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Trains cooking
Requires crafting 8 which is double what medicine requires.
Dunno about best, but since pawn gets constant xp when crafting, anything that takes forever to build would be my guess.
When I started with 0 crafting pawn, I had they do whatever was available at crafting spot with bit of tailoring whenever I had the material.
At 3 or lower crafting though, your options are limited so anything you can do is best.
I always have an abundance of material. Either early game hunting animals like crazy for leathers, and/or planting a big cotton field. Or mid game with a huge devilstrand field going.
I have a couple leathers I hold on to for my colonists, such as fur from the tougher animals; heavy fur, panthera, bear, wolf, and devilstrand/hyperweave.
And all the lighter stuff like birdskin lightleather, patchleather, wool, etc, gets made into dusters forever to train crafting and make a profit.