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i would recomend this mod, to deal with the crap. https://steamcommunity.com/sharedfiles/filedetails/?id=1542019602&
it works like a charm, even with the death on completing a trap.
Thank you.
https://steamcommunity.com/sharedfiles/filedetails/?id=1556479119
Tynan addressed the issue of incompetent placement of traps by players in v1.0 by forcing a spacing requirement. But that still means you need to allow a 2 cell wide corridor in order to allow pawns to move around them rather than over them.
For example,
https://steamcommunity.com/sharedfiles/filedetails/?id=1556485001
There is still an extremely small chance of accidental trigger, but in reality that amounts to perhaps one accidental injury compared to thousands and thousands of hostile casualties. So, in terms of effectiveness, I'd say they are more than worth it ;)
(off topic)
Very nice base design, except .... You need to build a roof over your turrets and water mills to prevent them from getting hit by lightning ... :P
I'm concerned about your water mill and wind mill too. They seem vulerable to a range attack from an incinderary or doomsday launcher. Safe from frag and molotov for sure ... ;)
I usually keep 3 spike traps outside the prison door just for laughing at the dumb prisoner who will instant down or cart himself during a break.