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Once you start getting enemy pod drops and mechanoids though, it's mostly useless anymore. I tend to skip over using sniper rifles unless some pirates drop 1 or 2 of them for me.
I think it's just my play style with how I use my defenses. I kinda use a killbox and let enemies walk through a corridor with my pawns/turrets flanking them. I usually have 1 or 2 pawns with long range - I still use snipers when they become available, but I'm more likely to use assault rifles or LMG's and shottys because of the strategy I use. I also go pretty heavy on turrets by mid/late game.
I will say that I don't like to use them forever though. I find that dps is very important and the bolt action's damage is very mediocre. The chain shotgun is the first gun I craft en masse. Look at the charts on its dps and you find it's extremely useful in that regard. The range might seem problematic, but I build my base so that the enemy is funneled into their range (dont' just randomly fight out in the open where enemies will find cover and use their range against you) and of course I hide behind sandbags.
After I build chain shotguns I try to acquire 3-5 sniper rifles for anti siege/centipede reasons, and then I try to manufacture enough charge lance for everyone specifically for ht and run vs centipedes because those raids are extremely problematic as the game goes on.
Tldr: chain shotgun are amazing for drop pod raids and raids where the enemy funnels into your kill zone because they have excellent damage (and stagger up to size 3.0) at short range, then you want snipers and eventually charge lances to deal with the super tanky centipedes. (i.e. default have a lot of people with chain shots, switch them out to charge lances if you get centipedes, you always have time to switch vs centipedes and siege).
(Basically, the higher-damage your weapon, the more likely you are to "waste" damage against weaker enemies/enemies with lots of irrelevant body parts)
Not entirely 100% sure if they were altered much for B19/1.0 but in B18 they were pretty much endgame stuff, with assault rifles being used for larger crowds.
Shot a jaw clean off from a raider and the consequences? Them not being able to talk and barely eat. No pain, no bleed, nothing that would help to down them faster, well, maybe having 1 less location to hit on consecutive shots. Maybe.
And then another raider from the same group also got shot to jaw but this one was left with couple hp left so they were in tremendous pain and bleeding.
Now, between those and the assault rifle, right now it depends whether or not my pawn is a careful shooter, as my current colony has lots of them. Careful shooters get precision weapons and make the most out of them, unless I eventually craft a really high quality burst weapon, then I'll consider. Non-careful shooters with high skill are the ones to get assault rifles, since it's still a great combination of damage, accuracy, and range. Mediocre shooters get burst weapons with shorter range, since any range is wasted on them, and I invested in a couple miniguns in case I need to dispatch a lot of targets at once, but I don't really do much out of those.
Early-to-mid game, it's bolt-action for all my pawns that have decent shooting skills, and whatever I have lying around for the rest.
Late-game, it's sniper rifles for all my pawns that have decent shooting skills, and assault rifles for the rest.
For the pawns without good shooting skills, what matters is just throwing out as many shots as possible, since there's a good chance they're only going to be fighting in close range anyway. Assault rifles have the best bang for your buck, from my experience - they have much better range than the other guns, so you can actually get some shots off from behind your turrets, while they also do very well in close-range.