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It was just a small room though, not a mountain. They roam through all of it now and have already caved it in with random digging. It's like... when you start in totally flat land, and get a small hill. That's about the size of what they appeared in.
At this point I think I just have to fight them on the surface somehow.
Fortunately they took it on themselves to destroy most of the small roof they spawned under, so I think I can probably hit many of the nests now. Maybe I'll wait until I have turrets as well and see if some combination of those and mortars will deal enough damage to them, but they do seem very durable.
The rooms are usually also completely walled off
I think it did but I wasn't expecting it because it just looked like a hill at first glance, and after those things started wandering around I couldn't get close enough to seal it again.
But new information! If something upsets them at night, they only run half way to the base before falling asleep, and in the morning they forget why they were out there and go home. I'm thinking some kind of night assault might be best, and if it doesn't work they'll give up before getting revenge.
Basically the Third World's relationship with America.
Anyhow, to answer the question. Part of my solution is IEDs, part of it's a killbox, and part of it is having someone on hand outside of said measures to take advantage of the absence of insects in the nest. You want to build walls around your base (it doesn't matter what they're made of initially) with an opening on the side the insects are on. Make this opening 1 block wide, make a tunnel about 50 blocks long - doesn't matter if it twists and turns, you just need it to have enough distance to take a while to get through. If you're on the surface, an optional step is to plant something fast-growing in your makeshift tunnel that you can set on fire, but ideally you won't be letting the insects get close enough to set one on fire. At the base-side of the tunnel, you want a 10 block long, preferably around 3 block wide corridor. Make it as wide as you need to in order to fit all of your gunners into it. If you have a melee with a set of power armour handy, you can also put a door in the side of your killbox and have them sit outside it in wait. You also want a 3x1 corridor next to the base-side exit of your tunnel leading out of the base, with a door at each end, for your nest breaker to hide in. Ideally, your nest breaker will have tovs, a melee weapon, or something hard-hitting to destroy the nests as quickly as possible.
At the insect side of the tunnel, you want to place down a decent number of IEDs along the route your insects generally take to get into the tunnel, along with the inside of the tunnel itself (just not too close to your base walls). Explosives and fire will both be useful to you; creating a screen of fire across their run path will damage a good number of them quite a bit, while the explosive ones thin their numbers considerably as they move through the tunnel. After you aggro the insects (or something else does), get your gunners set up, along with your nest destroyer, and wait for them to enter the tunnel. Once the nest is empty and there's enough distance to give your nest breaker a good lead, send him in to start breaking hives. The IEDs and the length of the tunnel should work to spread the insects out enough to deal with them once they enter the killbox. Breaking the hives will destroy their ability to respawn.
It's been a while since I've had to do this in vanilla. I usually dive on them early when they appear, knowing they can be a royal pain in the ass to root out later - especially without mods. Generally, any issue with superior fighters/shooters can be resolved with enough traps and general preparation to funnel them into a small space, split them up, and subject them to a lot of firepower. There's probably easier ways to do it, but this is the best solution I can think of without the use of heat or cold.
I'll keep it in mind... hadn't the tech yet to try it before, was hoping to get there before they occupied the whole map but then their nests froze and they spread out all over the place.
On the plus side, I moved my colony a single tile to the right and there are none here. I opened this map's sealed room to check but it's just pods that I'll probably open with someone I don't like much, and slaughter the contents with turrets.