RimWorld

RimWorld

the deal with dirt paths
they are slower than normal walking speed and don't grow foilage and form almost randomly as colonists walk. why are they slower than normal dirt? (76% vs 87%) it's like a punishment for not making stone paths/using common walkways around the base.

also I have a bug where loading up a save puts me in the world map with no way of entering my colony (colonist bar is gone and I cannot interact with my colony on the map) I heard it might be a problem with nature's pretty sweet but I want to know if there are any fixes withour removing the mod/breaking the world further.
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Showing 1-9 of 9 comments
I agree they should allow 100% walking speed when clean, at least if it is a dirt PATH pre-existing on the map. Maybe reduce the speed to normal dirt speed whenever (X) happens, X being some balence thing. Let's say if they aren't clean. Or how about when it is dark. And maybe if more than 4 different pawns (as opposed to the same pawn multiple times) walks on the same square of dirt PATH in the last... say 8 hours. But there is no reason a dirt PATH should be this bad.
Honestly though Aug 31, 2018 @ 6:34pm 
Originally posted by tiberiansun371alexw:
I agree they should allow 100% walking speed when clean, at least if it is a dirt PATH pre-existing on the map. Maybe reduce the speed to normal dirt speed whenever (X) happens, X being some balence thing. Let's say if they aren't clean. Or how about when it is dark. And maybe if more than 4 different pawns (as opposed to the same pawn multiple times) walks on the same square of dirt PATH in the last... say 8 hours. But there is no reason a dirt PATH should be this bad.
well normal dirt does go down to 52% when it's raining but otherwise the path is pretty bad, and it's an eyesore when travelling merchants pile up and decimate an area of dirt.
CellNav Aug 31, 2018 @ 6:48pm 
Originally posted by Honestly though:
they are slower than normal walking speed and don't grow foilage and form almost randomly as colonists walk. why are they slower than normal dirt? (76% vs 87%) it's like a punishment for not making stone paths/using common walkways around the base.

If an 11% reduction is punishment, I dare say what you think a 12% reduction would be, torture beyond belief! Last time I looked, your pawns are not the only creatures that get a reduction.

You guys don't go outside much, eh? ... :P

Originally posted by Honestly though:
well normal dirt does go down to 52% when it's raining but otherwise the path is pretty bad, and it's an eyesore when travelling merchants pile up and decimate an area of dirt.

You being honestly, though ... Can you say "Rain" + "Raid" or "Madden" = winner?
What's an eyesore to some, is beauty to others. Flip the coin around sometimes.

EDIT ; ... What version of the game you guys playing? I don't see "dirt path" (19.2009), but I do see packed dirt (forest biome).
Last edited by CellNav; Aug 31, 2018 @ 6:54pm
Honestly though Aug 31, 2018 @ 7:24pm 
Originally posted by CellNav:
Originally posted by Honestly though:
they are slower than normal walking speed and don't grow foilage and form almost randomly as colonists walk. why are they slower than normal dirt? (76% vs 87%) it's like a punishment for not making stone paths/using common walkways around the base.

If an 11% reduction is punishment, I dare say what you think a 12% reduction would be, torture beyond belief! Last time I looked, your pawns are not the only creatures that get a reduction.

You guys don't go outside much, eh? ... :P

Originally posted by Honestly though:
well normal dirt does go down to 52% when it's raining but otherwise the path is pretty bad, and it's an eyesore when travelling merchants pile up and decimate an area of dirt.

You being honestly, though ... Can you say "Rain" + "Raid" or "Madden" = winner?
What's an eyesore to some, is beauty to others. Flip the coin around sometimes.

EDIT ; ... What version of the game you guys playing? I don't see "dirt path" (19.2009), but I do see packed dirt (forest biome).
by punishment I mean maybe it's a nerf to try and change playstyles, now that you mention it, I think the dirt path might be a nature's pretty sweet addition, the mod's pretty screwy lately (a pack of male and female tumbleweeds started flying through my temperate forest)
CellNav Aug 31, 2018 @ 8:07pm 
Originally posted by Honestly though:
by punishment I mean maybe it's a nerf to try and change playstyles, now that you mention it, I think the dirt path might be a nature's pretty sweet addition, the mod's pretty screwy lately (a pack of male and female tumbleweeds started flying through my temperate forest)

Well, it's good you said something and pinned it down.

I still think you could use the speed-debuff to your advantage against raids. It's an interesting mod if it's wad, some players might need more options for defense. That's the way I look at it.
Originally posted by CellNav:

If an 11% reduction is punishment, I dare say what you think a 12% reduction would be, torture beyond belief! Last time I looked, your pawns are not the only creatures that get a reduction.

The thing is supposed to be a path, so I would expecd it to be sometimes better than rnomal dirt and never worse than normal dirt. A third feature that would be nice might be "as good as any other road under idealized conditions and as normal as dirt in others" but that runs into the argument of "road from 3 millenia of devlopment by the locals and normal result of trade" vs "player wanting to get cheap paths" so I can see the argument for not the last feature. But why should roads and paths ever be worse than dirt?
How do we get rid of dirt paths. I want regular soil again so i can farm there. If i place a floor tile on top of a dirt path and then remove it nothing happens to the dirt path. I cannot farm on a dirt path tile.
Last edited by [DBAG] CZAR (Pee-jizzle); Aug 31, 2018 @ 8:32pm
Originally posted by DBAG D V D:
How do we get rid of dirt paths. I want regular soil again so i can farm there. If i place a floor tile on top of a dirt path and then remove it nothing happens to the dirt path. I cannot farm on a dirt path tile.

Nothing
Honestly though Sep 1, 2018 @ 5:43am 
Originally posted by CellNav:
Originally posted by Honestly though:
by punishment I mean maybe it's a nerf to try and change playstyles, now that you mention it, I think the dirt path might be a nature's pretty sweet addition, the mod's pretty screwy lately (a pack of male and female tumbleweeds started flying through my temperate forest)

Well, it's good you said something and pinned it down.

I still think you could use the speed-debuff to your advantage against raids. It's an interesting mod if it's wad, some players might need more options for defense. That's the way I look at it.
wellthe speed debuff is pretty small and it harms me more than raiders since I cannot remove it and it's covering all the dirt around my base
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Date Posted: Aug 31, 2018 @ 5:38pm
Posts: 9