Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its usually a great time for the colony to research, crafters to craft, ect
If a friendly settlement is close you might sell to them, just not too far, Wouldn't want your caravan to die to toxic poisoning (If caravans outside your area still get it?).
The danger is if it goes a long time and say you have animals in your colony. They could make you go through food faster than you might expect.
I hope it's just the season, because i've only got enough food for another week at best. And nah the nearest settlement is 4 days journey from my base so if this doesnt subside soon im ♥♥♥♥♥♥
and yeah i've installed art in pretty much every room now, butt heres not much more i can do, i need to mine steel to create a machining table but i dont want my colonists to get dementia.
As I recall the toxic fallout is just on your map though (unless the most recent update changed that), so caravans should be safe to travel and if you're absolutely desperate you can abandon your base and start over in a different spot without the fallout.
I had a caravan traveling when the fallout hit my main base and so I redirected them to my secondary base which wasn't hit by the fallout. They survived the trip just fine. Again though it's possible they changed how it works as that was back in B18.
Animals with high toxic poisoing now instantly rot when dieing.
Sadly toxic fallout is no longer an all-you-can-eat buffet.
Animals that die of fallout instant rot now. Because they're filled with radioactive material and unsafe to eat.
Fortunately I had 2 roofed growth areas with sunlamps prepared just in time.
And fortunately, at this version, abimals that died from the toxic fallout were still butcherable.
Therefore food was no problem at this time. I only had to take care that my colonists don't spend too much time outside (and also get sufficient time for recuperation between one outsie mission and the next).
After the toxic fallout ended, the whole landscape was a barren wasteland however (that reminded me of the battlefields in WW1) which never ever recuperated from the fallout (at least during the time that I continued playing this version (which was for less than a year after the end of the toxic fallout, as shortly afterwards a new version of Rimworld came out))
Fudge ... guess i have not gotten hit lately :(
Never had problems with it and at least you get some building/mining stuff done and you can build a greenhouse over (part of) your garden for if the toxic stays for a long time.
Also animals wandering in can be hunted if your quick, you just need to get them before they build up toxic