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I know how the work tab functions. I simply wish for a tab on each colonist that allows me to view their tasks in list form sorted by priority and re-order that list, as that would make it easier to double-check that they're going to behave the way I expect.
making that tab a very long and confusing thing to read and navigate.
I agree the work tab does takes some time to get used to. i would recoment fluffies mods. on of them makes the number go from 1 to 9 +0 and colorst them bright green for lower nr and grey for high. making it even easier to see what colonist is focusing on what. Also having a colonist focus on 1 main task +the usall stuff like cleaning hauling firefigthing etc. will de clutter that screen too. making it easier to spot holes in the task force. while making sure you colonist are focust on one main taks to grow in that skill.
All the rest is a mix of 2 - 3 - 4.
However sometimes I want to quickly put a task to 1 like say cleaning the base after some bloody raid or plantcutting if a coldsnap is announced.
So much easyer to quickly turn all those to 1 and back to what it was than re-arrange the tabs?
So can't support you in this, its fine the way it is imo
Considering the example you gave, your idea of how priorities work isn't correct. The pawn will perform ABD (#1) until there isn't any of those jobs available, THEN he will look at C (#2). So it's not ABDC, it's ABD...C...ABD...C (etc,etc).
To minimize the "thinking" involved, can I recommend a quick procedure for you?
Select one pawn and ONLY have him perform #1 jobs. Uncheck (turn off) all the other jobs that are not #1. When you get the message that this pawn is IDLE, pause the game and see if there is something else he can do, that "something else" can now be given the task of #2. Unpause the game and see what happens.
Basically, any job that is NOT #1 is a "sub-task", performed when there is NOT a #1 job to perform. When you look at it that way, you can see the order better, and when you do the above procedure to ever pawn piecemeal, then over time your brain will recognize the order and you will no longer have to "think" anymore.
Players need to train their brain before training their pawns ... :)
This reads like "I don't need this, therefore you shouldn't either."
Yes. That's what I'm asking for. It'd be really hard to convey the information in a grid like the work tab unless you assigned icons to each work type (which would be possible, just harder to read, which would kinda defeat the purpose of making it easier to read.)
I have Fluffy's work tab expansion.
I don't think I've seen this so I can't confirm/deny this is like what I'm talking about.
Assuming that everyone has not chance one bit in 2.5 years time...
But if you have a question feel free to ask now that you have stirred me from my slumber. :P
But then what do you do when you do not want everyone doing the same order? Which is typically always.