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Ah okay, thanks. Since my prisoner barracks is a hell hole it is droppign real quick due to low mood.
I would be surprised if it didn't work better the other way around. You show off how awesome you are by having a great prison, good food, and drugs, at least that's how it was before resistance was a thing.
Right, I was wondering about the mechanic, it makes sense that breaking them would be a thing, and then recruiting would be a different thing. A lot folks already used a 2 stage prison for building a relationship, and then when they're next up, you move them from general prison populace and put them in the palace to recruit. It would be extremely similar in that case, I suppose.
Only in a Rimworld forum.
Considering this is a similar game to Dwarf Fortress, the game that gave us "encase Mermaids in lava stone, then kill them slowly for expensive mermaid parts for massive money", I can't possibly surprised. XD
Don't forget dwarven "child care" xD