RimWorld

RimWorld

Lor Nov 1, 2018 @ 9:22pm
Toxic fallout
When does it end usually? Ive been stuck with toxic fallout for 9 days now, im not in any danger of starving or anything for now but the game is just becoming boring, my colonists are stuck inside all day
< >
Showing 1-15 of 19 comments
Rio Nov 1, 2018 @ 9:33pm 
Think its random. Usually it ends in a season or less but I've had it go nearly a year before I think.

Its usually a great time for the colony to research, crafters to craft, ect

If a friendly settlement is close you might sell to them, just not too far, Wouldn't want your caravan to die to toxic poisoning (If caravans outside your area still get it?).

The danger is if it goes a long time and say you have animals in your colony. They could make you go through food faster than you might expect.
Last edited by Rio; Nov 1, 2018 @ 9:35pm
Lor Nov 1, 2018 @ 9:37pm 
Originally posted by The Devil's in the details:
Think its random. Usually it ends in a season or less but I've had it go nearly a year before I think.

Its usually a great time for the colony to research, crafters to craft, ect

If a friendly settlement is close you might sell to them, just not too far, Wouldn't want your caravan to die to toxic poisoning (If caravans outside your area still get it?).

I hope it's just the season, because i've only got enough food for another week at best. And nah the nearest settlement is 4 days journey from my base so if this doesnt subside soon im ♥♥♥♥♥♥

and yeah i've installed art in pretty much every room now, butt heres not much more i can do, i need to mine steel to create a machining table but i dont want my colonists to get dementia.
Vladislak Nov 2, 2018 @ 12:18am 
It's definitely random how long, although I'm sure there's a cap on the duration.

As I recall the toxic fallout is just on your map though (unless the most recent update changed that), so caravans should be safe to travel and if you're absolutely desperate you can abandon your base and start over in a different spot without the fallout.

I had a caravan traveling when the fallout hit my main base and so I redirected them to my secondary base which wasn't hit by the fallout. They survived the trip just fine. Again though it's possible they changed how it works as that was back in B18.
AlP Nov 2, 2018 @ 2:06am 
Your colonists can survive a few hours in the fallout, as long as their toxic build-up doesn't go too high. So you can still do some work outside.
Shad Nov 2, 2018 @ 2:09am 
You can build roofs to protect from fallout. during ouside work.
Daffy Nov 2, 2018 @ 4:20am 
Remeber to restrict your paens to being indoors and look around for dead animals to run out and grab for free food.
Bouncer Nov 2, 2018 @ 4:35am 
Originally posted by Daffy:
Remeber to restrict your paens to being indoors and look around for dead animals to run out and grab for free food.

Animals with high toxic poisoing now instantly rot when dieing.
Sadly toxic fallout is no longer an all-you-can-eat buffet.
Lorax Nov 2, 2018 @ 4:36am 
Originally posted by Daffy:
Remeber to restrict your paens to being indoors and look around for dead animals to run out and grab for free food.

Animals that die of fallout instant rot now. Because they're filled with radioactive material and unsafe to eat.
Proteus Nov 2, 2018 @ 4:43am 
IIRC I once had it roughly a year, several versions ago.

Fortunately I had 2 roofed growth areas with sunlamps prepared just in time.
And fortunately, at this version, abimals that died from the toxic fallout were still butcherable.

Therefore food was no problem at this time. I only had to take care that my colonists don't spend too much time outside (and also get sufficient time for recuperation between one outsie mission and the next).
After the toxic fallout ended, the whole landscape was a barren wasteland however (that reminded me of the battlefields in WW1) which never ever recuperated from the fallout (at least during the time that I continued playing this version (which was for less than a year after the end of the toxic fallout, as shortly afterwards a new version of Rimworld came out))
liosalpha Nov 2, 2018 @ 4:51am 
^ that is wierd but would love to see it happen. usaly with in a season (or maybe even a week) it will be as green as ever, like nothing happend.
Daffy Nov 2, 2018 @ 9:58am 
Originally posted by Bouncer:
Originally posted by Daffy:
Remeber to restrict your paens to being indoors and look around for dead animals to run out and grab for free food.

Animals with high toxic poisoing now instantly rot when dieing.
Sadly toxic fallout is no longer an all-you-can-eat buffet.

Fudge ... guess i have not gotten hit lately :(
SlicedAndDiced Nov 2, 2018 @ 10:50am 
Your only out is making an indoor farm I make my farms convertible in case of this
Last edited by SlicedAndDiced; Nov 2, 2018 @ 10:52am
xicewindex Nov 2, 2018 @ 12:22pm 
When on a toxic fallout I check my pawns in the morning, no signs from it they are unrestricted and move all over the map as usual, with initial they are forced to stay in that day.

Never had problems with it and at least you get some building/mining stuff done and you can build a greenhouse over (part of) your garden for if the toxic stays for a long time.

Also animals wandering in can be hunted if your quick, you just need to get them before they build up toxic
sbmarauderman03 Nov 2, 2018 @ 1:42pm 
Move and settle a new maptile.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Nov 1, 2018 @ 9:22pm
Posts: 19