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It's almost like they have a chance to veer off their set path while intoxicated. The pawn I'm remembering hit a trap I placed on the corner of a mountain, that he went around many times before. And of course, when I got the notification I checked him, and he was stoned on smokeleaf.
..Except if they went to pick up an item a raider dropped, that was still sitting on the trap after it had been rebuilt.
https://steamcommunity.com/sharedfiles/filedetails/?id=1550855970
I hope they dont try to tear the walls but walk all the way back giving me a chance to ambush them :P
Other than that it is ok until sappers arrive. Also you might want want ro rebuild the part at the right side where the geothermal thingy is
I dont even have a research table yet haha but I want to make slate walls as soon as possible! Want to finish the base first.
There is a lot left to build:
https://steamcommunity.com/sharedfiles/filedetails/?id=1550885674
Ah btw... just learned that animals will totally avoid the traps if I place them like that... on the good size I wont have to replace them every time a squirrel decides to "explore".
On the bad side manhunter animals could be a problem...
Enemies only atk doors if they see a pawn go through but will either stop after a bit or 1-2. Link your kill box w your base and leave the door unlock so it would attract the raiders.
Well, after seeing this pic I thought they were quite good:
http://i.imgur.com/6ZfrEK0.jpg
So I am back to traps till I get some sweet turrets :P
Btw I layed stone chuncks beside each trap like this: CT where C stands for chunk and T stands for trap.
Due to the pathfinding mechanics the raiders will always step on the traps since when they calculate the best route a stone chunck offers a ... sort of "negative value" where a patch of grass with a trap on top of it is "ideal". Cool huh?