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It's perfectly OK to savescum as you like but yes, like many games, RW is MUCH better played as a "roguelike", of sorts. It adds, immediacy, tension, drama, and more; what used to be a minor annoyance all of a sudden *matters* ^^' .
Totally. It was always things like dry thunderstorms and cold snaps / heat waves that had my tutting and reaching for the load button. I'd even reload until I got the perfect beds or weapons built. Every playthrough was the same base build, same cheesy trading, same cyborg soldiers. I guess it was fun to see those mechanics in their full flourish. But for now, I am learning how to deal with pawns having major breakdowns in my unlit caves jammed with the last of the rice as every animal flees the plummeting temperature. I've never even considered nutrient paste until now!!!
Even after your last colonist dies, if you wait long enough a wanderer WILL eventually join, if you're very, very patient =x.
I'm glad I got a laugh! Obviously I wasn't laughing as it happened but after reviewing the footage it raised a smile - hence the upload. I've gotten rather salty as the games progressed... muffalo stomping a colonists is the least of my problems lately.
Oh wow really? I've never had this once lol. Mind you I tend to use Phoebe Chillax all the time. This was also the first time I lost everyone and I like the idea of the game not ending if you're prepared to soldier on somehow.
Note, however, that "Wanderer joins" is simply one way for the Storyteller to add (or give you the opportunity to acquire) a pawn. So even if you get an opportunity, it may not be THIS event, as RNGeebus wills it; "common" is a somewhat misleading term, thought of that way ^^' .
By the way, if a colonist joins a dead colony, there is zero guarantee they will have useful skills. RNGeebus doth abide...
Over the years I've gotten so much enjoyment out of RimWorld and they were all savescum games. I think RW is the pinnacle of simulation base-building that we have all been waiting for over the decades. Nothing comes this close to perfection. It gives you the opportunity to build a "perfect" base and still deal with day-to-day issues that keep the game rewarding. There's no question that I'll return to savescum soon. If anything it's a nod to the dev for providing both game-types - they are practically different games entirely.
I got back in the RW saddle after playing 10 minutes of Dawn of Man lol.
I enjoy both frantic scrabbles for survival and the smooth ticking of a luxury resort staffed with druggie cannibal bear tamer artists/artisans, while I read ebooks and comics =) .
I am so glad you powered through it and didn't give up. What a game and now that colony has some real history behind it!
I can tell by your base layout plan you have many, many hours.
You mentioned at one point that you got greedy with taming. A full herd is risky business to mess with! Taming or even hunting.
I wouldn't be too hard on RNG, a revenge was bound to happen at some point 'cause you probably wouldn't have stopped at three tames anyway. If you do three muffalo, might as well do four and then five and then all...
Man, oh man. I wish you hadn't opened that kitchen door with all those manhunters out there! I'm glad you did because it made a good video, though!
You mentioned you should have just holed up in the base. You should have! The muffalo would have gone to sleep eventually and you'd've been fine as long as they didn't see you.
Nah, it's better just the way it happened, actually. Re-loading, don't do it!
There's nothing wrong with reloading/save-scumming. Nothing at all.
For myself, I've done it sparingly, but usually only to preserve the current playthrough because I have "bigger plans." The other times I've reloaded are usually because something stupid happened or some such, creating a mess.
In general, I don't reload when a pawn dies or disaster strikes or any of that kind of "normal, expected, gameplay." The reason I describe all this is pretty simple - I don't quite get "hardcore" modes... There are few games I trust deeply enough to grant them that sort of ultimate power over my play experience. :)
PS - Can't see the vid... I've noticed that issue lately cropping up with several youtube embeds and am not quite sure what causes it yet. (Unavailable :( )
^--- This. This is why I'd rarely use a hardcore/ironman/committment mode and would, instead, just opt to play my own "hardcore" play.
The thing is - It's "A Thing" for some populations of gamers. And, it always has been since the idea was first adopted outside of the Roguelike game genre. I dunno... I guess the player feels an extra element of enforced risk or something that spices things up.
To me, the risk of something happening outside of my control is greater than the pleasure derived from an enforced hardcore play mode.
But, each to their own! For a game that makes it profitable to sell forcibly extracted organs from prisoners, game "modes" aren't worth arguing about. :)