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Block higher up paths and enjoy shooting some sitting ducks from the safe position of a firing line?
The river isn't a barrier as such, but it does force the pathing of hostiles, who will seek the easiest route across the river such as shallows and of course a bridge. So, take these locations into account. Relocate any bridges to steer hostiles along the opposite bank and through your area of turret cover.
When under fire, the hostiles will usually seek cover and attempt to return fire on the turrets, but that will fail most of the time due to the deadly accuracy and hitting power of the UST's ;)
Bear in mind that a set up like this will only be possible in mid to late game, but it is certainly effective. For this reason I now almost always select a starter tile with a large/huge river and road.
I ask because I can't think if that's even possible or not...have a bridge that runs perpendicular to the river before crossing it...is that what you're saying?
Oh, I think you're just saying that bridge placement is key to steering raiders through an area you have covered by turrets...yeah?
I have stopped many raids literally in their tracks (pun intended) by hostile factions and mechanoids purely using this river defence method.
Over time, you will observe the spawn source and direction that most hostiles will originate from. Use that experience to plan your river setup.
I got raided about an hour ago and it worked pretty well. There were six of them starting across the bridge, I was pegging them from shore when a few branched off, deciding F-that, we'll cross further down, and it took them long enough that I was able to finish off the bridge-crossers, re-position my pawns and then take them out too. Didn't suffer a single scratch....it was pretty surprising, really!
Good advice, I'm liking this river =]
Thank you!