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But I think I'll end up using dev mode to push that doctor caravan to the camp tile.
If there is a vanilla or mod solution, it's still very relevant to make it known here.
I've done a LOT of caravaning since the A17 release and have had many colonists come down with infections/sicknesses during a caravan. I always made sure my caravans have meds (all 3 types when possible) and when a colonist is sick, I ensure they are set to receive medical attention and kept track of their 'race for immunity'. 100% of the time the colonist achieves immunity (even in situations like yours where immunity is lagging behind the infection), and IMO it appears to happen quicker than if they were at 'base' and in bed 24/7.
Next time when you caravan, make sure you have meds with you and at least one competent doctor (skill 6 or higher) in the group.
I currently don't have pods, but I would have definitely thought of that if I had the research.
My idea was to send my best doctor with good medicine. In the end, all is well, I used dev mode to have him reach the destination (had to bring it back from permanent removal). I re-disabled it after. And it was an absolute must as the previous treatments were poorly tended (35% at best) and immunity was not keeping up with the infection (had a bed and wooden floor constructed on the spot). It resolved with immunity reaching 100% and infection at 99%. If my doctor was to stay resting on the next tile during the night, the pawn would've died from the infection or a botched amputation.
Today I lost so much in this game I damn near quit, but I kept on going, losses n' all. You didn't.
If the %s weren't favorable in the end, I wouldn't have wanted to go back. Not only because of permadeath (which makes it impossible), but because I know that even if the doctor reached the camp in time, it wouldn't have been enough.
Anyway, anybody can play the way they want. I happened to stumbled upon a situation I deemed arbitrarily unjust (pawn halts its travel at night, wether you want it or not).
I break down the launch pad and travel further.
At home he gets the best treatment possible. Infections are no joke :)
I've had a quick sleeper on caravan. Normally he is good with 4-5 hours sleep per night, rising at dawn from a midnight bedtime. But on caravan, he insists on sleeping 9 hours a day.
I suspect (unconfirmed) that the caravan timing also ignores nigh-owl preference, even if the whole caravan consists of only nightowls.
To the extent that I've had guys that awaken naturally (at about 3am), form the caravan, and then *instantly* fall asleep the instant they reach map.
And no, caravan is one guy. No companions with other sleeping patterns, no animals.
Amputation will fix your problem.
Its a legit solution, I just wish I knew earlier that it was even a solution would have saved my bacon a few times with other factions as well.
Off with the leg.
There are a couple of mods that add some features to caravans that could provide you with a workaround. There have been a couple of threads on Steam with links to those mods. IIRC, it was pretty easy to search for them by just inputting "Caravan" in the search bar.
One that I remember seeing that claimed to reduce the rest timer was still available, but I don't think it has been updated in awhile.
I think you can use the editor to remove the affliction if you find it necessary. (Never played on permadeath, though.) To me, saving a fun playthrough is what matters, not obeying any "rules."
"Resting at night" or not, it doesn't really matter. A tile is a tile is a tile and take xx time in order to cross it. It makes sense from a gameplay perspective to require "time spent" when crossing a tile. Having the normally natural rest period in there makes sense as well...
It's the "Doesn't need to rest" thing that doesn't make a lot of sense and throws a monkeywrench into the works... Effectively, pawns that don't need to rest when traveling on the overland map make the world "smaller." Requiring rest periods "embiggens" the world map. :)
my caravan is still resting even if they are fully rested,,,
There haven't been any game updates since this thread was made, so no they haven't "fixed" anything. There likely wont be any further game updates either, the game is finished, at best they might continue to slowly fix technical issues.