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https://steamcommunity.com/sharedfiles/filedetails/?id=1499516095
this is the overlap:
HugsLib
JecsTools
Medical Tab
EdB Prepare Carefully
Pick up and Haul
Replace Stuff
Allow Tool
Numbers
Plant Growth Sync
No Forced Slowdown
Wall Light
Rimlaser
Rimsenal - Rimhair
Metal Doesn't Burn
Avoid Friendly Fire
Pharmacist
Smart Medicine
30 hours into a massive game running Rimatomics for the first time with the sole purpose of nuking my foes into the stone age and my map takes a dump? The thing I need to target foes with ICBMs?
Could it be Rimatomics?
[pedant]BTW, re: "Metal Doesn't Burn", I get the purpose of the mod but metal damn well burns (and super-hot, too) ^^' .[/pedant]
Hugslib
Jecstools
EdB Prepare Carefully
Doors Expanded
RunAndGun
Statue of Colonist
Misc. Training
Nano Repair Tech
Rimsenal - Rimhair
Avoid Friendly Fire
Dubs Skylights
Camera+
Dubs Bad Hygiene
Harvest Organs Post Mortem
Misc. MapGenerator
and
HugsLib
JecsTools
EdB Prepare Carefully
Rimsenal - Rimhair
Avoid Friendly Fire
with Nev.
my colony was working pretty much fine up until the point I added a bunch of rimworld "Vanilla X Expanded" mods, so thats unfortunate
They desperately needed it and I am nothing if not a public servant
Not the hero we deserve, but the one we need
Okay, I have the same issue, and the only same mods I have are:
Hugslib
Jecstools
With OP's I have;
Tilled Soil and Hospitality But with the amount of time between their problem and mine I think they're completely new mods by now.
The most basic of mods, and it's the same as the other mod list posted, just those two are the same. (also, let me just say how insane it is that we all play modded Rimworld and can have 20+ mod lists and practically NOTHING is the same for most of us...)
I've been looking and I'm starting to think that this might be file corruption rather than a mod conflict because I ran a new colony with my same mod list and there's no problem with the world map.