RimWorld

RimWorld

Jojojay Aug 29, 2018 @ 5:10pm
dogs no longer eating corpses?
in the past versions, i fed raider corpses to my dogs/pigs. (recycling!). i think that animal logic mod or smarter food selection might have been what did this. however, these are not updated, and now my dogs are eating raw rice or meat instead of my raider corpses. is there a way to make them eat the raider corpses first?
< >
Showing 1-6 of 6 comments
BlackSmokeDMax Aug 29, 2018 @ 5:12pm 
I usually have them sleep near bodies. That way when they wake up hungry those bodies are closest for them to eat. I combine that with not letting them in my main food storage.

Of course I haven't used pets in I'm not sure how many builds, so my method may be way out of date.
TechFlame75 Aug 29, 2018 @ 5:32pm 
I alwayes make a big room or medium room next to my freezer toss the bodys in it put a vent and a door in the wall conecting my freezer and the fridge and then zone a area that lets them walk a one wide path in to the room I made the path goes around my food stockpiles so they won't eat anthing but the bodys and the bodys never go bad 5 raids in and the room is never empty and my dogs are always full. Also the gear they have is easy to move once in the base and does not degrade by being outside. Also thanks to door no bad moods from seeing dead bodys except when they go to store a body.
Last edited by TechFlame75; Aug 29, 2018 @ 5:34pm
Jojojay Aug 29, 2018 @ 11:13pm 
yes, i could use a zone to lock the dogs out of my freezer. but then i would no be able to use them for hauling things into my freezer, which is half of the hauling work that exists. in addition, i keep some meals in my dining room so that my colonists dont need to walk far to grab one, and thus i would not be able to use dogs for hauling meals into/through the dining room.
TechFlame75 Aug 30, 2018 @ 9:15am 
Well there is no way to make dogs not eat meals and be able to grab meals it won't happen unless you use the mod above sadly. I kinda wish it was a game function where you could say what can eat what I mean you train the dogs after all it is weird we don't train them to eat some food and not others. I only use my artic foxes to sell and for a mood buff and story and to eat the bodys of the dead to make room for more dead in my freezer side room never use them to haul because of the dirt they make. Also wish you could pick what to feed your captured people.
Last edited by TechFlame75; Aug 30, 2018 @ 9:17am
Just zone your packaged survival meals differently. I don't dezone the freezer from animals since that allows them to haul stuff. By sleeping near the corpes they usuallly eat them. I don't mind if they grab a simple meal now and then as long as they are mostly eating uncooked meat and kibble.
CellNav Aug 30, 2018 @ 10:29am 
I use two different food-stocks, human and animal. The animal food-stock is set to a lower priority to the human food-stock. Animals bring food to their stock, then a human brings it to the human stock. How big the animal stock is a judgement call, but I consider that "everyones" food so I expect loses, and the lose is built into my production.

Artic wolves live outside the base, with a sleeping area notched into the wall. Just outside their door to the wilderness is a stockpile for them to bring me stuff. They eat the wild animals, and they attack the big animals then haul the corpse back to their stockpile, at which point my humans can carry the animal corpse inside the base for butchering ... no mods needed.

Also, the best time to reorganize stocks is at night, when animals sleep. I usually have two pawns on the night-shift, a dedicated hauler and a janitor. To prevent the janitor from disturbing the other sleeping pawns can be debatable, but if I time my janitors wake-up then I can "shift-click" all the dirty rooms first (when nobody is sleeping) then leave the janitor to resume cleaning anywhere without having a specific allowed area for him. I have my own routines that keep me active.
Last edited by CellNav; Aug 30, 2018 @ 10:29am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Aug 29, 2018 @ 5:10pm
Posts: 6