RimWorld

RimWorld

powersale023 Dec 11, 2019 @ 3:39pm
Best food for nutrient paste dispenser?
So which food item produces the most amount of food? I use a nutrient paste dispenser for all of my colonists. What food should I grow or hunt if it is all going to go in the nutrient paste dispenser? corn rice etc? Please help me.
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Showing 1-15 of 20 comments
Monoxide Dec 11, 2019 @ 3:44pm 
The output is all the same, so it comes down to what can you gather the most of. Your probable most abundant option is corn. Takes longer, but more yield. Unless you have a bunch of muffalo around to hunt.

Though I question why you are using only paste when you have the materials to make better?
powersale023 Dec 11, 2019 @ 4:34pm 
Originally posted by Monoxide:
The output is all the same, so it comes down to what can you gather the most of. Your probable most abundant option is corn. Takes longer, but more yield. Unless you have a bunch of muffalo around to hunt.

Though I question why you are using only paste when you have the materials to make better?
I have too many colonists to make enough meals and I have many storages and very impressive rooms with counter the "ate awful meal" debuff. Thank you very much for the help.
crgzero (Banned) Dec 11, 2019 @ 4:41pm 
Not sure how your base is designed or how far along you are. But if you've got a lot of colonists then you need to make a few that are dedicated cooks. Also you need to design your kitchens so that your cooks have as little possible walking distance as,,, possible to get ingredients for cooking meals.

I use a mod that allows a pawn to cook 4 meals at once, it takes 3.5 times the amount of time to cook as 1 meal and uses the same amount of ingredients as 4, professional chefs usually cook in bulk so it's realistic.

If you don't want to use any mods then you should probably have a dedicated chef for every 5 pawns. Thats how I normally did it. I would set their priorities for cooking at 1, then the next thing at like 2 depending on what was needed. Usually had another pawn with a reasonable skill step in and help out when needed.
Chaoslink Dec 11, 2019 @ 6:10pm 
There’s an image somewhere on the steam community I wanna go find and link that sums this up very nicely...

Finally found it...
https://steamcommunity.com/sharedfiles/filedetails/?id=1238731827
Last edited by Chaoslink; Dec 12, 2019 @ 9:03am
TwoTonGamer Dec 12, 2019 @ 1:18am 
I love the paste dispenser. This is the future! Soylent green! Meal in a pill! Paste!

https://youtu.be/c-3GcucTuuI
Last edited by TwoTonGamer; Dec 12, 2019 @ 1:35am
powersale023 Dec 12, 2019 @ 11:02am 
Originally posted by Chaoslink:
There’s an image somewhere on the steam community I wanna go find and link that sums this up very nicely...

Finally found it...
https://steamcommunity.com/sharedfiles/filedetails/?id=1238731827


Originally posted by crgzero:
Not sure how your base is designed or how far along you are. But if you've got a lot of colonists then you need to make a few that are dedicated cooks. Also you need to design your kitchens so that your cooks have as little possible walking distance as,,, possible to get ingredients for cooking meals.

I use a mod that allows a pawn to cook 4 meals at once, it takes 3.5 times the amount of time to cook as 1 meal and uses the same amount of ingredients as 4, professional chefs usually cook in bulk so it's realistic.

If you don't want to use any mods then you should probably have a dedicated chef for every 5 pawns. Thats how I normally did it. I would set their priorities for cooking at 1, then the next thing at like 2 depending on what was needed. Usually had another pawn with a reasonable skill step in and help out when needed.
Thank you for the tip, but cooking is just too slow for me. I see no point at using my pawns who could be doing other work cooking. Making fine meals just wastes too much food since I am sort of running out. Your comment is not what I am looking for but thank you for your time.
powersale023 Dec 12, 2019 @ 11:02am 
Originally posted by Chaoslink:
There’s an image somewhere on the steam community I wanna go find and link that sums this up very nicely...

Finally found it...
https://steamcommunity.com/sharedfiles/filedetails/?id=1238731827
Very funny. It however does not help me at all. Have a good day.
Monoxide Dec 12, 2019 @ 11:13am 
The big variable here is... How many pawns do you have that you cant cook for them? I get your ideal is to just use paste and forget about it, but learning how to properly setup a kitchen not only helps with food, but will help you understand how to organize other things.

I usually have a single cook that provides for up to like 13 or so people. Around 13 ill add a sub cook that does minor things as needed.
Morkonan Dec 12, 2019 @ 11:23am 
Originally posted by Chaoslink:
There’s an image somewhere on the steam community I wanna go find and link that sums this up very nicely...

Finally found it...
https://steamcommunity.com/sharedfiles/filedetails/?id=1238731827

And, yes, there is a Rimworld "Chad" for this...

https://www.reddit.com/r/RimWorld/comments/7bkswb/the_virgin_colonist_vs_the_chad_raider/

Astasia Dec 12, 2019 @ 11:32am 
Ya with bionics and no food/cooking related mods I can have a single chef cook fine meals for 20 colonists while still spending 90% of their day doing other work. Your question was answered, there's no best food for paste, it all comes out as garbage. At the end of the day it's probably more work for your colonists than cooking food because of the staggered hauling tasks involved, but do as you will.
Neo Blitz Dec 12, 2019 @ 11:52am 
rice
powersale023 Dec 12, 2019 @ 1:57pm 
Originally posted by Astasia:
Ya with bionics and no food/cooking related mods I can have a single chef cook fine meals for 20 colonists while still spending 90% of their day doing other work. Your question was answered, there's no best food for paste, it all comes out as garbage. At the end of the day it's probably more work for your colonists than cooking food because of the staggered hauling tasks involved, but do as you will.
Im sure that some crops and animals produces more food items than others in terms of efficiency and time but ok.
powersale023 Dec 12, 2019 @ 1:59pm 
Originally posted by Monoxide:
The big variable here is... How many pawns do you have that you cant cook for them? I get your ideal is to just use paste and forget about it, but learning how to properly setup a kitchen not only helps with food, but will help you understand how to organize other things.

I usually have a single cook that provides for up to like 13 or so people. Around 13 ill add a sub cook that does minor things as needed.
I can organize things just fine, I can adjust based on what happens and that's how I like to play the game. You have already answered my question in your first comment so thank you for that.
Astasia Dec 12, 2019 @ 2:39pm 
Originally posted by powersale023:
Im sure that some crops and animals produces more food items than others in terms of efficiency and time but ok.

Crops are situational, there is a best for a given scenario but it has nothing to do with nutrient paste. Corn is the least effort (least skill gain) but takes the longest to grow and you can generally only maximize it on year-round growing maps. Rice is the most effort (most skill gain) but the shortest grow time which makes it ideal for getting as much out of a growing season as possible. Potatoes are a middle ground with a bonus on gravel. All three have a very close nutrition per day. Berries are a good chunk below in nutrition per day, their only purpose is to be eaten raw without a mood penalty, making them in a way better than nutrient paste, but they have a small food poisoning risk.

You don't want to be doing anything with protein animals if you are using paste. They all function at a nutrition loss, converting a large amount of vege into a smaller amount of protein, specifically for making quality meals. Even on a year round grazing map, with only grazing animals, they are more work than farming and would not be worthwhile.
Toastie Buns Dec 12, 2019 @ 2:49pm 
Keep cows. You can feed em on nutrient paste, put the milk back into the paste dispenser and eventually you'll produce more milk and your colonists can eat nice, milky paste meals.

Self sustainability at its finest.
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Date Posted: Dec 11, 2019 @ 3:39pm
Posts: 20