider did not exist and proceed to get killed.
I don't know what's up I've read they added stunning or staggering into the game but the way the animals and raids melee attacks are, three attacks at once, and the fact any colony owned entities being unable to move when attacked in melee -range is perfectly fine other than the decrease accuracy (had a level 10 shooter with a sniper rifle at the start missed like a level 0 shooter with a shotgun)- there is clearly a bug with melee.
On the bottom left tab of a pawn there is a symbol that states what they do when their attacked. The system defaults to flee but you can set it to ignore or retaliate. This will force any range wep users to melee hit any enemy that is next to them.
davetlow Sep 2, 2018 @ 10:08pm 
Originally posted by Bullwinkle:
So I started a new playthrough when 19 was released. I started with a pet lynx. Every time she went out hunting for dinner, she came back in need of medical treatment. A squirrel and a turkey kicked her butt in exchange for filling her stomach. Then she attacked a deer... and died.

Is it just me, or are predator pets incapable of safely feeding themselves in 19?

I don't know, I would have to breed lynx or something and see if they get hurt very much. It seems like they got injured and died regularly on 18 as well, I would often be eating the predator that died from an infection or something. I mean, I would say maybe it changed, but... when I started playing again after months off I remember thinking "oh yeah, see if the predator is dead or killed something." So, I suspect the tweaks may have really hurt the predators, but the change may be overblown as well. The thing is they might run an ecosystem or something to figure it out and so you would have to take their reproductive rates into account. That's as far as your realism angle goes. As far as the game goes these animals are only rough equivalents and the terrain we get to live on is often abundant with tough critters. Lots of big animals and not so many squirrels.

I think that predator animals, in general, have always made poor choices in what to eat, and that they should generally always select smaller animals rather than just the closest animal, but that would also make the game harder.
strkrjns Sep 2, 2018 @ 10:52pm 
Just watched a turkey defeat a lynx. The turkey bled out and I butchered them both.
happyscrub Sep 3, 2018 @ 4:28am 
Originally posted by BobminerZone:
I don't know what's up I've read they added stunning or staggering into the game but the way the animals and raids melee attacks are, three attacks at once, and the fact any colony owned entities being unable to move when attacked in melee -range is perfectly fine other than the decrease accuracy (had a level 10 shooter with a sniper rifle at the start missed like a level 0 shooter with a shotgun)- there is clearly a bug with melee.


its the stuns. Before 19, only predators stunned. Now everyone stuns. Predators got nothing while everyone else got buffed.
Boink (Banned) Sep 3, 2018 @ 4:34am 
A tortoise just killed a pet lynx and a pet arctic wolf... !
Bullwinkle Sep 3, 2018 @ 7:48am 
I think we found something that needs a little more polish, Tynan!
Last edited by Bullwinkle; Sep 3, 2018 @ 7:48am
Originally posted by happyscrub:
I saw a turtle down a bear or something I think. But yea, all the predators are getting owned.

At least they respawn
Newgunden Sep 3, 2018 @ 8:53am 
Originally posted by Boink:
A tortoise just killed a pet lynx and a pet arctic wolf... !
KAWABANGA!
Morkonan Sep 3, 2018 @ 9:27am 
Originally posted by tiberiansun371alexw:
My arctic fox on 18 killed three beavers fine. On 19, it got injured from turkeyes. Granted, there were 4 of them.

Playing 18, my dog and all my wolves could hunt just fine, without injury, smaller animals. This wasn't my preferred way of making sure they got fed, but they did it often enough during hard times that I was never worried about losing them to some rodent that was a Blackbelt in Squirrel-Foo..
happyscrub Sep 3, 2018 @ 9:54am 
Originally posted by tiberiansun371alexw:
Originally posted by happyscrub:
I saw a turtle down a bear or something I think. But yea, all the predators are getting owned.

At least they respawn

Not as much. The predators share space with all the other animals. If the predators die and all the plant eaters spawn in their place, no more predators unless you go out there killing to reduce the numbers (or they leave for winter)
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Date Posted: Sep 2, 2018 @ 12:00am
Posts: 20