RimWorld

RimWorld

bandanagirl98 Aug 25, 2018 @ 11:56pm
Pods for trade requests
i got a huge trade request for components from a settlement that is 10 days from me one way. im in the proces of making the componnts, but there will be a lot of stuff to carry there and back, and i am going to have to bring a lot of animals/people. i was trying to think of various ways i can make this easier with transport pods and their launchers. theories below.
< >
Showing 1-5 of 5 comments
bandanagirl98 Aug 26, 2018 @ 12:01am 
so my first thought was to just send it with launch pods. unfortunately they just think it is a gift if i do that, as i have read in other discussions.

so, my second thought was, since i have the make camp mod, what if i sent one fast person and like one animal to camp right next to them, then sent the appropriate supplies to the CAMP through the launch pods. this could potentially include extra animals from our settlement to join the caravan, pod launchers and extra pods so they dont have to carry the silver back, etc. however i donnt know if the logistics of this would work with the mod, so any suggestions/ theories?
my last resort is just making the trip because like i said, 8000+ silver to carry back and 200 ish components to carry there, not to mention food for whoever goes with and medicine in case of injuries. all in all, its a long ass journey. but i want that silver...
Friday 13 Aug 26, 2018 @ 12:13am 
You can just drop on top of the settlement to do the trading thoguh, and since you have make camp mod, you might as well just travel back with launch pods.
Wolfguarde Aug 26, 2018 @ 1:00am 
Even in vanilla, you can just drop the necessary animals/trade goods on the tile next to the destination, have them caravan up, deliver, move a couple of tiles away, then pod them the resources to make their own pods and return home. That's how I tend to do trades. Screw walking with the curent tile speed >.>
Last edited by Wolfguarde; Aug 26, 2018 @ 1:03am
Harpuea Aug 26, 2018 @ 3:07am 
OHU Dropships B18 mod or Yes Vehicles mod B18 allows you to shorten travel time. Both are kind of buggy, but works if you are willing to reload when your ship crashes into the mountain and deletes your passsengers, etc.

I really hate how Rimworld vanilla often skip technological progress and have huge gaps. No land vehicles, but intercontinental highways. Trade by teleporting beams, no space ship transport. How the hell does their reality work. They have no shoes and always get their toes bitten off by squirrels, but they have power armor. WTF.
dnrob7 Aug 26, 2018 @ 3:33am 
I made a topic about not launching goods alone on trade requests because I'm on permadeath and I just had to suffer it.. T'was only 3 shottys though, no big deal. As for the solution, You seem to be over complicating things. I don't know why you would be stopping off at tiles near to them and all that jazz. You can resupply your travellers anywhere, anytime just by launching pods right at their map marker. You can also visit a place, close the trade window, launch pods on the camp you are at and your people will get the stuff immediately.
You can use this to launch more silver when you really wana buy that bionic arm for instance.

Just make an extra pod or two, launch crew, supplies and animals all in one go directly to the trade post and walk back, done. Just don't send stuff unsupervised is all.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Aug 25, 2018 @ 11:56pm
Posts: 5