RimWorld

RimWorld

Storm Sep 1, 2018 @ 3:20am
Segregating crops for blight
Hi,

I can't seem to find out what mitigating factors you could employ to protect yourself from blight. How big should you make each grow area and how should you segregate them? I was thinking of putting up granite walls or something between the fields and putting in doors but I don't know if this is a good idea of if there's a better way to go about it?

Also, which plants are suseptable to blight or are they all? And does the blight only attack one crop type at a time or does it attack everything all at once?

Any advice or tips would be appreciated!
Originally posted by 1001001:
You may be able to find an old post where someone tested this extensively, if I recall correctly it is four tiles distance. Walls do nothing. Everything but Devilstrand is vulnerable (including hydroponics and trees).
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1001001 Sep 1, 2018 @ 5:55am 
You may be able to find an old post where someone tested this extensively, if I recall correctly it is four tiles distance. Walls do nothing. Everything but Devilstrand is vulnerable (including hydroponics and trees).
Storm Sep 1, 2018 @ 8:51am 
Thanks, I did search but obviously didn't search the right keywords.
CellNav Sep 1, 2018 @ 8:57am 
Originally posted by Storm:
Thanks, I did search but obviously didn't search the right keywords.

It's posted on the wiki ... I cut and pasted it below : (under events in wiki)
https://rimworldwiki.com/wiki/Events
Blight Blighted crops with an indicator above them. A crop blight emerges on some of your crops. Blighted crops will not grow and can spread the blight to other nearby plants while slowly dying. To stop blight, the affected plants need to be cut or burned. The blight starts at 10% severity, on 10% of your plants. It will progress slowly once plants are infected, and once it reaches 28% it can spread to nearby plants within a 4-tile radius. Devilstrand mushrooms or any other plants with a 15-day or longer growing period are immune to blight.

It might be possible to avoid blight by deleting the growing zone after you've sowed it (before blight hits), but idk if blight can spread to non-growing-zone crops. I saw this in b18, but idk if changed in b19.

EDIT : ... note the part reading " on 10% of your plants." Smaller zoning might help if the attack is towards "that zone", that seems to help because idk if I've seen blight attack more than one zone, but surely it will spread to another zone with 4 tiles.
Last edited by CellNav; Sep 1, 2018 @ 9:03am
Storm Sep 1, 2018 @ 12:24pm 
Thanks, that's some interesting info, I'm already working with small zones (5x5) so hopefully it'll help for this too
1001001 Sep 2, 2018 @ 7:57am 
Devilstrand mushrooms or any other plants with a 15-day or longer growing period are immune to blight.

Has the wiki been updated to B19? Trees have a growing period longer than 15 days and I can confirm that they are vulnerable to Blight creep and spawn.

Also I should have specified that walls were meaningless in previous builds, but I have not been diligent in reading the changelogs, so I don't know for sure that this is still true (ditto regarding hydroponics).
Storm Sep 9, 2018 @ 9:19pm 
Well I can now confirm that regardless of how small you keep your plots of land, blight will attack across all plots. What really peeved me, is they don't start at 10%, they just came in force. The moment I got the notification, at least 75% of my crops were blighted and 50% of them were completely covered. So it's definitely no chance of rescue, it's just cut everything and hope you have a bit of a yield.
MortVent Sep 9, 2018 @ 9:29pm 
I have been segregating my crops in areas with walls between them, and the blight doesn't seem to jump over them in b19.

So give that a try. There is no door linking growing sections though, they all open onto a corridor section down the middle. Might have something to do with the roof on the dividing walls.
MagnusGrey Sep 9, 2018 @ 9:33pm 
Although it is tedious if you grab 3-4 pawns right when the blight hits, then pause micro manage them, you can usually cut all of it out before it spreads.
Storm Sep 10, 2018 @ 7:55am 
Originally posted by MagnusGrey:
Although it is tedious if you grab 3-4 pawns right when the blight hits, then pause micro manage them, you can usually cut all of it out before it spreads.

As soon as I got the notification pop up, I immediately paused (it's second nature already to pause as soon as I get a notification). I went to my crops and they looked simply horrid.
I’ve had blight hit 4-5 fields at once, only one or two crops in each field for some of them but I think it’s just random for the most part. Though I’ve not had it spread underground when it hits. I’m sure it does
CellNav Sep 10, 2018 @ 9:08am 
Originally posted by Storm:
Well I can now confirm that regardless of how small you keep your plots of land, blight will attack across all plots. What really peeved me, is they don't start at 10%, they just came in force. The moment I got the notification, at least 75% of my crops were blighted and 50% of them were completely covered. So it's definitely no chance of rescue, it's just cut everything and hope you have a bit of a yield.

Unless the numbers changed from the wiki, I would guess that the "10%" might be the base value and the game (story teller + difficulty + whatever) increases the severity. You on Random Randy?
Last edited by CellNav; Sep 10, 2018 @ 9:09am
Storm Sep 10, 2018 @ 9:23am 
No, Cassandra, the level just above builder so really not supposed to have been hit so hard. I just selected cut plants and selected all my crops, there was no trying to micromanage
tiberiansun371alexw Sep 10, 2018 @ 10:39am 
Originally posted by 1001001:
Everything but Devilstrand is vulnerable (including hydroponics and trees).

These last two is what beef I have for this event.
Storm Sep 10, 2018 @ 8:50pm 
I built my 2 hydroponics setups 4 spaces apart per another post I read about how far blight jumps. I had another blight event last night and more than half ALL my hydroponics plants immediately got hit by blight. It looks like B19 has completely changed how blight works.
I got hit earlier with it, it hit all my fields within a specific area, but those far away used for animals were spared. Blight spreads faster now too and it seems to have a “waiting period” ie if you cut half a blighted field then replant the cut half, the replanted half will be IMMEDIATELY blighted by the crops you didn’t cut. It spreads instantly as if it’s tick timer or whatever hit the limit to tell it to spread and then it just waits at the “spread” limit until it finds something to spread to. Just something I noticed
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Date Posted: Sep 1, 2018 @ 3:20am
Posts: 18